Oklahoma Discussion Thread

User avatar
AlexxxF1
Posts: 555
Joined: 20 Oct 2020 04:50
Location: Belarus
Contact:

Re: Oklahoma Discussion Thread

#301 Post by AlexxxF1 » 09 Aug 2022 17:27

I think that a strong wind could be realized by simply adding a stronger and more visible swaying trees and grass swaying around.
like it started to rain, only instead of drops everything around starts to sway strongly.
even just trees or bushes swaying strongly nearby would be great.
User avatar
flight50
Posts: 30292
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: Oklahoma Discussion Thread

#302 Post by flight50 » 09 Aug 2022 17:57

^Agreed. I think it would be hard to implement for trailer movement to be realistic enough. Vegetation is the best way along with random events such as debris blown around and even traffic light malfunctions. We have an electric company with new utility electric vehicles. I can sense a road works depot for downed powerlines, transformers blown and needs replacements. The same way road works delivers work, we can get electric company works.
User avatar
oldmanclippy
Posts: 5532
Joined: 15 Jul 2020 02:23
Location: Twin Cities, Minnesota
Contact:

Re: Oklahoma Discussion Thread

#304 Post by oldmanclippy » 09 Aug 2022 18:13

I would far prefer the truck and trailer being affected by the wind then for them to focus on just the environment. The latter is window dressing, the former is actually a gameplay feature.
headquartered in Denver [ external image ] and Brussels [ external image ]
blog screenshot IRL maps: Greece | Nordic Horizons | German Cities
prediction maps: Greece+Nordic Horizons | Nebraska+Arkansas+Missouri
User avatar
flight50
Posts: 30292
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: Oklahoma Discussion Thread

#305 Post by flight50 » 09 Aug 2022 18:15

They need both but its easy to do with the environment than physics of a truck and feel legit.
Optional Features
Posts: 4750
Joined: 26 Sep 2019 20:14

Re: Oklahoma Discussion Thread

#306 Post by Optional Features » 09 Aug 2022 19:29

oldmanclippy wrote: 09 Aug 2022 18:13 I would far prefer the truck and trailer being affected by the wind then for them to focus on just the environment. The latter is window dressing, the former is actually a gameplay feature.
Oh agreed.

Unfortunately, without bumps in the road still, I don't know if we can ever expect more physics elements in the game. Maybe. We can hope.
User avatar
oldmanclippy
Posts: 5532
Joined: 15 Jul 2020 02:23
Location: Twin Cities, Minnesota
Contact:

Re: Oklahoma Discussion Thread

#307 Post by oldmanclippy » 09 Aug 2022 20:21

On the bright side Iberia has bumps when you transition from road to bridge in some cases so at least someone at SCS has it on their radar.
headquartered in Denver [ external image ] and Brussels [ external image ]
blog screenshot IRL maps: Greece | Nordic Horizons | German Cities
prediction maps: Greece+Nordic Horizons | Nebraska+Arkansas+Missouri
User avatar
harishw8r
Posts: 4136
Joined: 14 Mar 2020 05:52
Location: Moon
Contact:

Re: Oklahoma Discussion Thread

#308 Post by harishw8r » 10 Aug 2022 02:40

We need bumpy roads. Montana and especially WB have amazing road textures but the bumps are missing.
Optional Features
Posts: 4750
Joined: 26 Sep 2019 20:14

Re: Oklahoma Discussion Thread

#309 Post by Optional Features » 10 Aug 2022 02:43

oldmanclippy wrote: 09 Aug 2022 20:21 On the bright side Iberia has bumps when you transition from road to bridge in some cases so at least someone at SCS has it on their radar.
Yeah, that should be the standard.

Iberia has a lot of stuff I'd like to see more commonly used, graffiti being a primary example.
User avatar
Bedavd
Posts: 1661
Joined: 31 May 2018 15:09
Location: Michigan -> Washington

Re: Oklahoma Discussion Thread

#310 Post by Bedavd » 10 Aug 2022 04:11

I’ve been noticing less-than-pristine towns and areas more and more lately. Butte for example has some good run down areas. Seattle for sure needs a real rough up. It’s a gorgeous city all together but reaaaaaaaally dingy around I-5. Hopefully we’ll get some more detailed, non-sterile cities in Texas.
Check out my Michigan research map!
Check out my ATS IRL map! -> Leave any feedback in my thread!
Kansas added! Up-to-date blog photo locations for upcoming states also included.
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: interstate trav, joshuatree, Warryor3D and 7 guests