[REL] Project Better Arizona 0.3.2 - Nov 30, 2023

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RevanFan
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Re: [REL][UPD] Project Better Arizona 0.2.1 - Jul 27, 2022

#131 Post by RevanFan » 09 Nov 2022 08:31

When you update to 1.46, will you also update the connection to Reforma? I assume yes?
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TomDooley
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Re: [REL][UPD] Project Better Arizona 0.2.1 - Jul 27, 2022

#133 Post by TomDooley » 09 Nov 2022 16:03

Ah I had no probs lately on I-8, but crashes on I-17S near Camp Verde when also using Pazzmod Legacy. Might also be a glitch with the fix for that though. Just CTD'ed. I now went to 1.46 but haven't been there again, so let me check if it stil happens first, might also got sth from the log then.
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AzNate
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Re: [REL][UPD] Project Better Arizona 0.2.1 - Jul 27, 2022

#134 Post by AzNate » 09 Nov 2022 16:17

I haven't touched Camp Verde yet in the 0.2 version of the mod, so that's interesting. PaZzMod doesn't go near Camp Verde either. Are these the only map mods you're using?
KubaLinBunio
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Re: Project Better Arizona 0.2.1 - Jul 27, 2022

#135 Post by KubaLinBunio » 09 Nov 2022 18:46

When the game update for 1.46 with Texas DLC comes out, it will be necessary to make a big or fairly big change of the state of Arizona with addition and improvement of old and new roads and cities for matching of by-border entrances to Mexico.
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xCH3NO2x
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Re: Project Better Arizona 0.2.1 - Jul 27, 2022

#136 Post by xCH3NO2x » 11 Nov 2022 05:47

@AzNate
I would like to know if this will work with Reforma Sierra Nevada? I really don't know how much or if any of Arizona is changed in that map.
I don't run that much in Mexico, and I hope smaller maps might lessen the frequency of crashes. Thanks for any advice
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AzNate
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Re: Project Better Arizona 0.2.1 - Jul 27, 2022

#137 Post by AzNate » 11 Nov 2022 05:57

Sierra Nevada doesn't touch Arizona at all, so there should be no issues, no compatibility file necessary either.
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RevanFan
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Re: Project Better Arizona 0.2.1 - Jul 27, 2022

#138 Post by RevanFan » 11 Nov 2022 15:57

AzNate wrote: 31 May 2021 05:35For ATS 1.46:
Better Arizona's 1.46 update is ready, however I'm waiting for the public Mega Resources update for 1.46 to be released. In the meantime, you can edit the manifest.sii file in the current version for 1.45 to allow for temporary 1.46 compatibility.
Do we need to update Mega Resources' manifest as well? Since that mod shows as incompatible you can't launch the game with it in the load order. Or can we temporarily use Better Arizona without Mega Resources?
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AzNate
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Re: Project Better Arizona 0.2.1 - Jul 27, 2022

#139 Post by AzNate » 11 Nov 2022 17:29

Since the Mega Resources file isn’t editable, you have to extract it into a folder in your mod folder and change the manifest, yes. You might be able to also go without Mega Resources, but some signs and maybe some roads might be missing.
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RevanFan
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Re: Project Better Arizona 0.2.1 - Jul 27, 2022

#140 Post by RevanFan » 11 Nov 2022 23:38

AzNate wrote: 11 Nov 2022 17:29 Since the Mega Resources file isn’t editable, you have to extract it into a folder in your mod folder and change the manifest, yes. You might be able to also go without Mega Resources, but some signs and maybe some roads might be missing.
For now I settled on keeping Mega Resources in my load order despite it showing as incompatible. No crashes or anything so far.
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