Brutal Traffic V8.1 - Updated [8-July-2026]

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NiKuTa
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Re: Brutal Traffic - V6.5 - Updated [2-Oct-2025]

#411 Post by NiKuTa » 11 Oct 2025 10:24

What happen If I change "g_traffic 1.0" to something like 0.8 ?I big cities mu fps go to about 35 from 60+.
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Kass
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Re: Brutal Traffic - V6.5 - Updated [2-Oct-2025]

#412 Post by Kass » 14 Oct 2025 09:28

@NiKuTa why would you change that when is default (1.0), when i told you what you can edit, you only need notepad for example to do that to edit numbers???? plus g_traffic its not only vehicles spawns, cars, trucks, is everything related to traffic, including trains, traffic lights, rules etc etc, if you want to mess with all that then go ahead :)
ivy parrot
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Re: Brutal Traffic - V6.5 - Updated [2-Oct-2025]

#413 Post by ivy parrot » 15 Oct 2025 06:59

Hi Kass
I loved the brutal traffic mod, it was 99.99% perfect, it has only 1 tiny flaw, maybe could you maybe please, maybe have the cars allow cross traffic, I have sat for no kidding up to 30 minutes waiting for a gap in traffic, and there are thousands of cars streaming and yet they never stop to allow the car in front of me to turn left, so I can carry on straight... I was so delayed I ended up 4 hours late making a delivery.. I love that there is traffic, but it needs to be just a tiny bit reasonable, to allow cars/trucks in my lane a gap, not wait for 45 minutes...Please??
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Kass
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Re: Brutal Traffic - V6.5 - Updated [2-Oct-2025]

#414 Post by Kass » 16 Oct 2025 10:26

@ivy parrot if that happen or even when there is accidents etc and traffic not moving, you can always save the game and load it again, and all ai traffic will be gone.
You do not need to wait that long.
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Re: Brutal Traffic - V6.5 - Updated [2-Oct-2025]

#415 Post by ivy parrot » 16 Oct 2025 10:55

Hi Kass,
Yes that is one solution, and not ideal. As I reported, the only issue I have is with oncoming traffic, in the lane, hundreds of cars and trucks, not stopping to allow cross turn traffic from my lane, so we sit waiting for 30minutes, 45 minutes, not game minutes, in real time minutes, saving breaks the illusion, it destroys what the game should be.. That is what I am asking for, is for Brutal Traffic to be busy, very, but also responsible, a bit more forgiving... There is no point using the mod if it is beyond fun... Please can you maybe adjust the traffic???
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Kass
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Re: Brutal Traffic - V6.5 - Updated [2-Oct-2025]

#416 Post by Kass » 17 Oct 2025 08:16

@ivy parrot Sometimes is the ideal in this case, loading previous save take what 10 sec or so!!!!
Traffic rules is 1 of the most hard things to do, to tweak, add, update and so on. Even worse and harder than RBGW, plus alot of traffic parameters etc is hardcoded, meaning cannot be changed not even by mod.
Anyway new version is up and made some tweaks.
Last edited by Kass on 17 Oct 2025 08:19, edited 1 time in total.
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Kass
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Re: Brutal Traffic - V6.6 - Updated [17-Oct-2025]

#417 Post by Kass » 17 Oct 2025 08:18

Mod updated V6.6

ATS version - Brutal Traffic here:
ATS - Brutal Traffic By Kass
ivy parrot
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Re: Brutal Traffic - V6.6 - Updated [17-Oct-2025]

#418 Post by ivy parrot » 17 Oct 2025 08:25

HI Kass, is that V6.6 for ETS2? I drive ETS2,
Thanks
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Madkine
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Re: Brutal Traffic - V6.6 - Updated [17-Oct-2025]

#419 Post by Madkine » 17 Oct 2025 08:38

This is an ETS2 thread, so yes.
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NiKuTa
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Re: Brutal Traffic - V6.5 - Updated [2-Oct-2025]

#420 Post by NiKuTa » 17 Oct 2025 19:11

Kass wrote: 14 Oct 2025 09:28 @NiKuTa why would you change that when is default (1.0), when i told you what you can edit, you only need notepad for example to do that to edit numbers???? plus g_traffic its not only vehicles spawns, cars, trucks, is everything related to traffic, including trains, traffic lights, rules etc etc, if you want to mess with all that then go ahead :)
Oki I will try. But one question. how to reduce by half cars in this variant?
num_params[]: 00.00
num_params[]: 2.0
num_params[]: 60
I know that 1 Parm is a time
2nd is frequency
3 limit

But how params 2 and 3 works ?

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