Oklahoma Discussion Thread
- oldmanclippy
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Re: Oklahoma Discussion Thread
We already have these screenshots which are further away from downtown so I'm hoping that something goofy is going on with #6 from today.
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Probably what's happening is that downtown is just off screen to the right of #6 due to scaling making the angles different. But still that tree wall just looks way too imposing.
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Probably what's happening is that downtown is just off screen to the right of #6 due to scaling making the angles different. But still that tree wall just looks way too imposing.
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Re: Oklahoma Discussion Thread
When I first saw screenshot #6, I thought it was in Tulsa because they have more hills & trees than OKC. But Tulsa doesn't have boathouses like OKC.
As someone who has driven over that bridge on I-35 hundreds of times IRL, the background area to the right (north) of this screenshot looks nothing like the area. Too many hills and trees for central Oklahoma. The boathouse buildings look good, though. I agree with the others here and hope this is just an oddity because there is no way you can miss the OKC skyline view from the bridge IRL.
As someone who has driven over that bridge on I-35 hundreds of times IRL, the background area to the right (north) of this screenshot looks nothing like the area. Too many hills and trees for central Oklahoma. The boathouse buildings look good, though. I agree with the others here and hope this is just an oddity because there is no way you can miss the OKC skyline view from the bridge IRL.
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- paytonsnewheart
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Re: Oklahoma Discussion Thread
What the heck is happening on the recent Oklahoma blog post in the comment section?
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Ohio Discussion Thread
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Ohio Discussion Thread
Re: Oklahoma Discussion Thread
paytonsnewheart, that's a spammer, multiple accounts and or friends. The one spamming got kicked out of the forum and is now out for revenge.
I wonder if the treewall might be due to downtown being more east, than it is IRL, due to scaling.
I-235, ingame, going straight north, instead of northwest.
Downtown close to https://www.google.com/maps/dir/The+Pet ... 674628!3e0 ingame, I suspect.
I wonder if the treewall might be due to downtown being more east, than it is IRL, due to scaling.
I-235, ingame, going straight north, instead of northwest.
Downtown close to https://www.google.com/maps/dir/The+Pet ... 674628!3e0 ingame, I suspect.
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Re: Oklahoma Discussion Thread
Yep, saw fake comments and posts that flooded all sudden in log post.
- oldmanclippy
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Re: Oklahoma Discussion Thread
Yeah downtown is just probably off to the right. I would be really surprised if that wasn't the case given how they didn't really need to hide downtown in Texas, we got great long-distance views of those skylines.
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Re: Oklahoma Discussion Thread
I love that Idabel, instead of Broken Bow is being a mapped city. It is the county seat, has as much history as the others, and is representing the logging industry. There are lots of forestry in that area of Oklahoma. I'm a native of Wright City, OK which is near Idabel/Broken Bow.
Will they include the Beavers Bend State Park as a photo or cutscene, though? There is a nice museum there with a real moonshine still. LOL
Will they include the Beavers Bend State Park as a photo or cutscene, though? There is a nice museum there with a real moonshine still. LOL
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- oldmanclippy
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Re: Oklahoma Discussion Thread
Yeah Idabel was a nice surprise. I agree that marking it over Broken Bow makes a lot of sense. There's just more going on with depot possibilities and the road network.
I like how DLCs are getting 1 or 2 surprise cities that aren't immediately obvious to mark. Sidney and Thompson Falls in Montana, Junction and Huntsville in Texas, Idabel in Oklahoma, and Pittsburg in Kansas. Keeps us on our toes guessing lol. Going forward I almost have to throw a wild card guess in my concept maps to keep up with SCS.
I like how DLCs are getting 1 or 2 surprise cities that aren't immediately obvious to mark. Sidney and Thompson Falls in Montana, Junction and Huntsville in Texas, Idabel in Oklahoma, and Pittsburg in Kansas. Keeps us on our toes guessing lol. Going forward I almost have to throw a wild card guess in my concept maps to keep up with SCS.
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- Travismods
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Re: Oklahoma Discussion Thread
Its possible they are using a far model for the skyline and far models can only be seen for certain angles from a distance - the editor only allows for a square of visibility making it invisible from certain angles.
So its possible they made a tree line in screenshot #6 because looking from that angle the game cannot render the skyline far model while simultaneously rendering it from other necessary angles, as seen in other screenshots.
So you might just have to swallow screenshot 6 as the final product.
So its possible they made a tree line in screenshot #6 because looking from that angle the game cannot render the skyline far model while simultaneously rendering it from other necessary angles, as seen in other screenshots.
So you might just have to swallow screenshot 6 as the final product.
Re: Oklahoma Discussion Thread
Unfortunately, this is very upsetting. I would like to see distant horizon lines, and the SCS try to simulate them, but I still don't get the feeling of a distant horizon in the game.
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