Brutal Traffic - V4.1 - Updated [8-Mar-2024]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
-
- Posts: 1
- Joined: 09 Apr 2022 18:31
Re: Brutal Traffic - V2.4 - Updated [18-Fev-2022]
Would there be more traffic on this or if i have g_traffic on 10? which one would have more traffic
Re: Brutal Traffic - V2.4 - Updated [18-Fev-2022]
This is better than just g_traffic 10, but is even better if you set higher g_traffic using this mod.
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
Re: Brutal Traffic - V2.4 - Updated [18-Fev-2022]
and there is an option That there would be more trucks in AI than passenger cars?
I am sorry for my language.I am using google translator
Re: Brutal Traffic - V2.4 - Updated [18-Fev-2022]
@daniel111111Like i said in first page you guys should keep the g_traffic on 1.
@UDARYou can easily make that by editing 1 file located inside def/world: traffic_rules_spawn.sui
to edit file you can use for example Notepad and in this particular case look for the lines with words: Truck
And if you want decrease the cars amount look for words: Cars
Its very easy actually in this case plus i made it foreasier for people to change the traffic amount of all vehicles, cars, trucks, buses etc in game by the Hour
@UDARYou can easily make that by editing 1 file located inside def/world: traffic_rules_spawn.sui
to edit file you can use for example Notepad and in this particular case look for the lines with words: Truck
And if you want decrease the cars amount look for words: Cars
Its very easy actually in this case plus i made it foreasier for people to change the traffic amount of all vehicles, cars, trucks, buses etc in game by the Hour
Re: Brutal Traffic - V2.4 - Updated [18-Fev-2022]
edit in your mod right?Kass wrote: ↑12 Apr 2022 15:25 @daniel111111Like i said in first page you guys should keep the g_traffic on 1.
@UDARYou can easily make that by editing 1 file located inside def/world: traffic_rules_spawn.sui
to edit file you can use for example Notepad and in this particular case look for the lines with words: Truck
And if you want decrease the cars amount look for words: Cars
Its very easy actually in this case plus i made it foreasier for people to change the traffic amount of all vehicles, cars, trucks, buses etc in game by the Hour
I am sorry for my language.I am using google translator
Re: Brutal Traffic - V2.4 - Updated [18-Fev-2022]
I don't agree with g_traffic 1 for everyone, it depends on computer power. My game is just fine with 6 and a bit laggy but still good at 8. 9 is too much.
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
Re: Brutal Traffic - V2.4 - Updated [18-Fev-2022]
there are so many lines that i don't know which .. and for what value .. could you do it for me?Kass wrote: ↑12 Apr 2022 15:25 @daniel111111Like i said in first page you guys should keep the g_traffic on 1.
@UDARYou can easily make that by editing 1 file located inside def/world: traffic_rules_spawn.sui
to edit file you can use for example Notepad and in this particular case look for the lines with words: Truck
And if you want decrease the cars amount look for words: Cars
Its very easy actually in this case plus i made it foreasier for people to change the traffic amount of all vehicles, cars, trucks, buses etc in game by the Hour
I am sorry for my language.I am using google translator
Re: Brutal Traffic - V2.4 - Updated [18-Fev-2022]
@UDARWell yeah, but like i said its very easy as the lines tell you exactly the number of trucks and the time of the day etc. You only need to increase the truck's amount by changing the number to whatever you like.
-
- Posts: 2
- Joined: 21 Apr 2022 14:45
Re: Brutal Traffic - V2.4 - Updated [18-Fev-2022]
Yo,It says file damager or it cant pop up,what do i do
Re: Brutal Traffic - V2.4 - Updated [18-Fev-2022]
@NotJakeeYT Probably you're downloading the wrong link, use AD blocker in your browser.
Mod updated to V2.5 For ETS 1.43.x see first post / page for details and download.
ATS version - Brutal Traffic here:
ATS - Brutal Traffic By Kass
Mod updated to V2.5 For ETS 1.43.x see first post / page for details and download.
ATS version - Brutal Traffic here:
ATS - Brutal Traffic By Kass
Who is online
Users browsing this forum: Cranlet and 3 guests