[REL][WIP] Project MidAtlantic 0.4.1
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL][WIP] Project MidAtlantic
Can you provide a gamelog from a crash?
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ATS Workshop
"never attribute to malice that which is adequately explained by stupidity"
ATS Workshop
"never attribute to malice that which is adequately explained by stupidity"
Re: [REL][WIP] Project MidAtlantic
available for 1.44 by any chance?
Re: [REL][WIP] Project MidAtlantic
I have been using it and it still reports as compatible in game though have not tried it as I am waiting on a couple other maps but map remove them soon
ETA: Never mind just tried it and it crashed the game when I go to map so does need to be updated even though it did not report as incompatible.
ETA: Never mind just tried it and it crashed the game when I go to map so does need to be updated even though it did not report as incompatible.
Re: [REL][WIP] Project MidAtlantic
I had some crashes but following the recommended load order it now loads without issue but I'm not seeing the cities/roads for PMA and I saw on an earlier post that you have to complete a state first. Can someone confirm this and complete a state does this require driving through a state. Thanks in advance.
Re: [REL][WIP] Project MidAtlantic
Virginia is the only state that is done right now, just open your map and take a look, you'll see the cities. You don't need to drive through any area to see if on your map.DC62CA wrote: ↑07 Jun 2022 16:20 I had some crashes but following the recommended load order it now loads without issue but I'm not seeing the cities/roads for PMA and I saw on an earlier post that you have to complete a state first. Can someone confirm this and complete a state does this require driving through a state. Thanks in advance.
Re: [REL][WIP] Project MidAtlantic
NEW FILE RELEASE
1.44 compatibility
More mountains along I-81
Clearview on all signs from 0.2-0.3 map areas
Fixed view distance in multiple areas
Movers added on 0.2-0.3 cities
Fixed crashing near Fredericksburg
Fixed C2C Norfolk crashing
Download here ----> https://truckymods.io/american-truck-si ... nav-builds
1.44 compatibility
More mountains along I-81
Clearview on all signs from 0.2-0.3 map areas
Fixed view distance in multiple areas
Movers added on 0.2-0.3 cities
Fixed crashing near Fredericksburg
Fixed C2C Norfolk crashing
Download here ----> https://truckymods.io/american-truck-si ... nav-builds
Re: [REL][WIP] Project MidAtlantic
@JustJames Can you update the 1st post too please?
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ATS Workshop
"never attribute to malice that which is adequately explained by stupidity"
ATS Workshop
"never attribute to malice that which is adequately explained by stupidity"
Re: [REL][WIP] Project MidAtlantic
Thanks for the clarification.Gustav93 wrote: ↑10 Jun 2022 15:56Virginia is the only state that is done right now, just open your map and take a look, you'll see the cities. You don't need to drive through any area to see if on your map.DC62CA wrote: ↑07 Jun 2022 16:20 I had some crashes but following the recommended load order it now loads without issue but I'm not seeing the cities/roads for PMA and I saw on an earlier post that you have to complete a state first. Can someone confirm this and complete a state does this require driving through a state. Thanks in advance.
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Re: [REL][WIP] Project MidAtlantic
does the Caribbean map or Promods canada break this? I'm running c2c, the Caribean Map, and Promods but when i put this in my active mods section ( even above c2c as told ) my game crashes when i open the map. Is there any way to fix this?
Re: [REL][WIP] Project MidAtlantic
I was heading north into Fredricksburg when it crashed to desktop. Here's the last several lines of the log:
01:57:09.795 : <ERROR> Prefab terrain quad info mismatch detected! Try update the prefab item uid: 0x3BDE50CC41C00001
01:57:19.762 : <ERROR> [r_effect] Failed to create effect 'eut2.sky.over.rfx'.
01:57:19.762 : <ERROR> [material] Can not create effect 'eut2.sky.over.rfx' - requested in material '/automat/4b/4bf85a1de25bd596.mat'.
01:57:19.762 : <ERROR> [fs] Failed to open file '/model/symbol/direction_blocker2.tobj' in the read_only mode.
01:57:19.762 : <ERROR> [resource_task] Can not open '/model/symbol/direction_blocker2.tobj'
01:57:37.834 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/ui/map/road/road_us522.tobj' functionality - found 0xffffff88, expected 0x01.
01:57:49.372 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/us_301.tobj' functionality - found 0xffffff88, expected 0x01.
01:57:52.289 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/va_207.tobj' functionality - found 0xffffff88, expected 0x01.
01:58:10.762 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/us_301b.tobj' functionality - found 0xffffff88, expected 0x01.
01:58:17.897 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/va_606c.tobj' functionality - found 0xffffff88, expected 0x01.
01:58:33.969 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/va_606.tobj' functionality - found 0xffffff88, expected 0x01.
01:59:02.278 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/va_3.tobj' functionality - found 0xffffff88, expected 0x01.
01:59:12.364 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/us_17.tobj' functionality - found 0xffffff88, expected 0x01.
01:59:58.950 : <ERROR> Item duplication detected! 0x704A66B26C01125
01:59:58.951 : <ERROR> management/sector_task.cpp:49: fn: Failed to merge new sector data!
Hopefully, this helps determine the cause. Thanks.
01:57:09.795 : <ERROR> Prefab terrain quad info mismatch detected! Try update the prefab item uid: 0x3BDE50CC41C00001
01:57:19.762 : <ERROR> [r_effect] Failed to create effect 'eut2.sky.over.rfx'.
01:57:19.762 : <ERROR> [material] Can not create effect 'eut2.sky.over.rfx' - requested in material '/automat/4b/4bf85a1de25bd596.mat'.
01:57:19.762 : <ERROR> [fs] Failed to open file '/model/symbol/direction_blocker2.tobj' in the read_only mode.
01:57:19.762 : <ERROR> [resource_task] Can not open '/model/symbol/direction_blocker2.tobj'
01:57:37.834 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/ui/map/road/road_us522.tobj' functionality - found 0xffffff88, expected 0x01.
01:57:49.372 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/us_301.tobj' functionality - found 0xffffff88, expected 0x01.
01:57:52.289 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/va_207.tobj' functionality - found 0xffffff88, expected 0x01.
01:58:10.762 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/us_301b.tobj' functionality - found 0xffffff88, expected 0x01.
01:58:17.897 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/va_606c.tobj' functionality - found 0xffffff88, expected 0x01.
01:58:33.969 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/va_606.tobj' functionality - found 0xffffff88, expected 0x01.
01:59:02.278 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/va_3.tobj' functionality - found 0xffffff88, expected 0x01.
01:59:12.364 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/us_17.tobj' functionality - found 0xffffff88, expected 0x01.
01:59:58.950 : <ERROR> Item duplication detected! 0x704A66B26C01125
01:59:58.951 : <ERROR> management/sector_task.cpp:49: fn: Failed to merge new sector data!
Hopefully, this helps determine the cause. Thanks.
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