Dorsey 48ft Refrigerator v.6 1.44

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room217au
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Re: Dorsey 48ft Refrigerator v.5 1.40

#41 Post by room217au » 29 Apr 2022 05:17

on a whim, I grabbed the last released version and it does well in 1.44 beta.
The brace animation needs conversion to latest, flares are a bit wonky but changing the few that use custom flares to scs ones and deleting the 'unit' folder fixed that.
obsolete "wear" attribute in trailer_dealer file.
The beta has some traffic rules and stuff changed, so before I dropped the model in mod folder, I removed traffic files. Pretty sure the trailer is log-clean with them in place though. There are enough trailers in traffic in game LOL

Other than that it's good to go. Great trailer. Love it.
If you suck at playing the trumpet, that's probably why.
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selonik
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Re: Dorsey 48ft Refrigerator v.5 1.40

#42 Post by selonik » 29 Apr 2022 20:08

As soon as the game is officially updated to 1.44, I will update the trailer. So far I have the game version 1.43 and the trailer is working fine
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room217au
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Re: Dorsey 48ft Refrigerator v.5 1.40

#43 Post by room217au » 29 Apr 2022 22:55

yeah it's a ripper of a trailer. Pretty easy update by the looks of things.
If you suck at playing the trumpet, that's probably why.
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selonik
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Re: Dorsey 48ft Refrigerator v.6 1.44

#44 Post by selonik » 15 May 2022 13:08

Update for game version 1.44 first post
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room217au
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Re: Dorsey 48ft Refrigerator v.6 1.44

#45 Post by room217au » 15 May 2022 14:56

thank you!
If you suck at playing the trumpet, that's probably why.
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room217au
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Re: Dorsey 48ft Refrigerator v.6 1.44

#46 Post by room217au » 17 May 2022 11:29

@selonik If you recall we had a short discussion about paintjobs and stretching. I have discovered the problem. I made some new artowrk for the trailer and trying the first one, it still stretched. I used the templ.dds file as a template.
I did not think to layer one of your paintjobs over the templ file until just now and the trailer sides do not match at all. The back doors are also different in paintjob than templ.dds
I've rigged up my own 'template' from a trailer paint job and pieces of templ.dds :)
If you suck at playing the trumpet, that's probably why.
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selonik
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Re: Dorsey 48ft Refrigerator v.6 1.44

#47 Post by selonik » 17 May 2022 18:35

I just forgot to remove the old template. Use the body.dds file for your colorings what's in the vehicle\trailer_owned\dorsey48ft\textures folder\ it is identical to the new layout that I have redesigned and my skins are made for it.
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room217au
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Re: Dorsey 48ft Refrigerator v.6 1.44

#48 Post by room217au » 17 May 2022 22:16

oh ok. Thank you :)
If you suck at playing the trumpet, that's probably why.
imaleesha
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Re: Dorsey 48ft Refrigerator v.5 1.40

#49 Post by imaleesha » 08 Jul 2022 12:10

room217au wrote: 29 Apr 2022 05:17 on a whim, I grabbed the last released version and it does well in 1.44 beta.
The brace animation needs conversion to latest Refrigerator here, flares are a bit wonky but changing the few that use custom flares to scs ones and deleting the 'unit' folder fixed that.
obsolete "wear" attribute in trailer_dealer file.
The beta has some traffic rules and stuff changed, so before I dropped the model in mod folder, I removed traffic files. Pretty sure the trailer is log-clean with them in place though. There are enough trailers in traffic in game LOL

Other than that it's good to go. Great trailer. Love it.
i was facing same issue
Last edited by imaleesha on 09 Jul 2022 12:43, edited 1 time in total.
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selonik
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Re: Dorsey 48ft Refrigerator v.6 1.44

#50 Post by selonik » 09 Jul 2022 09:41

imaleesha please specify what specific problem you are facing, since the above was fixed in update 1.44.
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