But that's definitely the thing I'd like to see as a part of this mod
[V.2.0 WIP] Roman Diesel by MADster
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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PikPikker
- Posts: 782
- Joined: 16 Jun 2015 07:32
- Location: Driver's Seat
Re: [V.2.0 WIP] Roman Diesel by MADster
All those domestic variations (DAC, OAF, RABA, the original MAN too - and all the rest I may have forgotten) do indeed sound interesting for me, and thus might come real in distant future... However it's that distant that I just cannot make any promises as of now 
But that's definitely the thing I'd like to see as a part of this mod
But that's definitely the thing I'd like to see as a part of this mod
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Shark76
- Posts: 347
- Joined: 10 Feb 2018 14:19
- Location: Normandy
Re: [V.2.0 WIP] Roman Diesel by MADster
Ah nice to see that truck alive again
As i read the previous posts, i think making 3 different grid is cool but this will not change the engine configuration right ? What i mean is, basically it's a F8 MAN with MAN engines, and from what i understand, only the grid would be changed right ?
Cause in case you wanted to add more engines to give players the possibility to have either a MAN or a SAVIEM SM then you might need some engines (even tho, most of the SM engines was based on MAN one ... A bit like the current Renault engines based on Volvo ones)
As i read the previous posts, i think making 3 different grid is cool but this will not change the engine configuration right ? What i mean is, basically it's a F8 MAN with MAN engines, and from what i understand, only the grid would be changed right ?
Cause in case you wanted to add more engines to give players the possibility to have either a MAN or a SAVIEM SM then you might need some engines (even tho, most of the SM engines was based on MAN one ... A bit like the current Renault engines based on Volvo ones)
Power is nothing without control
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PikPikker
- Posts: 782
- Joined: 16 Jun 2015 07:32
- Location: Driver's Seat
Re: [V.2.0 WIP] Roman Diesel by MADster
It might be about making sense separating the same truck model into different instances but with various manufacturers, each with its special accessories - both engines/transmissions, and also exclusive visual parts...
...
To be honest I do hate those speeches a little because firstly I gotta go "blendering" before that, and I do not mean it's hard, but to be done the right way - it's time consuming. I clearly remember some of my current favorite truck mods were being developed for years (literally), and unfortunately some of them never seen the release day on their way, even after long years of throughout development.
I just got so much important, and.. yeah - breathtaking things IRL - to get my hands on, so all my modding stuff is crawling extremely slowly... (maybe I'm telling that not for the first time, but that's for better, so noone says me I never warned
)
...
To be honest I do hate those speeches a little because firstly I gotta go "blendering" before that, and I do not mean it's hard, but to be done the right way - it's time consuming. I clearly remember some of my current favorite truck mods were being developed for years (literally), and unfortunately some of them never seen the release day on their way, even after long years of throughout development.
I just got so much important, and.. yeah - breathtaking things IRL - to get my hands on, so all my modding stuff is crawling extremely slowly... (maybe I'm telling that not for the first time, but that's for better, so noone says me I never warned
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haiducul
- Posts: 48
- Joined: 18 Jan 2026 16:00
Re: [V.2.0 WIP] Roman Diesel by MADster
It's 2026 and ver 1.58. Does this work , any issues please ? It would be great to drive this truck, I'm Romanian.
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FlorinCst
- Posts: 56
- Joined: 03 Dec 2017 17:41
Re: [V.2.0 WIP] Roman Diesel by MADster
It`s still working mate. 
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VerikuSarb
- Posts: 2
- Joined: 13 Jul 2026 11:06
Re: [V.2.0 WIP] Roman Diesel by MADster
How can i fix crashing on 1.60 with this mod? Log says something about wheels...
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DeXul
- Posts: 1
- Joined: 21 Dec 2023 19:34
Re: [V.2.0 WIP] Roman Diesel by MADster
It doesn’t seem to be caused by this mod. I’m still using it on 1.60 and haven’t experienced any crashes. The issue is most likely caused by another mod.VerikuSarb wrote: 13 Jul 2026 11:09 How can i fix crashing on 1.60 with this mod? Log says something about wheels...
Last edited by DeXul on 23 Jul 2026 17:35, edited 1 time in total.
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ZeroZubzz
- Posts: 1
- Joined: 27 Jul 2026 13:29
Re: [V.2.0 WIP] Roman Diesel by MADster
will this work on 1.60?
many thanks
many thanks
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VerikuSarb
- Posts: 2
- Joined: 13 Jul 2026 11:06
Re: [V.2.0 WIP] Roman Diesel by MADster
Idk man 1.3.6 still crashes for me I don't even know how to troubleshoot it. This version here https://ets2.lt/en/roman-diesel-v1-60/ is the only one that works but I have to squint to see my gauges at night due to no dashboard lightsDeXul wrote: 23 Jul 2026 17:34It doesn’t seem to be caused by this mod. I’m still using it on 1.60 and haven’t experienced any crashes. The issue is most likely caused by another mod.VerikuSarb wrote: 13 Jul 2026 11:09 How can i fix crashing on 1.60 with this mod? Log says something about wheels...
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