[REL][WIP] Project MidAtlantic 0.4.1

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Madkine
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Re: [REL][WIP] Project MidAtlantic

#171 Post by Madkine » 14 Apr 2022 21:38

Can you provide a gamelog from a crash?
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Ruso
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Re: [REL][WIP] Project MidAtlantic

#172 Post by Ruso » 22 May 2022 22:56

available for 1.44 by any chance?
caracarn3
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Re: [REL][WIP] Project MidAtlantic

#173 Post by caracarn3 » 25 May 2022 20:07

I have been using it and it still reports as compatible in game though have not tried it as I am waiting on a couple other maps but map remove them soon

ETA: Never mind just tried it and it crashed the game when I go to map so does need to be updated even though it did not report as incompatible.
DC62CA
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Re: [REL][WIP] Project MidAtlantic

#174 Post by DC62CA » 07 Jun 2022 16:20

I had some crashes but following the recommended load order it now loads without issue but I'm not seeing the cities/roads for PMA and I saw on an earlier post that you have to complete a state first. Can someone confirm this and complete a state does this require driving through a state. Thanks in advance.
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Ezra
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Re: [REL][WIP] Project MidAtlantic

#175 Post by Ezra » 10 Jun 2022 15:56

DC62CA wrote: 07 Jun 2022 16:20 I had some crashes but following the recommended load order it now loads without issue but I'm not seeing the cities/roads for PMA and I saw on an earlier post that you have to complete a state first. Can someone confirm this and complete a state does this require driving through a state. Thanks in advance.
Virginia is the only state that is done right now, just open your map and take a look, you'll see the cities. You don't need to drive through any area to see if on your map.
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JustJames
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Re: [REL][WIP] Project MidAtlantic

#176 Post by JustJames » 11 Jun 2022 04:04

NEW FILE RELEASE
1.44 compatibility
More mountains along I-81
Clearview on all signs from 0.2-0.3 map areas
Fixed view distance in multiple areas
Movers added on 0.2-0.3 cities
Fixed crashing near Fredericksburg
Fixed C2C Norfolk crashing


Download here ----> https://truckymods.io/american-truck-si ... nav-builds
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Madkine
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Re: [REL][WIP] Project MidAtlantic

#177 Post by Madkine » 11 Jun 2022 04:45

@JustJames Can you update the 1st post too please?
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DC62CA
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Re: [REL][WIP] Project MidAtlantic

#178 Post by DC62CA » 11 Jun 2022 17:19

Gustav93 wrote: 10 Jun 2022 15:56
DC62CA wrote: 07 Jun 2022 16:20 I had some crashes but following the recommended load order it now loads without issue but I'm not seeing the cities/roads for PMA and I saw on an earlier post that you have to complete a state first. Can someone confirm this and complete a state does this require driving through a state. Thanks in advance.
Virginia is the only state that is done right now, just open your map and take a look, you'll see the cities. You don't need to drive through any area to see if on your map.
Thanks for the clarification.
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Re: [REL][WIP] Project MidAtlantic

#179 Post by skipperfox » 29 Jun 2022 21:32

does the Caribbean map or Promods canada break this? I'm running c2c, the Caribean Map, and Promods but when i put this in my active mods section ( even above c2c as told ) my game crashes when i open the map. Is there any way to fix this?
DC62CA
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Re: [REL][WIP] Project MidAtlantic

#180 Post by DC62CA » 24 Jul 2022 18:50

I was heading north into Fredricksburg when it crashed to desktop. Here's the last several lines of the log:
01:57:09.795 : <ERROR> Prefab terrain quad info mismatch detected! Try update the prefab item uid: 0x3BDE50CC41C00001
01:57:19.762 : <ERROR> [r_effect] Failed to create effect 'eut2.sky.over.rfx'.
01:57:19.762 : <ERROR> [material] Can not create effect 'eut2.sky.over.rfx' - requested in material '/automat/4b/4bf85a1de25bd596.mat'.
01:57:19.762 : <ERROR> [fs] Failed to open file '/model/symbol/direction_blocker2.tobj' in the read_only mode.
01:57:19.762 : <ERROR> [resource_task] Can not open '/model/symbol/direction_blocker2.tobj'
01:57:37.834 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/ui/map/road/road_us522.tobj' functionality - found 0xffffff88, expected 0x01.
01:57:49.372 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/us_301.tobj' functionality - found 0xffffff88, expected 0x01.
01:57:52.289 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/va_207.tobj' functionality - found 0xffffff88, expected 0x01.
01:58:10.762 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/us_301b.tobj' functionality - found 0xffffff88, expected 0x01.
01:58:17.897 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/va_606c.tobj' functionality - found 0xffffff88, expected 0x01.
01:58:33.969 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/va_606.tobj' functionality - found 0xffffff88, expected 0x01.
01:59:02.278 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/va_3.tobj' functionality - found 0xffffff88, expected 0x01.
01:59:12.364 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/material/sign/atlas/us_17.tobj' functionality - found 0xffffff88, expected 0x01.
01:59:58.950 : <ERROR> Item duplication detected! 0x704A66B26C01125
01:59:58.951 : <ERROR> management/sector_task.cpp:49: fn: Failed to merge new sector data!

Hopefully, this helps determine the cause. Thanks.
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