[REL] Daniels ATS Random Events

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The Dude
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Re: [REL] Daniels ATS Random Events

#411 Post by The Dude » 09 Nov 2022 13:42

RevanFan, yes it works fine.
"Gamers Are Not Beta Testers"
CharlesVanNes
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Re: [REL] Daniels ATS Random Events

#412 Post by CharlesVanNes » 24 Nov 2022 00:53

Is this the version for ATS 1.46?
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KrysEmlyn
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Re: [REL] Daniels ATS Random Events

#413 Post by KrysEmlyn » 24 Nov 2022 17:01

It's currently working just fine on ATS 1.46 right now.
CharlesVanNes
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Re: [REL] Daniels ATS Random Events

#414 Post by CharlesVanNes » 27 Nov 2022 01:49

Accidentaly downloaded the ETS version. Is v1.5 the latest ats version of Daniels random events? And it works on 1.46?
CharlesVanNes
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Re: [REL] Daniels ATS Random Events

#415 Post by CharlesVanNes » 27 Nov 2022 02:18

Also wwanna know where in the load order i put this? Now i have fullscreen/background/soundfixes/early autumn/daniels/real companies/ai traffic/cargo and trailers and then the maps.
Grizzly
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Re: [REL] Daniels ATS Random Events

#416 Post by Grizzly » 27 Nov 2022 21:05

It says 1.4 on page one. Works on 1.46 and with Texas. I put it above map mods.
CharlesVanNes
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Re: [REL] Daniels ATS Random Events

#417 Post by CharlesVanNes » 27 Nov 2022 22:13

Thank you. Sorry to bother you again but do i put it between map and ai traffic or also above ai traffic?
Grizzly
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Re: [REL] Daniels ATS Random Events

#418 Post by Grizzly » 28 Nov 2022 23:18

I don't think it matters but I have it above ai traffic mods.
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lhama
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Re: [REL] Daniels ATS Random Events

#419 Post by lhama » 22 Dec 2022 14:48

This mod is amazing!
Lhama :D
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TheGaminator
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Re: [REL] Daniels ATS Random Events

#420 Post by TheGaminator » 02 Jan 2023 20:22

any ones else's sighs empty when using this mod?
good thing for gsp am i right?
good thing for gsp am i right?
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Last edited by TheGaminator on 02 Jan 2023 20:37, edited 1 time in total.
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