[1.48 Steam][REL] Volvo FH3 (V1.11)

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nelsondx
Posts: 113
Joined: 09 Oct 2022 23:52

Re: [1.46/1.47][REL] Volvo FH3 (V1.11)

#981 Post by nelsondx » 17 May 2023 13:13

[ external image ]
game crashes when selecting this.
is it a bug or?
edit: also when i try to pick an engine, the page is empty?
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m1keY
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Re: [1.46/1.47][REL] Volvo FH3 (V1.11)

#982 Post by m1keY » 17 May 2023 13:42

sounds like a possible modconflict ... so the gamelog would tell you something
nelsondx
Posts: 113
Joined: 09 Oct 2022 23:52

Re: [1.46/1.47][REL] Volvo FH3 (V1.11)

#983 Post by nelsondx » 17 May 2023 17:54

m1keY wrote: 17 May 2023 13:42 sounds like a possible modconflict ... so the gamelog would tell you something
Ah, the swap body carrier might have something to do with that....
Olsbyn
Posts: 86
Joined: 21 Oct 2019 00:27
Location: Kirkenes, Norway

Re: [1.46/1.47][REL] Volvo FH3 (V1.11)

#984 Post by Olsbyn » 18 May 2023 21:18

I have a soft spot for these trucks to, for years I have used various mods ment to improve the stock SCS one.. so thank you for making this amazing truck !

I do have something on my wishlist though and that is, if possible, to add some of the FH tuning pack to this truck, especially interior stuff like tables and lightboards.
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DeDietz
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Location: NLD

Re: [1.46/1.47][REL] Volvo FH3 (V1.11)

#985 Post by DeDietz » 29 May 2023 20:39

I am having this issue with the interior paintjob.
Is there part of the template I am missing?
Exterior all parts near the window are blue.
Attachments
20230529223745_1.jpg
[ external image ]
DUTCH AMATEUR SKINNER
notcr2s
Posts: 3
Joined: 19 Apr 2023 11:54

Re: [1.46/1.47][REL] Volvo FH3 (V1.11)

#986 Post by notcr2s » 30 May 2023 15:03

how can i make the paintjobs go into the game when i made them
Eggtooth
Posts: 157
Joined: 20 Dec 2012 17:44

Re: [1.46/1.47][REL] Volvo FH3 (V1.11)

#987 Post by Eggtooth » 06 Jun 2023 01:03

Busted mod for me.

My mods:
[ external image ]
[ external image ]
[ external image ]

Picking in mod dealer this one:
[ external image ]


Trying to change wheels crashes the game, in fact just trying to change the tires crashes. I tried different mod order. Shame I kinda liked this mod, but it's so buggy.

Code: Select all

00:02:21.571 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.586 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.615 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.632 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.643 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.664 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.671 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.680 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.690 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.702 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.725 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.733 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:02:21.739 : <WARNING> [interior_data] More items defined in dashboard_color array then allowed, first 8 will be used, rest will be ignored!
00:03:02.889 : [Vehicle accessory]: '6x2p_mld16e3.volvo.fh3.chassis' /def/vehicle/truck/volvo.fh3/chassis/6x2p_midlift_d16e3.sii $25400 lv0
00:03:03.650 : [Vehicle accessory]: '6x2p_ml.volvo.fh3.chassis' /def/vehicle/truck/volvo.fh3/chassis/6x2p_midlift.sii $25400 lv0
00:03:04.518 : [Vehicle accessory]: '6x2p_mld16e3.volvo.fh3.chassis' /def/vehicle/truck/volvo.fh3/chassis/6x2p_midlift_d16e3.sii $25400 lv0
00:03:05.092 : [Vehicle accessory]: '6x2p_ml.volvo.fh3.chassis' /def/vehicle/truck/volvo.fh3/chassis/6x2p_midlift.sii $25400 lv0
00:03:09.819 : [Vehicle accessory]: '70_mich_xlz.ftire' /def/vehicle/f_tire/f315-70_michelin_xlinez.dlc_michelin.sii $2170 lv0
00:03:13.597 : [Vehicle accessory]: '2_paint.fdisc' /def/vehicle/f_disc/front_disc_02_paintable.sii $2850 lv0
00:03:24.412 : [Vehicle accessory]: '70_mich_xlz.ftire' /def/vehicle/f_tire/f315-70_michelin_xlinez.dlc_michelin.sii $2170 lv0
00:03:24.414 : <ERROR> Engine accessory is missing!
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Gelex
Posts: 130
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Location: Lublin, Poland

Re: [1.46/1.47][REL] Volvo FH3 (V1.11)

#988 Post by Gelex » 06 Jun 2023 10:55

ETS2 general load order

Backgrounds
Sounds
Graphics / Weather
Physics
Tuning Parts
AI mods / Traffic
Skins
Trailers
Trucks
Maps

So... trucks should be above the maps.... Same dlc's: should be above the trucks.

Besides... mod isn't buggy. As for me works just perfect. One of the best moded trucks.

Try to disable some accessories packs, like those with tires or wheels.
Eggtooth
Posts: 157
Joined: 20 Dec 2012 17:44

Re: [1.46/1.47][REL] Volvo FH3 (V1.11)

#989 Post by Eggtooth » 08 Jun 2023 00:08

I've found another problem @johnny244

6x4 chasis, the fifth wheel is too high, lowering the truck with adjustable suspension doesn't fix it, I can't attach trailer with advanced coupling on. This is especially a problem with standard flatbed.
BukkaW wrote: 06 Jun 2023 10:55 ETS2 general load order

Backgrounds
Sounds
Graphics / Weather
Physics
Tuning Parts
AI mods / Traffic
Skins
Trailers
Trucks
Maps

So... trucks should be above the maps.... Same dlc's: should be above the trucks.

Besides... mod isn't buggy. As for me works just perfect. One of the best moded trucks.

Try to disable some accessories packs, like those with tires or wheels.
I have applied this order, but it still crashes. When you select engine, it stops crashing. Game forgets to assign an engine to that particular model, making it crash. Tested on clean game with just this mod.
johnny244
Posts: 216
Joined: 16 Aug 2020 07:06
Location: Hong Kong

Re: [1.46/1.47][REL] Volvo FH3 (V1.11)

#990 Post by johnny244 » 08 Jun 2023 02:55

I can look into the crash problem, for sure. But have you actually tried a clean profile? I don't see why it seems it's only you who have this problem.

Regarding 6x4 5th wheel height, you'll have to settle for turning advanced coupling off. The 6x4 in real life is supposed to be fitted with larger tyres and have frame reinforcements to deal with harsher conditions, thus making the overall coupling point higher.

Unfortunately the game doesn't account for that and all the vanilla trailers have the same lower coupling point. But I still want the 6x4 to look as is.

Anyways, I previously mentioned I have plans for making a 6x2 taglift, with a standard coupling point height. Then you will have the looks of a 6x4 and not have to deal with the said problem.
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