I agree 99%. We should have an option to try to haul anything with any trailer. People haul hay, grain, and potatoes in vans. Theoretically (with a tank or ibc pallets), it's possible to haul chemicals on a flatbed. And there are special "containers" to haul lumber on a container chassis.flight50 wrote: ↑28 Apr 2022 22:55 ^Agreed. Which is why the pool of cargo ideas seriousmods mentioned before works well. Not only does a pool of cargo work well if we can pick and choose what and how to load trailers ourselves with some type of interactive setup, but it brings the most important part about hauling cargo.....weight. We should be able to overload, do less than load and max out a trailer if we choose. This makes the weigh stations and scales a part of the game now. To go deeper, now inspection stations and other check points come into play. The end of this, now prechecks and brake checks come into play. To build on that....now introduce brake fade as part of maintenance to make the brake check areas worth it.
Its seems like we might be getting somewhere with tire grip now. All the above plays into the favor of controlling weight. What I'd like to see is that pool of cargo get pulled into a mini pool. Each industry should have a mini pool. Example lets say the lumber industry. If there is like 20 cargoes all pertaining to Lumber under this mini pool, there are (x) amount of trailers that apply. So if there are 20 different cargoes for the Lumber industry and like 3-4 companies belonging to the Lumber industry, each depot could offer 3-5 cargoes that you can haul to or from another designation. That 3-5 cargoes that you can haul is dependent on the trailer you are attached to and that is what shows up on your job list. Currently, we have to attach a trailer to see the available loads first. What should happen is we see all the depots that we can haul for. But if there is a mini pool, there should already be options available for the trailer you have attached. Change trailers and another selection of cargo is available. I'm sure Cargo Market already works like this but it can be setup a bit differently so that people don't have to disconnect use another trailer just to take a load.
Someone mentioned a great idea some time ago. It was to see all the cargo in the game but only highlight the ones you can take based on the trailer you have attached. The rest is greyed out. I'm taking it a step further with a filter to sort by industry. So lets use the above situation with the Lumber industry again. You take those same 20 cargoes and populate them in the job menu. Based on the cargo that you can haul in that industry, you can only haul only so many with the current attached trailer. Whatever is highlighted, that is what applies to your trailer. But the ones you can not haul (unless you change trailers) is greyed out. This works very well and shows the entire mini pool of cargo...if you sort by industry. If not, you have a ton more pages to go thru. Kind of like Freight Market unless you sort. Its also a great way to see the entire library for the game or per industry. There could be 500+ cargoes in the game but you only see ones available to haul with your current trailer by the way you sort.
So the more overall cargo added to the man pool, that allows more cargo to get added to the mini pool of cargo.
I, as a player, should be able to make smart or stupid decisions regarding my cargo. If I want to try to haul a 53 foot trailer's worth of lumber in a 28 foot van, I should be able to try. Maybe I have to make several trips, lease a flatbed (leasing and rental should be part of the game), or hire someone to haul part of the load for me (another option we need), but I don't want SCS deciding how I should play.
I feel increasingly that this is one of the worst features of the game. We cannot make mistakes; therefore, success/victory isn't sweet.
So yes on the cargo pool, weigh stations, and load variety, but no on grayed out loads. I want to be able to haul loads in multiple trips or have to spec my truck and trailer properly to legally haul what I want to haul. And that should be up to me, not the devs.
The cargo pool should represent SCS leaving hauling decisions up to us, and letting us challenge ourselves to do it well.
I know if presented with a trailer's worth of mixed cargo, most of us will probably find different ways to haul it. And if we scale properly, all of those ways are acceptable. And if we don't or it's too much for the trailer, that's fine too. Lesson learned: plan better next time.