[1.48 Steam][REL] Volvo FH3 (V1.11)
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [1.46/1.47][REL] Volvo FH3 (V1.11)
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game crashes when selecting this.
is it a bug or?
edit: also when i try to pick an engine, the page is empty?
game crashes when selecting this.
is it a bug or?
edit: also when i try to pick an engine, the page is empty?
Re: [1.46/1.47][REL] Volvo FH3 (V1.11)
sounds like a possible modconflict ... so the gamelog would tell you something
Re: [1.46/1.47][REL] Volvo FH3 (V1.11)
I have a soft spot for these trucks to, for years I have used various mods ment to improve the stock SCS one.. so thank you for making this amazing truck !
I do have something on my wishlist though and that is, if possible, to add some of the FH tuning pack to this truck, especially interior stuff like tables and lightboards.
I do have something on my wishlist though and that is, if possible, to add some of the FH tuning pack to this truck, especially interior stuff like tables and lightboards.
Re: [1.46/1.47][REL] Volvo FH3 (V1.11)
I am having this issue with the interior paintjob.
Is there part of the template I am missing?
Exterior all parts near the window are blue.
Is there part of the template I am missing?
Exterior all parts near the window are blue.
Re: [1.46/1.47][REL] Volvo FH3 (V1.11)
how can i make the paintjobs go into the game when i made them
Re: [1.46/1.47][REL] Volvo FH3 (V1.11)
Busted mod for me.
My mods:
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Picking in mod dealer this one:
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Trying to change wheels crashes the game, in fact just trying to change the tires crashes. I tried different mod order. Shame I kinda liked this mod, but it's so buggy.
My mods:
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Picking in mod dealer this one:
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Trying to change wheels crashes the game, in fact just trying to change the tires crashes. I tried different mod order. Shame I kinda liked this mod, but it's so buggy.
Code: Select all
00:02:21.571 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.586 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.615 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.632 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.643 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.664 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.671 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.680 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.690 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.702 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.725 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.733 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.739 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:03:02.889 : [Vehicle accessory]: '6x2p_mld16e3.volvo.fh3.chassis' /def/vehicle/truck/volvo.fh3/chassis/6x2p_midlift_d16e3.sii $25400 lv0
00:03:03.650 : [Vehicle accessory]: '6x2p_ml.volvo.fh3.chassis' /def/vehicle/truck/volvo.fh3/chassis/6x2p_midlift.sii $25400 lv0
00:03:04.518 : [Vehicle accessory]: '6x2p_mld16e3.volvo.fh3.chassis' /def/vehicle/truck/volvo.fh3/chassis/6x2p_midlift_d16e3.sii $25400 lv0
00:03:05.092 : [Vehicle accessory]: '6x2p_ml.volvo.fh3.chassis' /def/vehicle/truck/volvo.fh3/chassis/6x2p_midlift.sii $25400 lv0
00:03:09.819 : [Vehicle accessory]: '70_mich_xlz.ftire' /def/vehicle/f_tire/f315-70_michelin_xlinez.dlc_michelin.sii $2170 lv0
00:03:13.597 : [Vehicle accessory]: '2_paint.fdisc' /def/vehicle/f_disc/front_disc_02_paintable.sii $2850 lv0
00:03:24.412 : [Vehicle accessory]: '70_mich_xlz.ftire' /def/vehicle/f_tire/f315-70_michelin_xlinez.dlc_michelin.sii $2170 lv0
00:03:24.414 : <ERROR> Engine accessory is missing!
Re: [1.46/1.47][REL] Volvo FH3 (V1.11)
ETS2 general load order
Backgrounds
Sounds
Graphics / Weather
Physics
Tuning Parts
AI mods / Traffic
Skins
Trailers
Trucks
Maps
So... trucks should be above the maps.... Same dlc's: should be above the trucks.
Besides... mod isn't buggy. As for me works just perfect. One of the best moded trucks.
Try to disable some accessories packs, like those with tires or wheels.
Backgrounds
Sounds
Graphics / Weather
Physics
Tuning Parts
AI mods / Traffic
Skins
Trailers
Trucks
Maps
So... trucks should be above the maps.... Same dlc's: should be above the trucks.
Besides... mod isn't buggy. As for me works just perfect. One of the best moded trucks.
Try to disable some accessories packs, like those with tires or wheels.
Re: [1.46/1.47][REL] Volvo FH3 (V1.11)
I've found another problem @johnny244
6x4 chasis, the fifth wheel is too high, lowering the truck with adjustable suspension doesn't fix it, I can't attach trailer with advanced coupling on. This is especially a problem with standard flatbed.
6x4 chasis, the fifth wheel is too high, lowering the truck with adjustable suspension doesn't fix it, I can't attach trailer with advanced coupling on. This is especially a problem with standard flatbed.
I have applied this order, but it still crashes. When you select engine, it stops crashing. Game forgets to assign an engine to that particular model, making it crash. Tested on clean game with just this mod.BukkaW wrote: ↑06 Jun 2023 10:55 ETS2 general load order
Backgrounds
Sounds
Graphics / Weather
Physics
Tuning Parts
AI mods / Traffic
Skins
Trailers
Trucks
Maps
So... trucks should be above the maps.... Same dlc's: should be above the trucks.
Besides... mod isn't buggy. As for me works just perfect. One of the best moded trucks.
Try to disable some accessories packs, like those with tires or wheels.
Re: [1.46/1.47][REL] Volvo FH3 (V1.11)
I can look into the crash problem, for sure. But have you actually tried a clean profile? I don't see why it seems it's only you who have this problem.
Regarding 6x4 5th wheel height, you'll have to settle for turning advanced coupling off. The 6x4 in real life is supposed to be fitted with larger tyres and have frame reinforcements to deal with harsher conditions, thus making the overall coupling point higher.
Unfortunately the game doesn't account for that and all the vanilla trailers have the same lower coupling point. But I still want the 6x4 to look as is.
Anyways, I previously mentioned I have plans for making a 6x2 taglift, with a standard coupling point height. Then you will have the looks of a 6x4 and not have to deal with the said problem.
Regarding 6x4 5th wheel height, you'll have to settle for turning advanced coupling off. The 6x4 in real life is supposed to be fitted with larger tyres and have frame reinforcements to deal with harsher conditions, thus making the overall coupling point higher.
Unfortunately the game doesn't account for that and all the vanilla trailers have the same lower coupling point. But I still want the 6x4 to look as is.
Anyways, I previously mentioned I have plans for making a 6x2 taglift, with a standard coupling point height. Then you will have the looks of a 6x4 and not have to deal with the said problem.
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