[REL] Projekt Česko v2.3 - A better Czechia
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- The Nightgames
- Posts: 441
- Joined: 19 May 2019 11:03
- Location: Düsseldorf / Germany
Re: [REL] Projekt Česko v1.11 - A better Czechia
this map is built in scale 1:19
Discord Server: https://discord.gg/H4B9gWTRyc (ERN-Map)
Support_Rhineland Map: https://discord.gg/HJdX64sfPF (Rhineland Map)
Support_Rhineland Map: https://discord.gg/HJdX64sfPF (Rhineland Map)
Re: [REL] Projekt Česko v1.11 - A better Czechia
Is compatibility with EuRoadNet???
- ItzHonzula
- Posts: 185
- Joined: 19 Jan 2019 19:22
- Location: Reichenberg, Czech Republic
- Contact:
Re: [REL] Projekt Česko v1.11 - A better Czechia
After EuRoadNet gets a 1.43 patch.
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
-
- Posts: 16
- Joined: 15 Sep 2019 15:13
Re: [REL] Projekt Česko v1.11 - A better Czechia
I hope it happend soon
- ItzHonzula
- Posts: 185
- Joined: 19 Jan 2019 19:22
- Location: Reichenberg, Czech Republic
- Contact:
Re: [REL] Projekt Česko v1.11 - A better Czechia
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1 YEAR OF PROJEKT ČESKO! THANK YOU!
2021 was a year of change. A successful change. Switching to modding was a great decision and I don't regret it. It's time to do a small recapitulation!
It all started with some messing around in Prague. And continued from these small buggy improvements, through new cities, to massive and top quality complete rebuilds, such as Prague nowadays.
Now a bit serious.
Since January 2021, my mapping skills significantly changed. And thus, I need to keep map quality same at all places.
Seriously, I'm staring to feel a bit unsatisfied with the final result of my Brno rebuild. I have taken a look at the ProMods Brno rebuild and all I can say is EPIC WORK. This HUGE quality difference is starting being unacceptable for me and so I need to move even further. Simply, I can't hold it aynmore, the countless numbers of bugs and other unspecified shit are giving me nightmares. And so, I have come to a tough decision.
I WILL REBUILD BRNO AGAIN.
Please note that work on Brno Rework 2.0 hasn't started yet and it will take several months till it happens so.
Anyway, back to business.
It's time o look at the first city of Projekt Česko v1.2 - Harrachov!
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1 YEAR OF PROJEKT ČESKO! THANK YOU!
2021 was a year of change. A successful change. Switching to modding was a great decision and I don't regret it. It's time to do a small recapitulation!
It all started with some messing around in Prague. And continued from these small buggy improvements, through new cities, to massive and top quality complete rebuilds, such as Prague nowadays.
Now a bit serious.
Since January 2021, my mapping skills significantly changed. And thus, I need to keep map quality same at all places.
Seriously, I'm staring to feel a bit unsatisfied with the final result of my Brno rebuild. I have taken a look at the ProMods Brno rebuild and all I can say is EPIC WORK. This HUGE quality difference is starting being unacceptable for me and so I need to move even further. Simply, I can't hold it aynmore, the countless numbers of bugs and other unspecified shit are giving me nightmares. And so, I have come to a tough decision.
I WILL REBUILD BRNO AGAIN.
Please note that work on Brno Rework 2.0 hasn't started yet and it will take several months till it happens so.
Anyway, back to business.
It's time o look at the first city of Projekt Česko v1.2 - Harrachov!
[ external image ]
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EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
Re: [REL] Projekt Česko v1.11 - A better Czechia
EuRoadNet update 1.43
please make your mod compatible with EuRoadNet
please make your mod compatible with EuRoadNet
- ItzHonzula
- Posts: 185
- Joined: 19 Jan 2019 19:22
- Location: Reichenberg, Czech Republic
- Contact:
Re: [REL] Projekt Česko v1.11 - A better Czechia
When it's ready.
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
- ItzHonzula
- Posts: 185
- Joined: 19 Jan 2019 19:22
- Location: Reichenberg, Czech Republic
- Contact:
Re: [REL] Projekt Česko v1.11 - A better Czechia
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Projekt Česko v1.2 - Road to Harrachov
I'm happy to say that work on Projekt Česko v1.2 is slowly reaching it's finish line!
So I think it's time to take a look at the restt of the conent which hasn't been introduced yet.
Getting through Krkonoše and Jizera mountains to Harrachov and Poland via I/10 road is not going to be an easy task for anyone deciding to take this scenic route, which is a part of the international transeuropean E65 road in all its length. While more than a half of the road is a highway lead through plains and forests, the rest of the road leads around Jizera river and across Jizera mountains, making it very curvy and dangerous. And of course, this road will also include some scenery cities, such as Tanvald or Železný Brod.
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Or if you won't take an exit to Harrachov from D10, you will continue to Jičín and back to Hradec Králové, introduced in v1.1.
Jičín is a historical city with an architecture from gothic and renaissance times, with socialist buildings on edges however.
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Vysoké Mýto and Polička rebuilds
Vysoké Mýto has been introduced in Projekt Česko v0.5. Probably the most rushed city in this map, also due to insufficient research. So I decided to give it a completely new fresh look thanks to a complete and proper rebuild.
Also I'm glad to introduce an another company joining the real company fleet - Iveco BUS!
Those who usually take a bus somewhere most likely know about Iveco buses such as Crossway or Irisbus Citybus. Yes - absolute majority of them are produced here in Vysoké Mýto, in the same factory as the former producer Karosa!
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Polička is no longer connected just by one road! I have added an alternate route to it from the north. Plus, it has received a minor overhaul and/or an expansion, preparing it for future I/34 road extension to Havlíčkův Brod and further to České Budějovice.
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Coming this Spring! (hopefully )
Projekt Česko v1.2 - Road to Harrachov
I'm happy to say that work on Projekt Česko v1.2 is slowly reaching it's finish line!
So I think it's time to take a look at the restt of the conent which hasn't been introduced yet.
Getting through Krkonoše and Jizera mountains to Harrachov and Poland via I/10 road is not going to be an easy task for anyone deciding to take this scenic route, which is a part of the international transeuropean E65 road in all its length. While more than a half of the road is a highway lead through plains and forests, the rest of the road leads around Jizera river and across Jizera mountains, making it very curvy and dangerous. And of course, this road will also include some scenery cities, such as Tanvald or Železný Brod.
[ external image ]
[ external image ]
[ external image ]
Or if you won't take an exit to Harrachov from D10, you will continue to Jičín and back to Hradec Králové, introduced in v1.1.
Jičín is a historical city with an architecture from gothic and renaissance times, with socialist buildings on edges however.
[ external image ]
[ external image ]
[ external image ]
Vysoké Mýto and Polička rebuilds
Vysoké Mýto has been introduced in Projekt Česko v0.5. Probably the most rushed city in this map, also due to insufficient research. So I decided to give it a completely new fresh look thanks to a complete and proper rebuild.
Also I'm glad to introduce an another company joining the real company fleet - Iveco BUS!
Those who usually take a bus somewhere most likely know about Iveco buses such as Crossway or Irisbus Citybus. Yes - absolute majority of them are produced here in Vysoké Mýto, in the same factory as the former producer Karosa!
[ external image ]
[ external image ]
[ external image ]
Polička is no longer connected just by one road! I have added an alternate route to it from the north. Plus, it has received a minor overhaul and/or an expansion, preparing it for future I/34 road extension to Havlíčkův Brod and further to České Budějovice.
[ external image ]
[ external image ]
[ external image ]
Coming this Spring! (hopefully )
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
-
- Posts: 16
- Joined: 15 Sep 2019 15:13
Re: [REL] Projekt Česko v1.11 - A better Czechia
These newest pics of this map project looks very good. Let´s wait new version of this map, and its release
- ItzHonzula
- Posts: 185
- Joined: 19 Jan 2019 19:22
- Location: Reichenberg, Czech Republic
- Contact:
Re: [REL] Projekt Česko v1.11 - A better Czechia
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Projekt Česko v1.2 - Advertising Boards Rework
Recently while preparing some content for another version of Projekt Česko, I took a look how to edit looks/textures on 3D models. And so I decided to take a look at the advertisement boards.
In a new version of PCZ, you will be able to see a completely new set of redesigned and realistic billboards, featuring real businesses!
DISCLAIMER: They are mostly made out of the newest advertising campaigns, so some of them are likely subject to change as the time will flow (replacing the ad texture takes in photoshop ~5 minutes, so it's relatively quick and easy).
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Intersection and Bridge Deck overhauls
I also took a look at some intersections and decided to take a deeper look at them. The result was replacement of bridge decks to more realistic look by using a modular bridge system (separate bridge deck + separate railing instead of all-in-one plain bridge deck with railings).
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And that's not all! Plus, the D0xD11 intersection in Prague has received a complete rework, and looks definitely way better than ever before!
[ external image ]
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[ external image ]
[ external image ]
Projekt Česko v1.2 - Advertising Boards Rework
Recently while preparing some content for another version of Projekt Česko, I took a look how to edit looks/textures on 3D models. And so I decided to take a look at the advertisement boards.
In a new version of PCZ, you will be able to see a completely new set of redesigned and realistic billboards, featuring real businesses!
DISCLAIMER: They are mostly made out of the newest advertising campaigns, so some of them are likely subject to change as the time will flow (replacing the ad texture takes in photoshop ~5 minutes, so it's relatively quick and easy).
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
Intersection and Bridge Deck overhauls
I also took a look at some intersections and decided to take a deeper look at them. The result was replacement of bridge decks to more realistic look by using a modular bridge system (separate bridge deck + separate railing instead of all-in-one plain bridge deck with railings).
[ external image ]
[ external image ]
[ external image ]
And that's not all! Plus, the D0xD11 intersection in Prague has received a complete rework, and looks definitely way better than ever before!
[ external image ]
[ external image ]
[ external image ]
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EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
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