[UPD][REL] Project Better Arizona 0.5.2 - Jul 1, 2026 - 1.60

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Ender Shadowborne
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Re: [UPD][REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#261 Post by Ender Shadowborne » 05 Oct 2025 15:47

@AzNate New Mexico being the ONLY paid DLC I have, I also have the Arizona DLC (duh, since it's a free DLC), and NOTHING ELSE, no job and all that

@Madkine I think I saw something like that, perhaps I could get the link to it? And the game WORKS, it's just that I'm crashing at an odd spot, could always try the second profile trick with PBA with Mega Resources and like ONE truck mod, the Haterbilt would likely be my go-to, but I can try other trucks
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AzNate
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Re: [UPD][REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#262 Post by AzNate » 05 Oct 2025 16:33

Okay, so the model that is noted as missing in the log file is to be expected because it is an Idaho DLC model, but I've never had those missing models cause a game crash, and I did test driving around the area of the missing model with just Better Arizona, Mega Resources, and only the New Mexico DLC without any other paid map DLCs and my game did not crash. I would recommend trying your second profile to see if anything changes without the rest of your mods enabled, just in case.
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
Ender Shadowborne
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Re: [UPD][REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#263 Post by Ender Shadowborne » 05 Oct 2025 17:22

Copy that, any trucks mod trucks I should drive? Or just use a standard one?
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AzNate
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Re: [UPD][REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#264 Post by AzNate » 05 Oct 2025 17:57

Try a standard one just to be safe.
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
Ender Shadowborne
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Re: [UPD][REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#265 Post by Ender Shadowborne » 05 Oct 2025 18:19

Copy that, will report back with the results
Ender Shadowborne
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Re: [UPD][REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#266 Post by Ender Shadowborne » 05 Oct 2025 18:29

Update, I still crash at the same spot, even with just those two mods

Folder updated, direct DLs: https://drive.google.com/file/d/1WFnkuJ ... sp=sharing and https://drive.google.com/file/d/1qa3xq2 ... drive_link
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AzNate
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Re: [UPD][REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#267 Post by AzNate » 05 Oct 2025 18:34

What's the exact route you were driving when it crashed?
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
Ender Shadowborne
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Re: [UPD][REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#268 Post by Ender Shadowborne » 05 Oct 2025 19:10

Apparently I can't post images direct, but here: a VERBAL description is going from the garage/KW dealer on Indian School, all the way to 32nd, down to Thomas, then follow the path all the way to the i10 SB, then it just dies as I leave the merging spot

https://drive.google.com/file/d/161jvKV ... drive_link
Last edited by Madkine on 05 Oct 2025 21:59, edited 1 time in total.
Reason: Removed broken image tags - use the preview to see if your tags actually work.
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Madkine
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Re: [UPD][REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#269 Post by Madkine » 05 Oct 2025 22:00

Despite what the screen says, files must be smaller than 1.1 MB to be loaded as attachments.

*And without the game log from each crash, the odds of determining the issue are very low.
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Ender Shadowborne
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Re: [UPD][REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#270 Post by Ender Shadowborne » 05 Oct 2025 22:45

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