[REL] Daniels ATS Random Events

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halbtollekreatur
Posts: 832
Joined: 16 Mar 2020 19:23
Location: Petria

Re: [REL] Daniels Random Events

#341 Post by halbtollekreatur » 01 May 2022 11:23

Since it became very quiet here. I have a little idea for a urban event. Take a Limo and 2-3 police cars to imitate the visit of a politician or celeb. It could also be expanded by 1-2 black cars if possible for security.
Mcflame
Posts: 5
Joined: 15 Jul 2016 02:02

Re: [REL] Daniels Random Events

#342 Post by Mcflame » 16 May 2022 07:00

Any idea if this is already compatible with 1.44?
walmartdude00
Posts: 31
Joined: 30 Apr 2018 13:27
Location: Alabama
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Re: [REL] Daniels Random Events

#343 Post by walmartdude00 » 16 May 2022 11:41

Mcflame wrote: 16 May 2022 07:00 Any idea if this is already compatible with 1.44?
Works fine with mine…
danbywinby
Posts: 2871
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#344 Post by danbywinby » 17 May 2022 10:41

@Mcflame I have not been made aware of any issues with this mod in 1.44 and i myself haven't come across any issues whilst i've been working on it.

If you do encounter any issues please let me know.
frippon01
Posts: 3
Joined: 18 May 2022 18:40

Re: [REL] Daniels Random Events

#345 Post by frippon01 » 18 May 2022 18:45

Hello, I may have noticed an issue, when I have your mod activated in 1.44, some signs becomes blank on the road, (for example, speed signs below a sign for a curve), I'll try to see if it comes from elsewhere but it appeared and disapeared when I added and removed your mod, hope its an easy fix and have a nice day !
danbywinby
Posts: 2871
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#346 Post by danbywinby » 18 May 2022 19:21

@frippon01 If you notice that again can you get a screenshot of the issue and of the map showing your location or co-ordinates via the F11 button and then I can see if I can replicate the issue on my game?
frippon01
Posts: 3
Joined: 18 May 2022 18:40

Re: [REL] Daniels Random Events

#347 Post by frippon01 » 18 May 2022 20:32

Here you go, I also added my load order if you think there is an incompatibility or an error from my side.
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danbywinby
Posts: 2871
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#348 Post by danbywinby » 19 May 2022 05:36

@frippon01 Are you playing ATS or ETS2? Your screenshots show that you have the ETS2 version of my random events mod.
frippon01
Posts: 3
Joined: 18 May 2022 18:40

Re: [REL] Daniels Random Events

#349 Post by frippon01 » 19 May 2022 16:16

I'm so sorry, i'm a Dum-Dum, I downloaded both versions but put them in the wrong folders, I'm so sorry for wasting you time, the issue was between the seat and the wheel. :cry:
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halbtollekreatur
Posts: 832
Joined: 16 Mar 2020 19:23
Location: Petria

Re: [REL] Daniels Random Events

#350 Post by halbtollekreatur » 24 May 2022 13:03

@danbywinby Did you implemented the road–rail vehicle? Not came across one yet in your events
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