SCS General Discussion Thread

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Vinnie Terranova
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Re: SCS General Discussion Thread

#29892 Post by Vinnie Terranova » 02 Jun 2023 18:28

bumbumek wrote: 02 Jun 2023 18:03Fortunately for me, I will never be interested in rigids
Me neither. And obviously SCS is also not interested in rigids; take for instance a look at the 18WoS franchise: heavily focused on semi trucks. As are all SCS trucking games: those are all focused on semi trucks.

Also, the cargo system we currently have in game is not suitable for rigids.

Apart from that: are there any signs from SCS that we will get rigids? We all know the answer.
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xXCARL1992Xx
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Re: SCS General Discussion Thread

#29893 Post by xXCARL1992Xx » 02 Jun 2023 18:31

existing rigid chassis, the though process how it could be done, owned trailers, and the "hidden" massage in the WoTr post with the custom license plates, i think there is way more indicating it then you even know about, just because the first games where only Semi Truck focused means nothing
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gaillard
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Re: SCS General Discussion Thread

#29894 Post by gaillard » 02 Jun 2023 18:39

I personally don't care about rigids, except maybe if they have a trailer,
but first,
I don't mind if they come, it would be nice in traffic,
and second,
I very much doubt I'd be alive if/when they come.
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JoeAlex23
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Re: SCS General Discussion Thread

#29895 Post by JoeAlex23 » 02 Jun 2023 18:41

Vinnie Terranova wrote: 02 Jun 2023 18:28 Also, the cargo system we currently have in game is not suitable for rigids.

Apart from that: are there any signs from SCS that we will get rigids? We all know the answer.
And? The cargo system can be updated, the only thing rigids need to work properly is multi drop and the truck being able to carry cargo without a trailer, is not rocket science... Is just that is not a priority for them right now.

Also, i'm sure they have some level of interest since it's a VERY requested thing by the community and at least for ETS2 is a very common thing, maybe they are more interested in the BDF/Swap Bodies, but both can be implemented equally.
velles
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Re: SCS General Discussion Thread

#29896 Post by velles » 02 Jun 2023 18:54

Vinnie Terranova wrote: 02 Jun 2023 18:28 Also, the cargo system we currently have in game is not suitable for rigids.
Why not? Rigid is basically like an owned trailer and semi fused into one vehicle
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Vinnie Terranova
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Re: SCS General Discussion Thread

#29897 Post by Vinnie Terranova » 02 Jun 2023 19:11

Imagine you are driving a rigid in the game. Your rigid is loaded with some bottles of wine. You have to deliver them to a Wallbert supermarket.

Is the cargo (bottles of wine) visible? Answer: no.

But way more important is this: what happens when you arrive at the Wallbert supermarket? What happens when you press <ENTER>? Do you see something happening visually? Or do you only get some kind of popup window with a message: You have succesfully delivered 30 bottles of wine?
I mean, what is this for ridiculous gameplay...? How unrealistic do you want to have it? The cargo system we currently have is already as unrealistic as it can get. The way we drop trailers is so unbelievable unrealistic... With rigids it gets even more unrealistic, if that's even possible...

Serious, for rigids to arrive in the game we need a total overhaul of the cargo system. Or better: even in case we don't get rigids the cargo system needs a total overhaul.
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xXCARL1992Xx
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Re: SCS General Discussion Thread

#29898 Post by xXCARL1992Xx » 02 Jun 2023 19:13

with rigids it doesnt get more unrealistic then it is, this is such a nonsense reasoning
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gaillard
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Re: SCS General Discussion Thread

#29899 Post by gaillard » 02 Jun 2023 19:20

The important thing is: will I be allowed to declare some bottles broken in a sharp turn and heavy braking?
Oh yeah, Prism3D is too old and can't be maintained anymore.

Don't bother reading, it's not worth it.
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JoeAlex23
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Re: SCS General Discussion Thread

#29900 Post by JoeAlex23 » 02 Jun 2023 19:24

Yeah, what kind of nonsense is that, what does visible cargo have to do with rigids? :lol:
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