Brutal Traffic V8.1 - Updated [8-July-2026]

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Kass
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Re: Brutal Traffic - V6.6 - Updated [17-Oct-2025]

#421 Post by Kass » 18 Oct 2025 07:56

@ivy parrot Yes this is ETS2 version.

@NiKuTa thats correct, here:

Code: Select all

num_params[]: 00.00 - Time (starts at 00 AM and goes until 11PM)
num_params[]: 2.0 - This is Spawn Rate
num_params[]: 60 - ⬅️ This is the number you should change to whatever you want
Now you will have to go from top to the bottom changing those number, cars, truck, buses etc you want to change, if you want just the cars well just change the numbers.
Usually file is in this order first is all the cars, after are the trucks etc etc.

Anything just let me know :)
ivy parrot
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Re: Brutal Traffic - V6.6 - Updated [17-Oct-2025]

#422 Post by ivy parrot » 18 Oct 2025 08:06

I don't understand, will that code change how the traffic allows for traffic in my lane to cross? Or will it still just be thousands of cars, trucks for an hour non stop?
Last edited by ivy parrot on 18 Oct 2025 13:21, edited 1 time in total.
NiKuTa
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Re: Brutal Traffic - V6.6 - Updated [17-Oct-2025]

#423 Post by NiKuTa » 18 Oct 2025 09:07

Kass wrote: 18 Oct 2025 07:56 @ivy parrot Yes this is ETS2 version.

@NiKuTa thats correct, here:

Code: Select all

num_params[]: 00.00 - Time (starts at 00 AM and goes until 11PM)
num_params[]: 2.0 - This is Spawn Rate
num_params[]: 60 - ⬅️ This is the number you should change to whatever you want
Now you will have to go from top to the bottom changing those number, cars, truck, buses etc you want to change, if you want just the cars well just change the numbers.
Usually file is in this order first is all the cars, after are the trucks etc etc.

Anything just let me know :)
how the params "spawn rate" works? how fast this 60 cars spawn, probability, chance that car will spawn? and whar is the range ? 0.01 means 1% 1.0 = 100% ?
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Madkine
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Re: Brutal Traffic - V6.6 - Updated [17-Oct-2025]

#424 Post by Madkine » 18 Oct 2025 11:49

@ivy parrot Those numbers aren't for you. What you want can't be done by a mod.
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Kass
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Re: Brutal Traffic - V6.6 - Updated [17-Oct-2025]

#425 Post by Kass » 21 Oct 2025 07:40

@NiKuTa higher the number faster spawns. For all and any cars in the cars category and not specific models, random.
Thats why game have trucks, trains, emergency vehicles etc etc those are the "categories"
Not sure because spawn rate can go higher than 10, the max or limit i do not know.
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Kass
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Re: Brutal Traffic - V6.7 - Updated [7-Nov-2025]

#426 Post by Kass » 07 Nov 2025 07:56

Mod updated V6.7

ATS version - Brutal Traffic here:
ATS - Brutal Traffic By Kass
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Kass
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Re: Brutal Traffic - V6.8 - Updated [22-Nov-2025]

#427 Post by Kass » 22 Nov 2025 07:01

Mod updated V6.8

ATS version - Brutal Traffic here:
ATS - Brutal Traffic By Kass
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Kass
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Re: Brutal Traffic - V6.9 - Updated [29-Nov-2025]

#428 Post by Kass » 29 Nov 2025 07:14

Mod updated V6.9 - Alot of changes and should feel more realistic now. See first post for full details

ATS version - Brutal Traffic here:
ATS - Brutal Traffic By Kass
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Kass
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Re: Brutal Traffic - V7.0 - Updated [20-Dec-2025]

#429 Post by Kass » 20 Dec 2025 06:49

Mod updated V7.0. See first post for full details

ATS version - Brutal Traffic here:
ATS - Brutal Traffic By Kass
taurus31
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Re: Brutal Traffic - V7.0 - Updated [20-Dec-2025]

#430 Post by taurus31 » 28 Dec 2025 22:06

Thanks for the update but since the 1.57 version of ETS2 I have barely more traffic than vanilla and a lot less than pre-1.57 versions of the game (with and without your mod). When you play with spawn rate numbers in your traffic_spawn.sui file, it barely modifies the amount and frequency of cars ingame. However, if you do the same operation for an another vehicle category lile "truck" or buses, it works (either you increase or decrease spawn rate, you see a change in game) which is weird.

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