[V.2.0 WIP] Roman Diesel by MADster

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PikPikker
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Joined: 16 Jun 2015 07:32
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Re: [V.2.0 WIP] Roman Diesel by MADster

#191 Post by PikPikker » 16 Aug 2025 12:08

All those domestic variations (DAC, OAF, RABA, the original MAN too - and all the rest I may have forgotten) do indeed sound interesting for me, and thus might come real in distant future... However it's that distant that I just cannot make any promises as of now :D

But that's definitely the thing I'd like to see as a part of this mod 👍
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Shark76
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Location: Normandy

Re: [V.2.0 WIP] Roman Diesel by MADster

#192 Post by Shark76 » 07 Sep 2025 09:35

Ah nice to see that truck alive again :)
As i read the previous posts, i think making 3 different grid is cool but this will not change the engine configuration right ? What i mean is, basically it's a F8 MAN with MAN engines, and from what i understand, only the grid would be changed right ?
Cause in case you wanted to add more engines to give players the possibility to have either a MAN or a SAVIEM SM then you might need some engines (even tho, most of the SM engines was based on MAN one ... A bit like the current Renault engines based on Volvo ones)
Power is nothing without control
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PikPikker
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Re: [V.2.0 WIP] Roman Diesel by MADster

#193 Post by PikPikker » 07 Sep 2025 10:51

It might be about making sense separating the same truck model into different instances but with various manufacturers, each with its special accessories - both engines/transmissions, and also exclusive visual parts...

...
To be honest I do hate those speeches a little because firstly I gotta go "blendering" before that, and I do not mean it's hard, but to be done the right way - it's time consuming. I clearly remember some of my current favorite truck mods were being developed for years (literally), and unfortunately some of them never seen the release day on their way, even after long years of throughout development.

I just got so much important, and.. yeah - breathtaking things IRL - to get my hands on, so all my modding stuff is crawling extremely slowly... (maybe I'm telling that not for the first time, but that's for better, so noone says me I never warned :lol:)
haiducul
Posts: 48
Joined: 18 Jan 2026 16:00

Re: [V.2.0 WIP] Roman Diesel by MADster

#194 Post by haiducul » 22 Mar 2026 14:47

It's 2026 and ver 1.58. Does this work , any issues please ? It would be great to drive this truck, I'm Romanian.
FlorinCst
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Joined: 03 Dec 2017 17:41

Re: [V.2.0 WIP] Roman Diesel by MADster

#195 Post by FlorinCst » 22 Mar 2026 23:01

It`s still working mate. :)
VerikuSarb
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Joined: 13 Jul 2026 11:06

Re: [V.2.0 WIP] Roman Diesel by MADster

#196 Post by VerikuSarb » 13 Jul 2026 11:09

How can i fix crashing on 1.60 with this mod? Log says something about wheels...
DeXul
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Joined: 21 Dec 2023 19:34

Re: [V.2.0 WIP] Roman Diesel by MADster

#197 Post by DeXul » 23 Jul 2026 17:34

VerikuSarb wrote: 13 Jul 2026 11:09 How can i fix crashing on 1.60 with this mod? Log says something about wheels...
It doesn’t seem to be caused by this mod. I’m still using it on 1.60 and haven’t experienced any crashes. The issue is most likely caused by another mod.
Last edited by DeXul on 23 Jul 2026 17:35, edited 1 time in total.
ZeroZubzz
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Joined: 27 Jul 2026 13:29

Re: [V.2.0 WIP] Roman Diesel by MADster

#198 Post by ZeroZubzz » 27 Jul 2026 13:38

will this work on 1.60?

many thanks
VerikuSarb
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Joined: 13 Jul 2026 11:06

Re: [V.2.0 WIP] Roman Diesel by MADster

#199 Post by VerikuSarb » 06 Aug 2026 18:49

DeXul wrote: 23 Jul 2026 17:34
VerikuSarb wrote: 13 Jul 2026 11:09 How can i fix crashing on 1.60 with this mod? Log says something about wheels...
It doesn’t seem to be caused by this mod. I’m still using it on 1.60 and haven’t experienced any crashes. The issue is most likely caused by another mod.
Idk man 1.3.6 still crashes for me I don't even know how to troubleshoot it. This version here https://ets2.lt/en/roman-diesel-v1-60/ is the only one that works but I have to squint to see my gauges at night due to no dashboard lights :))

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