[1.48 Steam][REL] Volvo FH3 (V1.11)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
Understood. Thanks
- xXCARL1992Xx
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
i noticed in your new interior there is an indication light for a blindspot sensor/turning assist, now with the 57X out (and by extension 1.45) it is (or should be in case for ETS) be possible to animate it to light up
it is called "indicator_blind_spot_right" if you are interested in adding it to a future update
it is called "indicator_blind_spot_right" if you are interested in adding it to a future update
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
I don't think it works in ETS2, because someone tried to port 57X to ETS2 and it didn't work.
- xXCARL1992Xx
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
i added it to my Cascadia and 49X and it just worked sporadically and not even like it should
edit:
yeah, ETS doesnt like it, the game right out crashes when i added it, i just used an existing animation to test it but the result should be the same anyway
edit:
yeah, ETS doesnt like it, the game right out crashes when i added it, i just used an existing animation to test it but the result should be the same anyway
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
It's exclusive to ATS according to the official wiki page, at least for now. Shame.
https://modding.scssoft.com/wiki/Docume ... ns_and_IDs
https://modding.scssoft.com/wiki/Docume ... ns_and_IDs
- xXCARL1992Xx
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
and left doesnt even make sense for the US , well 1.46 should bringe both game on the same level again code wise
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
For European roads, this function would be more relevant than in America, since the roads are narrow. Really a shame..
- xXCARL1992Xx
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
has nothing to do with the road, it is just to assist the driver because he cant predict if some morons decides to drive right besides him without thinking and then blitzing past him at the next intersection
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
tested in today new build (1.45.1.6) and workedxXCARL1992Xx wrote: ↑10 Aug 2022 12:11 yeah, ETS doesnt like it, the game right out crashes when i added it, i just used an existing animation to test it but the result should be the same anyway
- xXCARL1992Xx
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
hm it does, nice
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