Should SCS have a dedicated cargo team???

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Should SCS have a dedicated cargo team for both games?

Yes
260
88%
No
37
12%
 
Total votes: 297

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howey
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Should SCS have a dedicated cargo team???

#1 Post by howey » 21 Mar 2021 04:32

Hello fellow community members I have created this topic for the simple fact one of the biggest interests and biggest advocates I have relating to both ETS 2 & ATS is bringing more cargo to both games, specifically on trailer types that lack them at the moment such as Flatbed's, Hopper's, Bulk feed, Chip Vans etc. After having discussions with fellow community members on here across various topics relating to cargo and topics that tie in with cargo @flight50 brought up the idea of having a dedicated cargo team.

I apologise in advance if any other members have brought up the same idea as Flight but with that said do you think it is a good idea for SCS to create a individual cargo team for both games to speed up the process of providing more cargo to both games while also alleviating the pressure of the vehicle team so they can focus more on the vehicle side of it?

Also what ideas or feedback do you guys and girls have regarding to cargo itself? I know there have numerous threads across the forum relating to this which can back each other up and help push the point to SCS itself in a friendly way. Some ideas that I can think of as well that been discussed on other threads are the possibility of having more industry cargo packs like the Forestry Machinery DLC. Other ideas are having trailer orientated DLC's such as Flatbed/Stepdeck & Lowboys that could include more specialised cargo that aren't as common to haul but as extra alternatives to haul for both games.

Any and all ideas and feedback are much appreciated and thankyou for taking the time to read this.
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Re: Should SCS have a dedicated cargo team???

#2 Post by BlackBloodRum » 21 Mar 2021 05:14

I don't know for sure if they do, or do not have such a team.

But if they did, that would be great. Personally I would love more heavy/industrial cargo types rather than simple easy to drive and somewhat boring curtainsiders (imo).

C'mon, specialist cargo, SCS please :D.

They've built the groundwork already for such cargo, with special transport.. but sadly there's very few cargo options which use it.

Heavier cargo's and industrial cargo's also exist, but again sadly limited.

I would really love to see SCS expand in this area.
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flight50
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Re: Should SCS have a dedicated cargo team???

#3 Post by flight50 » 21 Mar 2021 05:19

@howey Lmao. You already know how I voted. I hope you put voting as infinite. Glad to see this poll made though. The ATS flatbed poll was not infinite and the voting stopped prematurely. Hopefully those that viewed that thread come to the polls here.

We have dedicated assets teams for each game. They model all the 3d content for the maps. Currently the vehicle team (heavily loaded) models for both games. They create cargo but due to trucks, trailers, AI vehicles, tuning packs, tire packs, etc (anything with wheels according to former SCS employee Swat)....there is little to no bandwidth to create cargo. Each new industry added, each new dlc, each update can potentially bring new cargo incrementally. If they hired a small team specifically for cargo, that helps a ton. The point of the game is to haul cargo from point A to B. The game's agenda is getting lost. SCS is advancing the game is all aspects but this one. Not only is cargo lacking, but the cargo economy itself doesn't make a lot of sense all the time either. Bulk milk to Wallbert? Where is the processing / packaging facility? ATS is growing and the cargo needs to grow with it.

If you don't care about the economy, industries, new companies or cargo, this thread doesn't really apply to you imo. Either you play the game to truck like a trucker or you play the game like a tourist. These are the two style of gamers we have playing but the two are not the same. If you play to truck, either you care about cargo or you are content as is. I don't expect our tourist crowd to care either way though.

As far as ideas, the contributions I made to the "ATS flatbed thread" in my signature.......its all categorized to do industry cargo packs. There is more than a dozen cargo packs that could be deployed imho. The "Agricultural thread" in my signature is the same way. Between those two threads along, ATS/ETS2 could have 50+ cargoes. Of those 50, variations of color, quantities mix and max, you could double or triple the cargo combinations just by alter those same 50 models. Turn 50 into 100 or 150 just by changing simple things. Not all cargo has to be 3d models either. Def files can be numerous. ATS lacks a bit more cargo than ETS2 but considering both game are developed by the same company, why not share cargo assets if the same industries is in both. Some cargoes is like this but more could be shared.

Slowly but surely, all the trailer types are coming to both games but they are limited in cargo when they do come. Sometimes this can't be helped. Its understood that more industries and more companies will add to these new trailers over time, but the current cargo pool starts out pretty low. When will they have time to revisit? A dedicated cargo team is the perfect solution if you ask me. Cargo may not be for everyone but if you haul with intent, you'll want cargo variety.
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Re: Should SCS have a dedicated cargo team???

#4 Post by Madkine » 21 Mar 2021 10:52

It's up to SCS how to run their teams.

Should they provide more focus on cargo and have the routes be more sensible, yes.

You are confusing structure and output. How they do that is up to them.

Not voting as no reasonable option to choose.
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Re: Should SCS have a dedicated cargo team???

#5 Post by Freeze338 » 21 Mar 2021 11:12

If currently the vehicle team is working with cargo and the other things on the wheels then they should increase the size of vehicle team. Not only cargo also trucks has to increased pace as well. Because so many new trucks coming and that many is getting out of the production. For securing the trucks which out of the production line, bringing the new released trucks, new cargo varieties, new A.I. vehicles, more different A.I. truck versions and many more, that team should be get bigger for both games.

Maybe they struggle about budget to increase that team then we can't do anything about but if there is a big vehicle team then it would be great for everyone .
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Re: Should SCS have a dedicated cargo team???

#6 Post by Tristman » 21 Mar 2021 11:39

If they have the capacity for it, a dedicated person or two for cargo would be nice. I think if they were able to create new cargo more rapidly, they could put it in purchasable DLC packs like they did with Forestry, earning a little extra revenue.

Personally I think having more trucks and companies takes priority, but more cargo would also be nice.
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Re: Should SCS have a dedicated cargo team???

#7 Post by harishw8r » 21 Mar 2021 11:53

Whether cargo needs special attention? Hell yeah.
Should it be a separate team, not necessarily (totally upto SCS)

All they need is some people for research, some for the 3d modeling, and some for all the coding behind that. Atleast we know that there are teams for all that. Shouldn’t be a big deal. They will come when they need to.

Flatbed cargo might be a menace due to the various trailer lengths and the modeling behind that, but van cargo definitely isn’t. I’d like to see at least that first.
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Re: Should SCS have a dedicated cargo team???

#8 Post by BattlePeasant » 21 Mar 2021 13:59

As flight50 rightly said, it's a tourist game right now. People go to admire the scenery. Added some camera icons (I still don't understand what it is). The development of the game is not going in the direction I would like. I am not saying that I am right. Most players might prefer something else. Therefore, this is a wrong survey, people will always prefer to have than not to have. You need to choose one or two areas on which, in the opinion of the players, the SCS should concentrate. Not including maps, maps will be the focus of development efforts anyway. New trucks, tuning packages (I don't know what it is and what it is for, but everyone is talking about it), cargoes, new firms, something else. Everyone asks differently, it is necessary to calculate what the majority of players really need. Therefore, I did not vote.

About the cargo. Cargo chains must be: 1) closed and 2) reasonable.

1. If there is some kind of cargo in the game, it must be produced somewhere, and not only transported from warehouse to warehouse. Raw materials or parts must be delivered to the processing plant. Some enterprises will be an exception, most of the raw materials will be delivered there by rail. You will not delivery coal and iron ore to the steel plant (but you can bring scrap metal), but only take rolled products and castings from it. Phenol, styrene, ammonia, glass, granular plastics, rims, brake pads and dozens of other types of raw materials and parts - all this will make the economy realistic and global. Of course with the current set of firms it does not make sense. It is necessary to create a number of more types of firms.

2. The direction of the carriage should not be insane. Should you haul the cars from the car dealership to the railway depo? To transport TVs from a warehouse in a small town to a large city? Electronics from a warehouse in the village? If you brought something to a small town, then you will most likely bring back empty pallets, or farm products. Eliminate unreasonable "horizontal" transportation. It makes no sense to transport dynamite from quarry to quarry, pesticides from farm to farm (but you can transport tractors from farm to farm). In addition, there must be a reasonable balance between the various cargoes. Farms produce mostly potatoes, not broken tractors. That is how it should be. If someone doesn't like this, then there should be a switch: "realistic economy" / "there are always high value cargo".
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Re: Should SCS have a dedicated cargo team???

#9 Post by Tails » 22 Mar 2021 15:42

would be nice to have more attention to cargo types in ATS since ETS2 seems to do better with its cargo types and industries better.
like to explore new areas of maps for both ATS and ETS2.

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flight50
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Re: Should SCS have a dedicated cargo team???

#10 Post by flight50 » 22 Mar 2021 16:51

Freeze338 wrote: 21 Mar 2021 11:12 If currently the vehicle team is working with cargo and the other things on the wheels then they should increase the size of vehicle team. Not only cargo also trucks has to increased pace as well. Because so many new trucks coming and that many is getting out of the production.
Thats just it though. Only so many trucks can get in the game. Licenses cost SCS money. Cargo doesn't. They can make money off cargo. Now if SCS ever did that classic truck dlc, then trucks at that point can make money. But eventually ATS will have enough trucks to play with. No need to make more after (x) in batches like now. New trucks will always come to market though. 1 a year would be cool by me. Once all the trucks from the "Next truck Speculation" thread are in, not a ton to add until new models like the 579 and new T680 come. But cargo, that is more endless. The links in my signature proves that and its only the half of it. There are industries that are not in that involves trucking. I only covered industries that are ATS worthy and the cargoes that I mentioned are only what I've seen or know of. Others have other input and know more they can add. There is still cargo out there that is not documented in either of those links.

If they have a dedicated cargo team or expand the team, its still one in the same. Someone would still need to focus on cargo. They can be a branch of the vehicle team still but have a more specific task dedicated to cargo. The cargo team has to work with the vehicle team anyways to strap down or document loads in/on trailers.

@BattlePeasant Actually you can take coal to a steel plants. That is one of the transports for the coal industry I mentioned before.

See the paragraph below when I addressed Felk.
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