Koolizz NVIDIA Overlay preset for extremely realistic ATS (NVIDIA users only)

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azumukupoe
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Re: Koolizz NVIDIA Overlay preset for extremely realistic ATS (NVIDIA users only)

#201 Post by azumukupoe » 26 Dec 2021 19:12

I couldn't make out what you were trying to say but here's the settings in text
koolizz wrote: 27 Nov 2020 18:16Details
  • Sharpen 15%
  • Clarity 75%
  • HDR Toning 5%
  • Bloom 5%

Brightness / Contrast
  • Exposure -10%
  • Contrast -10%
  • Highlights -10%
  • Shadows 35%
  • Gamma 25%

Color
  • Tint Color 0%
  • Tint Intensity 0%
  • Temperature -3.5
  • Vibrance -7.5
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BeriY_
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Re: Koolizz NVIDIA Overlay preset for extremely realistic ATS (NVIDIA users only)

#202 Post by BeriY_ » 01 Jan 2022 23:28

Now i only need to wait for the 4000 series to drop lather this year :P
azumukupoe
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Re: Koolizz NVIDIA Overlay preset for extremely realistic ATS (NVIDIA users only)

#203 Post by azumukupoe » 12 Jan 2022 00:05

hope you are going to update the preset with the new SSRTGI filter soon to be released
https://www.nvidia.com/en-us/geforce/ne ... dy-driver/
Twist3d_Drift3r
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Re: Koolizz NVIDIA Overlay preset for extremely realistic ATS (NVIDIA users only)

#204 Post by Twist3d_Drift3r » 15 Jan 2022 10:54

azumukupoe wrote: 12 Jan 2022 00:05 hope you are going to update the preset with the new SSRTGI filter soon to be released
https://www.nvidia.com/en-us/geforce/ne ... dy-driver/
Depth filter is screwed. the filter for it doesn't have access to the proper depth buffer in the interior which causes major issues :(
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Mahonski
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Re: Koolizz NVIDIA Overlay preset for extremely realistic ATS (NVIDIA users only)

#206 Post by Mahonski » 20 Jan 2022 15:28

Tried a new driver today. All three of his new features: SSRTGI, SSAO and Dynamic DOF (Depth of Field) did not work for me in this game. Is there really ATS support and what needs to be done to make it work?
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Das_P0m
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Re: Koolizz NVIDIA Overlay preset for extremely realistic ATS (NVIDIA users only)

#207 Post by Das_P0m » 23 Jan 2022 15:59

You have to fiddle around with the axes Y and Z on/off and stuff like that.
I could trigger the effect but I always had graphic errors that I could not solve.

Maybe someone here has the patience to get the right values for an error free result.
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Travismods
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Re: Koolizz NVIDIA Overlay preset for extremely realistic ATS (NVIDIA users only)

#208 Post by Travismods » 05 Feb 2022 10:59

I have an update for the folks using Project Next Gen, weather and its texture pack, since I have switched from vanilla to PNG due to its improved textures. Here are the following settings for ATS 1.43 with PNG, quite drastic changes to suit PNG:

[ external image ]

Couple dashcam shots of these settings I took, will have more available soon:

[ external image ]
[ external image ]
[ external image ]
[ external image ]

These settings are probably NOT very good for vanilla weather just FYI. I only recommend this for PNG.
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Digital X
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Re: Koolizz NVIDIA Overlay preset for extremely realistic ATS (NVIDIA users only)

#209 Post by Digital X » 09 Feb 2022 00:19

I can't quite get the exact number in Nvidia Freestyle (cannot get 1 value exactly, it's always in 2's despite pressing the arrow keys, I'm on a 60% keyboard as well.)

Here's how it looks atm.

I was using RBW before, now I've disabled it as it clashed, looks a lot better. Any tweaks to be made?

[ external image ]
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LucasVanDerSpin
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Re: Koolizz NVIDIA Overlay preset for extremely realistic ATS (NVIDIA users only)

#210 Post by LucasVanDerSpin » 15 Mar 2022 21:25

@koolizz
Thank you very much for your post.
The game looks so much better.
Best regards to all virtual drivers.
I am asking for respect and understanding for everyone :roll:
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