[1.48 Steam][REL] Volvo FH3 (V1.11)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [1.44][REL] Volvo FH 3rd Generation (V1.10)
Hi,
Is there any chance you can add more slots to the cab & bumper please?
Would be good if I can add the typical 3 Volvo top cabin marker lights in the middle
https://lightbarsdirect.co.uk/wp-conten ... 40x320.jpg
and at least 2 slots to the bumper beside the steps to add 2 side marker lights if possible
Thank you and thanks for the model, one of the nicest mod.
Please do not quote images
Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
hungary skin?
- ScaWeedania
- Posts: 111
- Joined: 23 Sep 2016 11:39
Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
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Loving all the new updates! A great truck to have on the fleet.
I have this problem when selecting this chassis that the number of horse power on the sides of the cab is missing. Maybe it's a mod conflict from me or is anyone else having this issue?
Also, in the future updates if possible, please make some slots for the front grill where the spotlights are. It would add a lot more realism to it to be able to put lights on that part of the truck without having to use bullbars. Could there also be an option to not have the full beam with fog lights? Lots of possibilities and I know not everything can be done, but it's worth to ask!
Keep up the good work!
Loving all the new updates! A great truck to have on the fleet.
I have this problem when selecting this chassis that the number of horse power on the sides of the cab is missing. Maybe it's a mod conflict from me or is anyone else having this issue?
Also, in the future updates if possible, please make some slots for the front grill where the spotlights are. It would add a lot more realism to it to be able to put lights on that part of the truck without having to use bullbars. Could there also be an option to not have the full beam with fog lights? Lots of possibilities and I know not everything can be done, but it's worth to ask!
Keep up the good work!
Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
You have chosen the DME field test chassis. That the hp badge is missing is exactly as it is in real life.
Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
horvát rudolf and waberers
Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
@johnny244 hello! I ran into a problem: in the basic interior, when choosing a navigator, the inscription "GPS" appears in the air duct, but in the standard and exclusive there is no such thing.
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Re: [1.45 Ready][REL] Volvo FH3 (V1.10)
It's not Volvo issue but interrior addons mods by Woli. It's not compatible with this truck
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