[REL]Project Straylia 1.1
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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- Posts: 181
- Joined: 20 May 2021 04:31
- Location: Brisbane, Qld. Australia
Re: [REL]Project Straylia 1.1
I've just downloaded the update and it's great. I'm glad to see the map being extended.
You've done a great job with the landscape, it looks very Australian and the road signs are very realistic.
Now, where do I find some RHD trucks for ATS?
You've done a great job with the landscape, it looks very Australian and the road signs are very realistic.
Now, where do I find some RHD trucks for ATS?
Last edited by David Paterson on 30 Mar 2022 12:09, edited 1 time in total.
Re: [REL]Project Straylia 1.1
Mack Superliner by KSWDavid Paterson wrote: ↑30 Mar 2022 12:07 I've just downloaded the update and it's great. I'm glad to see the map being extended.
You've done a great job with the landscape, it looks very Australian and the road signs are very realistic.
Now, where do I find some RHD trucks for ATS?
Sorry for my English. I from Poland
Re: [REL]Project Straylia 1.1
Try this free ScaniaDavid Paterson wrote: ↑30 Mar 2022 12:07 I've just downloaded the update and it's great. I'm glad to see the map being extended.
You've done a great job with the landscape, it looks very Australian and the road signs are very realistic.
Now, where do I find some RHD trucks for ATS?
Re: [REL]Project Straylia 1.1
Hitting the ground on non-paved roads is still bugging me. I have Alaska NTTF also, and despite the big holes in the dirtroad coming from a logging site for example, I'm not pouncing the ground there.
Re: [REL]Project Straylia 1.1
I have downloaded the mod but it seems to be crashing the game and I have the latest version
Re: [REL]Project Straylia 1.1
@Moffat21 Can you upload your game.log here from the last crash please.
Upload the contents to Pastebin or a similar site.
Upload the contents to Pastebin or a similar site.
- Bandit & The Snowman
- Posts: 3240
- Joined: 23 Oct 2014 15:55
- Location: East Bound and Down
- Contact:
Re: [REL]Project Straylia 1.1
After doing a few quick jobs I must say I'm nicely impressed. This map has an intriguing atmosphere which I like. I almost wish it was 1:1.
The most outstanding difference to SCS's mapping and to other map mods is clearly that there is not a single stretch of road without bumps, ripples or ruts. I suddenly feel like I'm driving somewhere, and not gliding on rails. The rural surroundings are another plus. Maybe roads get better near some bigger settlements.
Fun story: In the 1980s or 90s I read about some outback roads that were/are used e.g. by Mercedes Trucks to stress test their new models. These roads were essentially long stretches with thousands of big ripples where the rig would bounce lots, kinda like on a washboard, and there's only one speed at which it would just hit the crests of the ripples so that the rig wouldn't buck like a bronco.
@Venom34 What's your scope for the next 12 months if I may ask? Any intentions to connect Perth and Adelaide? To go north towards Alice Springs?
The most outstanding difference to SCS's mapping and to other map mods is clearly that there is not a single stretch of road without bumps, ripples or ruts. I suddenly feel like I'm driving somewhere, and not gliding on rails. The rural surroundings are another plus. Maybe roads get better near some bigger settlements.
Fun story: In the 1980s or 90s I read about some outback roads that were/are used e.g. by Mercedes Trucks to stress test their new models. These roads were essentially long stretches with thousands of big ripples where the rig would bounce lots, kinda like on a washboard, and there's only one speed at which it would just hit the crests of the ripples so that the rig wouldn't buck like a bronco.
@Venom34 What's your scope for the next 12 months if I may ask? Any intentions to connect Perth and Adelaide? To go north towards Alice Springs?
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- Posts: 181
- Joined: 20 May 2021 04:31
- Location: Brisbane, Qld. Australia
Re: [REL]Project Straylia 1.1
Thanks @Rafaelkai I've got the Scania, but when I try to accessorise it, I get CTD. This happens in the dealership, in the workshop and in truck manager.
Does anyone know if this is a bug in the mod or is it my unique problem.
Cheers,
Does anyone know if this is a bug in the mod or is it my unique problem.
Cheers,
Re: [REL]Project Straylia 1.1
You need to accessorise it while on LHD configuration and then change to RHD. The accesories config will remain and you won't get CTD.
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- Posts: 181
- Joined: 20 May 2021 04:31
- Location: Brisbane, Qld. Australia
Re: [REL]Project Straylia 1.1
Thanks, that worked. I'm now hauling across the Nullarbor in a Scania that looks like the one my next door neighbour has IRL.
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