[1.48 Steam][REL] Volvo FH3 (V1.11)

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Salmirz
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)

#801 Post by Salmirz » 08 Aug 2022 11:28

Understood. Thanks
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xXCARL1992Xx
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)

#802 Post by xXCARL1992Xx » 10 Aug 2022 07:53

i noticed in your new interior there is an indication light for a blindspot sensor/turning assist, now with the 57X out (and by extension 1.45) it is (or should be in case for ETS) be possible to animate it to light up

it is called "indicator_blind_spot_right" if you are interested in adding it to a future update
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Eugene
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)

#803 Post by Eugene » 10 Aug 2022 12:08

I don't think it works in ETS2, because someone tried to port 57X to ETS2 and it didn't work.
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)

#804 Post by xXCARL1992Xx » 10 Aug 2022 12:11

i added it to my Cascadia and 49X and it just worked sporadically and not even like it should

edit:

yeah, ETS doesnt like it, the game right out crashes when i added it, i just used an existing animation to test it but the result should be the same anyway
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)

#805 Post by johnny244 » 10 Aug 2022 16:55

It's exclusive to ATS according to the official wiki page, at least for now. Shame.
https://modding.scssoft.com/wiki/Docume ... ns_and_IDs
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)

#806 Post by xXCARL1992Xx » 10 Aug 2022 17:00

and left doesnt even make sense for the US :rofl:, well 1.46 should bringe both game on the same level again code wise
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Salmirz
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)

#807 Post by Salmirz » 10 Aug 2022 17:41

For European roads, this function would be more relevant than in America, since the roads are narrow. Really a shame..
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)

#808 Post by xXCARL1992Xx » 10 Aug 2022 17:47

has nothing to do with the road, it is just to assist the driver because he cant predict if some morons decides to drive right besides him without thinking and then blitzing past him at the next intersection
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MehdiAnti
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)

#809 Post by MehdiAnti » 11 Aug 2022 09:30

xXCARL1992Xx wrote: 10 Aug 2022 12:11 yeah, ETS doesnt like it, the game right out crashes when i added it, i just used an existing animation to test it but the result should be the same anyway
tested in today new build (1.45.1.6) and worked
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)

#810 Post by xXCARL1992Xx » 11 Aug 2022 09:37

hm it does, nice
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