I am trying to find out how I can lower the amount of generated cargo jobs.
With Freight Market jobs (i.e., jobs without an own trailer), it is easy. Change the variable no_cargo_probs (default 0.1) to something like 0.9 in file economy_data.sii, to tell the game all available cargo slots should only have a change of 10% to have a valid job. In other words, all slots are 90% not 'filled' with jobs. This works, a LOT less jobs all over the map.
However, I didn't manage yet to get the same results for Cargo Market jobs (i.e. jobs with an own trailer). I didn't find yet the magic variable, to make this happen. Maybe there isn't such variable howeve altogether, because these cargo jobs are generated in a complete different way (maybe perhaps hard coded, I don't know...).
Someone has a clue, where to look for? Or tell me "indeed, can't be done with variables..."