Real companies, gas stations & billboards | V3.03 for 1.47-1.49 | All DLC

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.

Should this mod add more real companies to AI traffic? (e.g. campers, rentals)

Poll ended at 11 Nov 2022 09:12

Yes
24
89%
No
3
11%
 
Total votes: 27

Jaythegreat
Posts: 41
Joined: 27 Apr 2020 19:06

Re: [REL][WIP] Real companies, gas stations & billboards | V3.1 for 1.40 - 1.46

#131 Post by Jaythegreat » 19 Jan 2023 04:22

@Jacob94
Could you replace SellGoods with something like Bradlees or Ames, and replace some of the smaller Wallbert stores with Eckerd or KDollar?
Jacob94
Posts: 341
Joined: 28 Jun 2020 21:10

Re: [REL][WIP] Real companies, gas stations & billboards | V3.1 for 1.40 - 1.46

#132 Post by Jacob94 » 19 Jan 2023 06:43

Jaythegreat wrote: 19 Jan 2023 04:22 @Jacob94
Could you replace SellGoods with something like Bradlees or Ames, and replace some of the smaller Wallbert stores with Eckerd or KDollar?
I'll see what i can do ;) K dollar i might and sellgoods as ames.
User avatar
MLH82
Posts: 322
Joined: 23 Jun 2020 14:59
Location: Amsterdam

Re: [REL][WIP] Real companies, gas stations & billboards | V3.1 for 1.40 - 1.46

#133 Post by MLH82 » 19 Jan 2023 07:49

You can join the team @Jacob94 ;-). It looks great!

I guess you replaced all Walmarts with Kmart? Or did you find a way to get them split in both Walmart and Kmart? We are still looking for a way tbh, as there is an overkill of Walmart right now. Wallmart is in the game files seperated in 4 divisions, so that's something we can change. But there is only one entrance totem. So we would end up with a Kmart building and a Walmart entrance sign. The only way to fix that (as far as we know right now) is thru mapmodding, which isn't allowed on Steam mods.
-- Mod author: Real companies, gas station & billboards for ATS and ETS2 --
Jacob94
Posts: 341
Joined: 28 Jun 2020 21:10

Re: [REL][WIP] Real companies, gas stations & billboards | V3.1 for 1.40 - 1.46

#134 Post by Jacob94 » 19 Jan 2023 07:59

MLH82 wrote: 19 Jan 2023 07:49 You can join the team @Jacob94 ;-). It looks great!

I guess you replaced all Walmarts with Kmart? Or did you find a way to get them split in both Walmart and Kmart? We are still looking for a way tbh, as there is an overkill of Walmart right now. Wallmart is in the game files seperated in 4 divisions, so that's something we can change. But there is only one entrance totem. So we would end up with a Kmart building and a Walmart entrance sign. The only way to fix that (as far as we know right now) is thru mapmodding, which isn't allowed on Steam mods.
i still haven't found a way to get them split but kmart is superior since the brand is going extinct but only for online shopping but i did bring sears into the world of ATS now all i have to do is skin the trailers to sears trailers i replaced amazon to be sears cause why not. cause sears is about to be extinct too. 8-) these 2 brands would be a perfect addition to ATS.
Attachments
Sears.jpg
User avatar
MLH82
Posts: 322
Joined: 23 Jun 2020 14:59
Location: Amsterdam

Re: [REL][WIP] Real companies, gas stations & billboards | V3.1 for 1.40 - 1.46

#135 Post by MLH82 » 19 Jan 2023 08:04

Well, the general opinion in the comments on Steam is not to bring almost extinct brands to the mod. We did that with Radioshack, by mistake, and we had a lot of complains about it. But it's prefect for your own local mod of course.
-- Mod author: Real companies, gas station & billboards for ATS and ETS2 --
Jacob94
Posts: 341
Joined: 28 Jun 2020 21:10

Re: [REL][WIP] Real companies, gas stations & billboards | V3.1 for 1.40 - 1.46

#136 Post by Jacob94 » 19 Jan 2023 08:38

Sears Warehouse with trailers. 8-)
Attachments
Sears Warehouse.jpg
User avatar
Ezra
Posts: 82
Joined: 13 Mar 2022 04:53
Location: Tel Aviv, Israel

Re: [REL][WIP] Real companies, gas stations & billboards | V3.1 for 1.40 - 1.46

#137 Post by Ezra » 19 Jan 2023 13:28

@Jacob94 Nice work on the K-Mart and Sears! I don't have either where I live but I did a year of schooling in the US and both of them were quite close to my university, they look perfect. Nice retro touch there.
User avatar
Shark76
Posts: 364
Joined: 10 Feb 2018 14:19
Location: Normandy
Contact:

Re: [REL][WIP] Real companies, gas stations & billboards | V3.1 for 1.40 - 1.46

#138 Post by Shark76 » 21 Jan 2023 12:38

I don't know if this have already reported but i got this malfuction with UPS on the entrance sign i didn't see if it's exactly the same at day but at night it's like this
PS i don't have any others mods who modify the logo by the way
Attachments
ats_20230120_222836_00.png
Power is nothing without control
My Instagram: https://www.instagram.com/shield.2310/
User avatar
MLH82
Posts: 322
Joined: 23 Jun 2020 14:59
Location: Amsterdam

Re: [REL][WIP] Real companies, gas stations & billboards | V3.1 for 1.40 - 1.46

#139 Post by MLH82 » 21 Jan 2023 13:30

Do you have a console error when you see this? Its weird because the roofsign is the exact same And that one works as intended in the picture

Havent seen the issue myself yet so I hope you have some details from the console.

EDIT: Just checked the totem in Moab, all working fine on my end. As all totems are the same, I think it is a local issue. Hopefully your console error while find the cause for it.
-- Mod author: Real companies, gas station & billboards for ATS and ETS2 --
User avatar
Shark76
Posts: 364
Joined: 10 Feb 2018 14:19
Location: Normandy
Contact:

Re: [REL][WIP] Real companies, gas stations & billboards | V3.1 for 1.40 - 1.46

#140 Post by Shark76 » 22 Jan 2023 11:04

I see... The only error that i've are those

Code: Select all

01:34:31.722 : <ERROR> Missing model item geometry data! (/model/sign/company_logos/asuma/asuma_entrance_sign1.pmd)
01:34:31.722 : <ERROR> Model data prolog failed! 0x484542147A050001
I'll do more test to see if it's not a priority issue or another mod conflict
Power is nothing without control
My Instagram: https://www.instagram.com/shield.2310/
Post Reply

Return to “Others”

Who is online

Users browsing this forum: No registered users and 7 guests