Mod updated V6.4
ATS version - Brutal Traffic here:
ATS - Brutal Traffic By Kass
Brutal Traffic V8.1 - Updated [8-July-2026]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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Kass
- Posts: 2156
- Joined: 19 Jul 2013 11:35
- Location: Blue Planet Called Earth
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liamy7273
- Posts: 24
- Joined: 22 Jun 2025 16:23
Re: Brutal Traffic - V6.4 - Updated [18-Sept-2025]
if i wqanted to make my own mod, how do i change the amount of cars/trucks/buses etc like what youve done?
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Kass
- Posts: 2156
- Joined: 19 Jul 2013 11:35
- Location: Blue Planet Called Earth
Re: Brutal Traffic - V6.4 - Updated [18-Sept-2025]
@liamy7273 you need to edit this file located in: def\world\
Code: Select all
traffic_rules_spawn.sui-
taurus31
- Posts: 26
- Joined: 01 Aug 2018 21:36
- Location: France
Re: Brutal Traffic - V6.4 - Updated [18-Sept-2025]
Thanks for your mod and for your work !
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Kass
- Posts: 2156
- Joined: 19 Jul 2013 11:35
- Location: Blue Planet Called Earth
Re: Brutal Traffic - V6.4 - Updated [18-Sept-2025]
@taurus31 no problem, you welcome 
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Kass
- Posts: 2156
- Joined: 19 Jul 2013 11:35
- Location: Blue Planet Called Earth
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Zingorad
- Posts: 1
- Joined: 05 Oct 2025 13:46
Re: Brutal Traffic - V6.5 - Updated [2-Oct-2025]
Is it possible to have it work in convoys as good as in singleplayer?
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Kass
- Posts: 2156
- Joined: 19 Jul 2013 11:35
- Location: Blue Planet Called Earth
Re: Brutal Traffic - V6.5 - Updated [2-Oct-2025]
@Zingorad No because SCS Devs have said these types of mods including brutal traffic wont work in convoys
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NiKuTa
- Posts: 14
- Joined: 30 Sep 2025 18:09
Re: Brutal Traffic - V6.5 - Updated [2-Oct-2025]
I like the Idea of the mod, but night traffic is to high. At night there should be much more less cars. Can anyone help me how to reduce this aspect in mod ?
And one question is this mod compatible with:
- Daniels ETS2 Random Events - More Bumpy Asphalt Patches Addon
- Daniels ETS2 Random Events Mod - V1.6.3.2
And one question is this mod compatible with:
- Daniels ETS2 Random Events - More Bumpy Asphalt Patches Addon
- Daniels ETS2 Random Events Mod - V1.6.3.2
Last edited by NiKuTa on 09 Oct 2025 18:30, edited 1 time in total.
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Kass
- Posts: 2156
- Joined: 19 Jul 2013 11:35
- Location: Blue Planet Called Earth
Re: Brutal Traffic - V6.5 - Updated [2-Oct-2025]
@NiKuTa You need to edit this file inside mod def\world\
traffic_rules_spawn.sui
Pretty straight forward any time (each hour) day or night and vehicles, trucks, cars numbers etc
traffic_rules_spawn.sui
Pretty straight forward any time (each hour) day or night and vehicles, trucks, cars numbers etc
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