SCS General Discussion Thread

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xXCARL1992Xx
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Re: SCS General Discussion Thread

#17731 Post by xXCARL1992Xx » 27 Jun 2022 18:02

Polarlicht wrote: 27 Jun 2022 17:46
I don't have auto wipers, but auto headlights in my car. Even when you turn them off, next time you turn the ignition they default to auto on again. Handy-dandy :D
isnt it a physical switch ? the normal one for light but it has an auto position also instead of the normal off, park and light ?
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Tarso
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Re: SCS General Discussion Thread

#17732 Post by Tarso » 27 Jun 2022 18:09

xXCARL1992Xx wrote: 27 Jun 2022 18:02 isnt it a physical switch ? the normal one for light but it has an auto position also instead of the normal off, park and light ?
Mine is like his i think, it has OFF, AUTO, position and low beams

Auto is default and springloaded downwards so if i want to force off i click towards off and it spings back to auto
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Re: SCS General Discussion Thread

#17733 Post by xXCARL1992Xx » 27 Jun 2022 18:12

i have a VW, there it is a switch in the dashboard

[ external image ]
(not from my car, it is to old for that :rofl:)
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Re: SCS General Discussion Thread

#17734 Post by Tarso » 27 Jun 2022 18:14

Oh yes, VW here had this model, GM also had a round one similar to that and then they moved to the format i showed before in the newer models

edit:
tho i think it was already springloaded to off
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Re: SCS General Discussion Thread

#17735 Post by Edoo_Kaplan » 27 Jun 2022 19:12

Nice SCS knows how to add gameplay features. Now they only need to learn how to do some bigger gameplay features like interaction with cargo, more interaction with truck and trailer, interaction with loading docks(papers, multiple cargoes), detaching and attaching doubles to park them both one beside the other to simulate a bit more realistic scenario of trucking... Maybe having our trucks and trailers shown in garages if we buy them and assign to a slot in a garage. To walk to the other truck, put your tacho card and drive it while the other one stays in a slot we left it in. Ah I am just daydreaming...
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Re: SCS General Discussion Thread

#17736 Post by Optional Features » 27 Jun 2022 19:13

Edoo_Kaplan wrote: 27 Jun 2022 19:12 Nice SCS knows how to add gameplay features. Now they only need to learn how to do some bigger gameplay features like interaction with cargo, more interaction with truck and trailer, interaction with loading docks(papers, multiple cargoes), detaching and attaching doubles to park them both one beside the other to simulate a bit more realistic scenario of trucking... Maybe having our trucks and trailers shown in garages if we buy them and assign to a slot in a garage. To walk to the other truck, put your tacho card and drive it while the other one stays in a slot we left it in. Ah I am just daydreaming...
I'd like them to remove the F7 limitation for loaded trailers and the attacher joint limitation (one truck-one trailer). That alone, not even a feature, would do so much for the game.
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Re: SCS General Discussion Thread

#17737 Post by eonellivlem » 27 Jun 2022 21:05

Not sure if any ones mentioned this but does SCS usually post all the upcoming features on the first blog for an open beta ? This blog looks like the type you get when the betas coming to final. So is this the complete list of features ?
I'm asking because for 1.44 we had quite a few teasers and 1.45 seems to have just come right out of nowhere.
Last edited by eonellivlem on 27 Jun 2022 21:10, edited 1 time in total.
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Re: SCS General Discussion Thread

#17738 Post by Tarso » 27 Jun 2022 21:09

I think they have thrown extra features during a beta but can't guarantee or remember when that was
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Re: SCS General Discussion Thread

#17739 Post by xyzan » 27 Jun 2022 21:37

Depends. Most of the time they do not posts upcomming features, as probably they may be not sure, if they manage to finish them or not. I believe, sometimes they start beta when feature is in internal testing (early stage) hoping that they will finish it, and make it's way to the beta. It will happen eventually - like with voice naviagation. People found in files, that there is something... But it was not announced at the begining of beta.
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Re: SCS General Discussion Thread

#17740 Post by Reis_6 » 28 Jun 2022 01:24

I dont know if im came late to the party but, what is this black trailer? Some Montana new company skin or maybe could be a new WoTr event trailer!?
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