SCS General Discussion Thread

JaDaKa
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Re: SCS General Discussion Thread

#20341 Post by JaDaKa » 28 Sep 2022 17:44

As soon as we get some branded ones everyone who buys the DLC will use those ones anyway.
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xXCARL1992Xx
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Re: SCS General Discussion Thread

#20342 Post by xXCARL1992Xx » 28 Sep 2022 17:46

which might be Feldbinder, this is why we got the Silo in 1.45 and now the Chemical in 1.46 most likely, so Feldbinder shouldnt be far off hopefully
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Aziz
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Re: SCS General Discussion Thread

#20343 Post by Aziz » 28 Sep 2022 17:46

Aha! Not exactly. I have both trailer dlcs and I still use stock SCS one. I won't give up my steerable axles for a logo on the mudflaps.
Optional Features
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Re: SCS General Discussion Thread

#20344 Post by Optional Features » 28 Sep 2022 17:48

F4R35 wrote: 28 Sep 2022 16:57 IRL the driver is involved in the loading/ unloading procedure most of the time and as I've been a driver for the past two years and 3 months, I'll tell you the driving is kinda boring the fun thing about the job is the challenging different cargoes every time and the thought process of how to position and strap your load!
Yep, exactly: it's the puzzle that we don't have to solve. It would be the best part of the game, but it's been skipped so far.
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F4R35
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Re: SCS General Discussion Thread

#20345 Post by F4R35 » 28 Sep 2022 17:49

@JoeAlex23! Of course, I'm not happy with getting the same trailer two years later my friend! its a lazy move from SCS to make 1.46 seems features rich!

AND if you can't read, I said the problem is not getting the same trailer but getting the same trailer after two years!
Last edited by F4R35 on 28 Sep 2022 17:58, edited 1 time in total.
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Trucker Nik
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Re: SCS General Discussion Thread

#20346 Post by Trucker Nik » 28 Sep 2022 17:57

@OzembuchVRICI Yes, those are exactly the two semi-trailers that I think I use the Jazzycat semi-trailer package and they are there, I would like scs to add them officially and remove the existing ones
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JoeAlex23
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Re: SCS General Discussion Thread

#20347 Post by JoeAlex23 » 28 Sep 2022 18:13

F4R35 wrote: 28 Sep 2022 17:49 @JoeAlex23! Of course, I'm not happy with getting the same trailer two years later my friend! its a lazy move from SCS to make 1.46 seems features rich!

AND if you can't read, I said the problem is not getting the same trailer but getting the same trailer after two years!
Eh, better to have it now than never, or would you like to keep seeing this eyesore on the road?

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I'm not making excuses for anyone, but given how busy the vehicle team is with both games, with the owned trailers they just wait until they have to do the same one for both games to basically kill 2 birds with one stone, that's just how i see it.
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Eugene
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Re: SCS General Discussion Thread

#20348 Post by Eugene » 28 Sep 2022 18:55

it's just frustrating why it took SCS so long to introduce chemical trailers, especially when the model itself is very much same as food cistern.
if they were planned to be the same, they could have been introduced to the game much earlier...
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Re: SCS General Discussion Thread

#20349 Post by JoeAlex23 » 28 Sep 2022 18:59

I guess is just one of those SCS™ things, but i'm just glad they finally added it and will get that old one out of the game.
Optional Features
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Re: SCS General Discussion Thread

#20350 Post by Optional Features » 28 Sep 2022 19:29

Yeah, they drag out insignificant things to make them seem more significant.

I like having ownable trailers, but we still can't see more than one of our trailers at a time. That would be blog worthy: another ownable trailer isn't really that exciting without new accompanying features.
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