JaDaKa wrote: ↑03 Jul 2022 08:44
First pic is not good. The trees look bad.
Third pic the clouds are bad as well.
And the last bunch of pics you posted are horrible, very bad identical trees side by side then the ground textures with the spilled oil are extremely bad - cartooney.
That would be ok for 2010 not 2022.
Visually balance-wise there is no comparison between the two. What people achieve through mods is a different story however things like the lighting, sky and clouds are not fixable by any mod.
Similarly there are graphics improvement mods for ets2 as well.
Again, as I said, people don't play FS for graphics. It's never been a top-tier game graphically, and likely never will be. But the abundance of things to do and the many directions the game can go make gameplay far more intriguing. It's not the same thing every time.
Building your own farm makes sense. A farm constitutes of so many buildings; has animals, sheds, silos, pits, tanks and a garage.
A garage is one building hence why it doesn't make much sense to be able to "build a garage". It is a garage. And how many times do we visit it in ETS? I don't too often tbh.
Except at least in America, the concept of a truck garage doesn't really exist. Companies don't purchase a five-bay shop to house five trucks, then leave four bays permanently empty as SCS does. Trucking companies either operate a yard (which is a much larger piece of property with room for trailers to park and likely a small truck shop) or they run a terminal. And many trucking companies so to speak are businesses of their own with trucks purchased to assist in the business.
As such, yards, terminals, and companies differ greatly from each other irl, which is something the game doesn't support. I know I'm not the only person playing this game who would like to use the insane amounts of money easily earned while playing to buy a piece of property and upfit for my company's unique needs. The one size fits all property approach SCS has implemented is incredibly boring. A log trucking firm and a fuel tanker company will not have identical yards.
Next about the trailer. You want to be able to attach things? When do truck drivers get to choose what are they going to transport. Their job is to attach a trailer whatever it has on it and take it to its destination.
Um, you must have never heard of a load board? Truckers do exactly that: they choose a load on said board, take their truck and trailer to the place, and either load it themselves (something like a machine) or are loaded by a machine/people.
Drop and hook freight like what is represented in game is not the standard for a wide swath of the American trucking industry. It is way overrepresented in game.
Watch some YouTube truckers, and you'll see what I mean.
In Farming Sim it makes sense as you are actually using the cargo which could be a tractor, a combine harvester, implements etc. We are using these ingame, they are not decorative.
So all this should sum up to a suggestion of "I want more types of cargo in-game" which is nothing new and has been stated in here.
Wanting more cargo is only part of it. The problem is the cargo system, which ties cargo and trailer together as one thing. People irl haul grain, potatoes, and hay in dry vans. That'll never be represented in game, definitely not by SCS.
In FS, a dry van is just a space to fill. The player can haul whatever he or she desires in that space. With the addition of a fill plane, bulk cargo would be possible as well.
And for driveable stuff, yes much of it is functional in FS, but buldozers are not a part of the default game. Yet they can be driven on a trailer realistically just like anything else. Manual cargo loading of something like a dozer would be amazing in a game designed for freight transportation. Backing said dozer up to a warehouse dock and pressing E, enter is not a realistic representation of unloading. At least being able to separate the trailer, then press a key to unload would be slightly better.
You are asking for things that are just totally unfit about the Trucking Sim branch. Every single person in here has been saying you the same thing tens and tens of times and you still insist.
That is your opinion, and I have provided information above that disputes it. You can also look at my signature for pics of some realistic trucking facilities in the US, which do not mimic SCS copy-paste garages.
Even if some of the things you wish for did make sense - which some could in some way like personalizing a bit the garages, having customizable design, name outside etc - would take so much time away from other critical sides of the game that ETS playerbase appreciates a lot more.
Again, that is your opinion. Maybe you want a copy paste garage or drop and hook freight, but many players want more.
And as I said in my post, SCS doesn't have to produce these things, but they could remove restrictions within the game code (like the single attacher restriction) to make them possible.