Brutal Traffic - V4.1 - Updated [8-Mar-2024]

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rs_varel
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Re: Brutal Traffic - V3.2 - Updated [14-Jan-2023]

#221 Post by rs_varel » 19 Jan 2023 01:04

This mod is the only traffic density mod that works (other make less traffic than scs does). But you need a PC with 32 core 10 GHz and a GPU with 1 TB memory :|
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Kass
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Re: Brutal Traffic - V3.2 - Updated [14-Jan-2023]

#222 Post by Kass » 20 Jan 2023 13:04

Nahh, u do not need nothing like that to run the mod :o :lol:
HICHAM
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Re: Brutal Traffic - V3.2 - Updated [14-Jan-2023]

#223 Post by HICHAM » 22 Jan 2023 11:48

Ok here's my problem: my computer hates this mod because it's a cheap old computer.. but I'm so in love with the way cars change lanes. It's so smooth.. how to get just that? I don't understand why scssoft can't do something like that..
English isn't my native language



Amateur Skinner.. ( feel free to criticize and give feedback)
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Kass
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Re: Brutal Traffic - V3.2 - Updated [14-Jan-2023]

#224 Post by Kass » 26 Jan 2023 15:09

@HICHAM Lanes for example if increase distance to change lanes will be smoother, instead of making "sudden turns" etc.
You can always edit the traffic_rules_spawn.sui file and decrease the car, trucks, bus etc amount to lower numbers :)
migueldc
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Re: Brutal Traffic - V3.2 - Updated [14-Jan-2023]

#225 Post by migueldc » 12 Feb 2023 07:59

Can you please explain the new "str_params[]: "lanes: 0.6 0.35 0.05" in traffic_rules_spawn.sui.... I'm searching everywhere but have not found any explanation to this new parameter. I would like an understanding before I dig in. Thanks for your mod Kass... really good work ;)
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Kass
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Re: Brutal Traffic - V3.2 - Updated [14-Jan-2023]

#226 Post by Kass » 13 Feb 2023 14:03

migueldc
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Re: Brutal Traffic - V3.2 - Updated [14-Jan-2023]

#227 Post by migueldc » 17 Feb 2023 13:46

Kass wrote: 13 Feb 2023 14:03 @migueldc Try this:
https://modding.scssoft.com/wiki/Games/ ... uides/1.35
thanks... but can't see the relation. The link provides for v1.35 but my issue is from v1.46 - and v1.46 guide has no guidance on this subject either? just some UI improvements with GPS :(
If I were to guess, I'd say it's got to do with spawn rate % per lane 1, 2 and 3, but not all roads have 3 lanes. My other guess would be spawn rate % per vehicle type (car, truck, bus) but then that would defeat the "traffic_rule_data : traffic_rule.s_car_l" parameter :?: :?: :?:
It definitely has to do with spawn rate %, but just can't figure out in what context...
Last edited by migueldc on 17 Feb 2023 13:51, edited 1 time in total.
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Kass
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Re: Brutal Traffic - V3.2 - Updated [14-Jan-2023]

#228 Post by Kass » 18 Feb 2023 13:18

@migueldc wont matter if is from 1.35 did not change anything until or in 1.46 still remain same rules regardless game version.
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Kass
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Re: Brutal Traffic - V3.3 - Updated [24-Feb-2023]

#229 Post by Kass » 24 Feb 2023 20:18

Mod updated to V3.3 For ETS 1.46.x see first post / page for details and download.

ATS version - Brutal Traffic here:
ATS - Brutal Traffic By Kass
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acia
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Re: Brutal Traffic - V3.3 - Updated [24-Feb-2023]

#230 Post by acia » 27 Feb 2023 19:28

This mod is cool but it has one flaw: the traffic is just as dense at night as it is at day
I noticed it was reduced on the 3.3 version (long traffic still occured, but not in that big extent, it happened like every 15-20 kilometers or something), but I don't know whether it's the tweak in this one or the fact that I simultaneously used the D.B Creation traffic mod
Last edited by acia on 27 Feb 2023 19:31, edited 1 time in total.
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