SCS General Discussion Thread
- xXCARL1992Xx
- Posts: 16524
- Joined: 17 Aug 2016 12:18
- Contact:
Re: SCS General Discussion Thread
why should he ? you dont even get Blender Tools to run and make a simple mod
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
[ external image ]
- abasstreppas
- Posts: 7492
- Joined: 06 Feb 2013 20:32
- Location: Back on Öland again
- Contact:
Re: SCS General Discussion Thread
@PBandJ The little I play ATS I really think those american Ai's are way worse than the euro ones, like you said about the sudden stopping, are the worst of it.
- Brendan0620
- Posts: 422
- Joined: 04 Feb 2018 00:26
- Location: Northern Tampa Metro, Florida, U.S.A
- Contact:
Re: SCS General Discussion Thread
[ external image ]
Intel Core i7 13700F -> MSI GeForce RTX 4060TI 16GB -> 32GB RAM -> Y40 Case
What is your Favorite Interstate in American Truck Simulator?
Intel Core i7 13700F -> MSI GeForce RTX 4060TI 16GB -> 32GB RAM -> Y40 Case
What is your Favorite Interstate in American Truck Simulator?
- pigbrother
- Posts: 3321
- Joined: 03 Jun 2016 07:36
- Location: Bucharest, Romania
- Contact:
Re: SCS General Discussion Thread
The sudden stopping is a new one, since 1.44, I hope is fixed in 1.45 because yeah, it's awful. There were some problems before, but nothing as annoying as this new one.abasstreppas wrote: ↑03 Jul 2022 16:36 @PBandJ The little I play ATS I really think those american Ai's are way worse than the euro ones, like you said about the sudden stopping, are the worst of it.
I have approximate knowledge of many things
- xXCARL1992Xx
- Posts: 16524
- Joined: 17 Aug 2016 12:18
- Contact:
Re: SCS General Discussion Thread
i think 1.43 had them also, it happend a few time, out of nowhere they stop right when a prefab meats a road connection on highways, most noticeable on those smaller rest prefabs
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
[ external image ]
- Polarlicht
- Posts: 3356
- Joined: 21 Oct 2018 21:00
- Location: Germany
- Contact:
Re: SCS General Discussion Thread
Those are just the most stunning screenshots i've seen in their blogpost in a long time!
Re: SCS General Discussion Thread
Yup! They made a nice progress since Switzerland/old Austria.
Let me check my account for the fines.
Let me check my account for the fines.
- abasstreppas
- Posts: 7492
- Joined: 06 Feb 2013 20:32
- Location: Back on Öland again
- Contact:
Re: SCS General Discussion Thread
Ok, now it's my turn to post pictures and bash at SCS
A common thing on all ETS2 maps is the uneven placement of rest areas. From when you get the first "yawning" until your time is up you can travel as far as ~100 km at 62 km/h average speed in one and a half hour. In real life there are rarely larger gaps between possible rest areas than that in Europe. In the picture where I am (the arrow) to the closest rest areas (red circles) are a distance in time + - two hours. That's about 130 km one way. Then I'm supposed to pick up a cargo at the green rectangle No it's not about planning, those gaps are just too big. Simple as that. There is no need to add any fancy neon truck stops, just some small legal resting places. Just add them on b-roads, if that is the only place available. I don't mind taking a short detour to get there. I just don't want to end up in limbo as in the picture Isn't this a great beginner project for some new map developer? All maps needs some or many additions!
By the way, the screenshot is from rebuilt Austria, if you haven't figured it out already Another side note: there is a gas station just to the right of the green square, just a gas station tho..
A common thing on all ETS2 maps is the uneven placement of rest areas. From when you get the first "yawning" until your time is up you can travel as far as ~100 km at 62 km/h average speed in one and a half hour. In real life there are rarely larger gaps between possible rest areas than that in Europe. In the picture where I am (the arrow) to the closest rest areas (red circles) are a distance in time + - two hours. That's about 130 km one way. Then I'm supposed to pick up a cargo at the green rectangle No it's not about planning, those gaps are just too big. Simple as that. There is no need to add any fancy neon truck stops, just some small legal resting places. Just add them on b-roads, if that is the only place available. I don't mind taking a short detour to get there. I just don't want to end up in limbo as in the picture Isn't this a great beginner project for some new map developer? All maps needs some or many additions!
By the way, the screenshot is from rebuilt Austria, if you haven't figured it out already Another side note: there is a gas station just to the right of the green square, just a gas station tho..
- Polarlicht
- Posts: 3356
- Joined: 21 Oct 2018 21:00
- Location: Germany
- Contact:
Re: SCS General Discussion Thread
That wouldn't be a problem if we could sleep anywhere. But scs don't want us to sleep in like the middle of an intersection or something
- SouthernMan
- Posts: 885
- Joined: 07 Jun 2021 19:38
- Location: Pilgrim on Earth
Re: SCS General Discussion Thread
Exactly! It would be nice if the sleep system was the same as in older games, where you could sleep wherever you wanted and not only that, but as many hours as you wanted. But I believe they have some reason not to do it like the old games (or not).
Study will not always make you wise, sometimes it will simply make you more superb.
Who is online
Users browsing this forum: Gregorymam and 6 guests