Oklahoma Discussion Thread

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SuchManor
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Re: Oklahoma Discussion Thread

#1591 Post by SuchManor » 15 May 2023 16:56

Same with the border patrol inspection stations in Texas. The agricultural stations in Cali are functional, why aren’t the BP stations in Texas? Doesn’t make any sense.
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SerPounce
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Re: Oklahoma Discussion Thread

#1592 Post by SerPounce » 15 May 2023 17:18

Seerman wrote: 15 May 2023 15:55 Well.. you just imagine how it happens and keep driving... :lol:
You're so right, unfortunately so. That's how I play, imagine the reality (reality that I gathered knowledge as much as I can on r/truckers, a couple of trucker forums, of course Youtube vlogs) with help of mods to improve the economy etc within the limitations of the game, again unfortunately so. This whole tourist truck simulator attitude should cease to exist for a while. I will continue to buy DLCs. I don't mind it as long as I can afford it, living in a high-inflation country that is. It's easier and cheaper than going to USA or Canada and get a CDL and far more risk-free haha. I hope the upcoming game engine update won't be used for prettier sceneries and viewpoints.
Optional Features
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Re: Oklahoma Discussion Thread

#1593 Post by Optional Features » 15 May 2023 17:38

SuchManor wrote: 15 May 2023 16:56 Same with the border patrol inspection stations in Texas. The agricultural stations in Cali are functional, why aren’t the BP stations in Texas? Doesn’t make any sense.
Yeah, and the ag stations need improvement themselves. If you're hauling a flatbed load of steel, the station doesn't care. It's produce haulers that would get the majority of attention as those stations serve to keep invasive species out of the state.
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Re: Oklahoma Discussion Thread

#1594 Post by Shiva » 15 May 2023 17:50

I agree with flight50. Pallet system, or similar. Then those stations be useful, in the sense that one can overload the truck.

And yes, 7/13, is the ingame Durant.
Oklahoma DOT is doing copypaste. Marietta, has the same building too. And I suspect we'll see that ingame, when Oklahoma arrives.
Oklahoma's copy/paste IRL depots x5, map https://www.google.com/maps/dir/I-35+OK ... 052929!3e0


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Cotton County, northbound. https://www.google.se/maps/place/34%C2% ... 98.5161137
Maybe it can be shoehorned in? Between ingame Red River and Exit 20, of I-44. Whenever it is built.
Ottawa County, westbound.
https://www.google.se/maps/place/36%C2% ... -94.643534
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Madkine
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Re: Oklahoma Discussion Thread

#1595 Post by Madkine » 15 May 2023 22:37

Several pages of non-Oklahoma posts have been removed. Feature request posts belong in the feature request forum.
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flight50
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Re: Oklahoma Discussion Thread

#1596 Post by flight50 » 16 May 2023 02:00

In today's blog, is this tarp covered boat new? I can't say that I've come across this yet in the game.
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Re: Oklahoma Discussion Thread

#1597 Post by parasaurolophus67 » 16 May 2023 02:01

@flight50 I don't think so... I think I have seen it before. basically two variants. One with and one without the tarp.
Obmir
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Re: Oklahoma Discussion Thread

#1598 Post by Obmir » 16 May 2023 09:58

It would also be a nice load for the flatbeds. We need more tarped loads
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flight50
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Re: Oklahoma Discussion Thread

#1599 Post by flight50 » 16 May 2023 10:33

Agreed. More tarp loads to any degree would be great. One of the Oklahoma blogs did mention unique cargo coming. I hope the school bus isn't considered unique. For every new industry introduced, there must be new cargo to haul. Anything for open deck will be noticed first before dlc releases. Eventually screens hits will reveal loads.
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Re: Oklahoma Discussion Thread

#1600 Post by velles » 16 May 2023 12:08

oldmanclippy wrote: 15 May 2023 15:33 Yeah I'm getting fed up with the flavor text that sounds cooler than the game this isn't a tabletop RPG lol. Unless of course 1.48 is adding these features, which is possible.
I hope this text means that Oklahoma will bring a weight station rework and isn't just a misleading flavor.
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