SCS General Discussion Thread

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AntonioMart
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Re: SCS General Discussion Thread

#20201 Post by AntonioMart » 25 Sep 2022 17:39

I think city buses like Gillig would be nice in the ATS as AI traffic:
Buses-01.webp
Buses-02.webp
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flight50
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Re: SCS General Discussion Thread

#20202 Post by flight50 » 25 Sep 2022 21:06

Gillig would be perfect. There are modern buses here in the US for sure. Bring those 2 Gillg models and we good. Change the current coach model to rare spawn and let the modern buses show more.

I'd love for the vehicle them to add a nice pool of new to the games. Start with city stuff like busses, street, garbage trucks, sweepers, utility vehicles, etc. They have done this lately. There have been new utility vehicles added and they work well. Buses, work vehicle variety, construction vehicles. Fill up city environments to make them richer and more relatable. They are going in the right direction though. Just don't stop. These new adds can be used in random events and detours.

One day I hop SCS adds "Rush Hour" as a feature. More vehicle variety, the more realistic Rush Hour can be. In order to get Rush Hour though, the game engine has to come. Doesn't look like it comes with 1.46. Maybe 1.47 for Spring next year. We need multi core imo. Quad as the minimum. One core could be dedicated to the environment to run all interactions. More cores breaking down the games would be great though.
Optional Features
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Re: SCS General Discussion Thread

#20203 Post by Optional Features » 25 Sep 2022 21:41

flight50 wrote: 25 Sep 2022 21:06 One day I hop SCS adds "Rush Hour" as a feature. More vehicle variety, the more realistic Rush Hour can be. In order to get Rush Hour though, the game engine has to come. Doesn't look like it comes with 1.46. Maybe 1.47 for Spring next year. We need multi core imo. Quad as the minimum. One core could be dedicated to the environment to run all interactions. More cores breaking down the games would be great though.
As do I: I want to have to plan my trips to avoid traffic (or cope with it.
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flight50
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Re: SCS General Discussion Thread

#20204 Post by flight50 » 25 Sep 2022 22:23

^Yep, exactly. Time management comes into play which means timing, rest stops and tefueling is effected. Time is no biggie for WoT though. It's real time. But backroad options come into play to avoid peak city hours.

Rush Hour should be optional of course though. Not everyone has a desire for it. But I'd love to hit a traffic jam for an hr (in game hr). Going thru some of the largest cities in the US is hell on wheel during peak hrs. Getting that in game would be immersive.
Optional Features
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Re: SCS General Discussion Thread

#20205 Post by Optional Features » 25 Sep 2022 23:13

Yeah, it really would be. That and seeing horrible traffic going the other way and thinking "man, glad I'm not going that way."

Still one of the best moments I've recorded of my entire time playing this game. Wish the jam had been a bit longer in distance.

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55sixxx
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Re: SCS General Discussion Thread

#20206 Post by 55sixxx » 26 Sep 2022 00:03

Believe me when I say this, traffic jams are not fun. I know some players that are dedicated to more immersion and simulation steer clear from tmp but in dense populated areas, it can be similar to rush hour on a big city. In early September when Destination Hannover had barely just started, there were more than 800 players in the city and the line to get into ITS was insane.

There was this time when I passed my friend at the opposite way of the highway and saw he was just by the side of a gas station around 100m away from the city entrance... I went into Werlte, hooked to a trailer, got to Hannover, waited in line (The smaller one, south of the city) for about 20 to 30 minutes, got into ITS, delivered the trailer and my friend was still at the beginning of the line in the north entrance. He spent more than 2 real hours in that traffic jam... So yeah, that was the closest thing to a real life traffic jam I've ever seen.

And here's a video showing the traffic jam (This was filmed when the line was still small).
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VirtualTruckTravels
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Re: SCS General Discussion Thread

#20207 Post by VirtualTruckTravels » 26 Sep 2022 00:15

we all have our preferences, the best way right now to experience a somewhat realistic traffic based on time of day is Cipus' mod: https://steamcommunity.com/sharedfiles/ ... 1236032431
it is really well put to together and it raises immersion by a lot, rush hour is real in the morning and evening with this mod, and if you have urgent delivery then better plan for a night flight :-)
EJOVANI_ARX7
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Re: SCS General Discussion Thread

#20208 Post by EJOVANI_ARX7 » 26 Sep 2022 00:28

It is required that the cut-off time to achieve the objectives of the event should be the USA time.
Optional Features
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Re: SCS General Discussion Thread

#20209 Post by Optional Features » 26 Sep 2022 01:47

VirtualTruckTravels wrote: 26 Sep 2022 00:15 we all have our preferences, the best way right now to experience a somewhat realistic traffic based on time of day is Cipus' mod: https://steamcommunity.com/sharedfiles/ ... 1236032431
it is really well put to together and it raises immersion by a lot, rush hour is real in the morning and evening with this mod, and if you have urgent delivery then better plan for a night flight :-)
Have you found it causing slowdowns? Seems like these scripts increase volume, but don't reduce speed.
Adriatic Sea Team
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Re: SCS General Discussion Thread

#20210 Post by Adriatic Sea Team » 26 Sep 2022 06:34

So, this week might be very interesting, I guess there will be three blogs.

1. Cruising Montana Event Conclusion
2. Destination Hannover Event Conclusion
3. ETS2/ATS 1.46 Open Beta
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