Stuttering with own trailer [FIXED]

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GoingDutch
Posts: 150
Joined: 02 Jan 2021 11:43
Location: The Netherlands

Stuttering with own trailer [FIXED]

#1 Post by GoingDutch » 30 Mar 2021 17:42

Description: when driving with own trailers, the game freezes for a short time. This is happening at random. At a 1000 km trip, it happens roughly between 2 and 6 times. Freeze is often short, sometimes half a second. Freezing/stuttering does never occur with 'in game'-trailers.

Game 1.40.1.7s (64 bit)

PC: Windows 10 64 bit. SSD. 24Gb of RAM. GTX 1060 6Gb

FPS steady at 60, GPU at about 60%, CPU at about 30/40 %

Reproducibility of the bug: always (no exception) when driving own trailers, occuring at random times

Two short videos showing the stuttering (at 19:00:24 and at 19:16:34)

https://youtu.be/YBrzW__AHq4

https://youtu.be/Zve6EayqAKk
Attachments
game.log.txt
(69.31 KiB) Downloaded 126 times
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The_SimTrucker
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Joined: 28 Apr 2017 19:45
Location: The Netherlands

Re: Stuttering with own trailer

#2 Post by The_SimTrucker » 30 Mar 2021 18:29

That is a nice example of a real game freeze.

There is one thing you can do: finetune the startup settings. You have allocated an mm_max_resource_size of 100 and a mm_max_tmp_buffers_size of 1000. The will give you only 9 loading buffers. 1000/100 = 9 because there seems to be some overhead to each resource_size buffer.

If you reduce the mm_max_resource_size to 49 then you will get 20 buffers. I'm not sure what resources are loaded into these buffers (textures, config data, ???) but maybe having 20 small buffers instead of having 9 large buffers can speed up the loading of resources. I'm thinking of IA traffic, building textures, road markings ,etc..

Example with 20 buffers available:

Code: Select all

00:00:00.000 : [sys] Command line:  C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe -nointro -mm_pool_size 8000 -mm_max_resource_size 49 -mm_max_tmp_buffers_size 1000
00:00:00.000 : [cpu] CPU0: GenuineIntel [        Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz] with 4 cores (8 threads) at ~3392MHz.
00:00:00.000 : [sys] using 3 worker thread(s)
00:00:00.000 : [sys] and 3 worker threads for IO.
00:00:00.000 : [sys] plus 3 real-time worker threads.
00:00:00.000 : [sys] using QPC / HPET timer, frequency 10000000Hz
00:00:00.000 : [mem] physical total: 32713M
00:00:00.000 : [mem] physical avail: 16069M
00:00:00.001 : [mem] virtual total: 134217727M
00:00:00.001 : [mem] virtual avail: 134213024M
00:00:00.001 : [mem] Trying to allocate memory pool (8192000K)
00:00:00.001 : [mem] Allocated 20 temporary loading buffer(s)
GoingDutch
Posts: 150
Joined: 02 Jan 2021 11:43
Location: The Netherlands

Re: Stuttering with own trailer

#3 Post by GoingDutch » 30 Mar 2021 20:52

Hi, thanks for think along with me. I've used your suggestion, unfortunately, no change. Also, I've removed all launch parameters, still no luck.
MEURSNL
Posts: 25
Joined: 19 Nov 2018 22:41

Re: Stuttering with own trailer

#4 Post by MEURSNL » 31 Mar 2021 20:51

The same here
GoingDutch
Posts: 150
Joined: 02 Jan 2021 11:43
Location: The Netherlands

Re: Stuttering with own trailer

#5 Post by GoingDutch » 01 Apr 2021 06:25

@MEURSNL Can you share your gamelog? That might help SCS to find the problem
MEURSNL
Posts: 25
Joined: 19 Nov 2018 22:41

Re: Stuttering with own trailer

#6 Post by MEURSNL » 02 Apr 2021 12:44

sorry i already deleted the game and haven't tried again yet
MEURSNL
Posts: 25
Joined: 19 Nov 2018 22:41

Re: Stuttering with own trailer

#7 Post by MEURSNL » 06 Apr 2021 22:29

this game unplayable for me with a own trailer
Attachments
game.log.txt
(65.86 KiB) Downloaded 110 times
game.log.txt
(65.86 KiB) Downloaded 103 times
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supersobes
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Re: Stuttering with own trailer

#8 Post by supersobes » 17 Apr 2021 01:14

I've also been noticing this for quite some time now. Nothing seems to fix it. As stated, it only happens with owned trailers. When using trailers generated by the game, there are not problems.

Here is my game.log.txt from a session on a vanilla profile.
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JankoPL
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Re: Stuttering with own trailer

#9 Post by JankoPL » 18 Apr 2021 00:48

The game.log.txt - id att
The game.crash.txt - no file
Map co-ordinates. - WHOLE MAP
Description of bug. - Below
Version of game. - Current version.
PC operating system & whether it's 32bit or 64bit.
Win: 10 PRO current build 64BIT
CPU: Intel i-5 8600K 3.60GHz boosted to 4.20GHz
Ram: 32Gb
GPU: Palit GTX 1060 6Gb Boosted to 2088 MHz
Motherboard: GIGABYTE Z370 AORUS Gaming K3-CF
HDD: Samsung SSD 970 EVO 500GB

Also have same problem. Can it be fixed ? I was thinking so and I will talk to my friend lawyer on this matter. Because if I bought a product that only works in half (the generated trailers are OK), I should probably get a refund of half the cost, right. It is very frustrating, especially since in ATS everything flies like a Spitfire over London. And these cuts are sudden and very brutal. Because nothing like it would be a drop in FPS, but here we normally stop the game for a second sharp. I really wonder about a legal solution to this. Because it's a cheek for players who faithfully buy add-ons. I have traveled 3.5 million kilometers, over 5,000 hours of gameplay and I cannot drive in ETS with my own trailer. I use it mostly to make a profile photo for WOTR and that's it :(
Attachments
game.log.txt
(45.29 KiB) Downloaded 108 times
WOTR profile. https://www.worldoftrucks.com/en/profile/1011

SCS - Software Creating Stutter :/
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Madkine
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Re: Stuttering with own trailer

#10 Post by Madkine » 18 Apr 2021 06:13

@JankoPL Owned trailers aren't close to half the content of these game. Both games existed for years without owned trailers.
Based on your forum join date, the game didn't include owned trailers when you bought it. So you can get a refund of the $0 you paid for owned trailer content to be included.
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