MAN TGX E6 by Gloover v.1.9 (1.47) 08.05.23

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Franz Meersdonk
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Re: MAN TGX E6 by Gloover v.1.4 (1.43) 16.12.21

#1071 Post by Franz Meersdonk » 14 Jan 2022 14:01

Gloover wrote: 09 Jan 2022 15:33 @Franz Meersdonk I got asked this a few times now, i wont do it. Ask Sisl for that not me.
@Gloover

Greetings again.

Because i got no feedback from SiSL yet, i made a small compatibility fix myself.

With your permission i would put the link inside here, or make a seperate thread in the forums.

You may add the link to the first page together with your truck download too if you like.
Last edited by Franz Meersdonk on 14 Jan 2022 15:28, edited 1 time in total.
azumukupoe
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Re: MAN TGX E6 by Gloover v.1.5 (1.43) 11.01.22

#1072 Post by azumukupoe » 14 Jan 2022 14:11

just post the link here if you want and no one will mind
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ArqeNade
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Re: MAN TGX E6 by Gloover v.1.5 (1.43) 11.01.22

#1073 Post by ArqeNade » 14 Jan 2022 17:29

When using Gloover's truck, I get the following errors in the console. There doesn't seem to be any problem with the game, I'm just wondering why. :?:

Code: Select all

<ERROR> [baked_model] Too many indices in 'chassis' (75012) for material '/automat/47/47affd58aca310f3.mat'
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Gloover
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Re: MAN TGX E6 by Gloover v.1.5 (1.43) 11.01.22

#1074 Post by Gloover » 14 Jan 2022 18:15

@ArqeNade If im not wrong its because a single material/texture can only be used for 60k vertices or something. But thank you for triggering this error will be fixed.
Edit: Its the factory chassis cover.
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Franz Meersdonk
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Re: MAN TGX E6 by Gloover v.1.5 (1.43) 11.01.22

#1075 Post by Franz Meersdonk » 14 Jan 2022 19:16

azumukupoe wrote: 14 Jan 2022 14:11 just post the link here if you want and no one will mind
Okay then :D

Here is the link for my little fix:

https://sharemods.com/6lnr0wkhy72i/Comp ... r.zip.html
This is a compatibility fix for SiSL's Mega Pack when using the MAN TGX E6 made by Gloover.
Because of current version (3.3) of SiSL's Mega Pack, not all parts of the pack are usable within the truck, f.e. no passengers/co-drivers, etc.
With this fix, you should be able to place all parts of the pack within the MAN from Gloover.

There is no special advisory for load order. But to keep your mods in some groups, i recommend you place it above or below the main mod (SiSL's Mega Pack) in your mod list!

THIS MOD DOES NOT WORK WITHOUT SiSL's MEGA PACK!
Last edited by Franz Meersdonk on 14 Jan 2022 19:29, edited 1 time in total.
Sven rene lol
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Re: MAN TGX E6 by Gloover v.1.5 (1.43) 11.01.22

#1076 Post by Sven rene lol » 14 Jan 2022 19:17

hi wouldn't that be something for your truck :D
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91vsZ72Ca5L._AC_SX679_.jpg
zlobnii_mikrob
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Re: MAN TGX E6 by Gloover v.1.5 (1.43) 11.01.22

#1077 Post by zlobnii_mikrob » 14 Jan 2022 19:52

Sven rene lol wrote: 14 Jan 2022 19:17 hi wouldn't that be something for your truck :D
Yeah, it would be great!
Simone98
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Re: MAN TGX E6 by Gloover v.1.5 (1.43) 11.01.22

#1078 Post by Simone98 » 14 Jan 2022 20:00

Hi @Gloover,
sorry to bother you, first of all I wanted to congratulate you for this beautiful mod, then I would also like to ask you if you will add the option to have FullLed headlights? Please?
Thank you very much (I hope I explained it well)
MrFunny980
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Joined: 15 Jan 2022 02:35

Re: MAN TGX E6 by Gloover v.1.5 (1.43) 11.01.22

#1079 Post by MrFunny980 » 15 Jan 2022 03:07

Hi, great work with the mod so far. I was wondering if you can make the driver and passenger seats a full model as the back of the seats are not modelled and are hollow.
ZarPava
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Location: Italy

Re: MAN TGX E6 by Gloover v.1.5 (1.43) 11.01.22

#1080 Post by ZarPava » 15 Jan 2022 15:47

This is the best free-mod for TGX :D

[ external image ]
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