yes! the food tank is particularly egregious; delivering to stores and distribution centers rather than packaging and bottling/processing plants.LudoModding wrote: ↑28 Apr 2022 22:00 I understand your point of view, it's not even the lack of variety of freight that bothers me, it's clearly where we have to load them or where we have to go to deliver them sometimes it doesn't make sense.
Delivered cattle in ATS to a supermarket lol the good joke , same for wood chips delivered this cargo in a supermarket or a gas station lol again .
Also, when it comes to why there aren't more options. Because, this really would need a dedicated team; there are so many potential opportunities even within the constraints of the game right now when it comes to cargo that they could easily fill the time of a dedicated team. THEY NEED TO MONETIZE THIS GAME MORE!. I get it; you can't fund a dedicated team unless the funds are there, well let them produce products alongside maps that do fund themselves. CONSISTENT CARGO PACKS! Features could expand the nodes of cargo and GO BEYOND TRAILER CARGOES TO INCLUDE BUILDINGS!
**example: I mentioned the food tanker; how about introducing a intermediate node of prefabs that take the raw product and produce a package product to be picked up and delivered by reefers?!** And that's just for starters! So many other potentials out there.
AND you monetize this; sell it as an addon!!!
Now, if finding the requisite personnel is difficult, I respect that, and that may take time, but to not do this is to LEAVE MONEY ON THE TABLE! This game desperately needs its vision expanded; this content wouldn't even challenge what the engine can currently do! It would merely expand and add LOGIC to some of the cargo nodes and MAKE MORE MONEY FOR SCS! C'mon!
p.s. please don't tell me that the way the game is setup that you can't create addons that include buildings! I really hope the vision for this game isn't that constrained and near-sighted.