[UPD][REL] Project Better Arizona 0.5.2 - Jul 1, 2026 - 1.60

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
User avatar
AzNate
Posts: 121
Joined: 29 May 2020 23:46
Location: Arizona

Re: [UPD][REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#271 Post by AzNate » 06 Oct 2025 06:29

Ender Shadowborne wrote: 05 Oct 2025 19:10 Apparently I can't post images direct, but here: a VERBAL description is going from the garage/KW dealer on Indian School, all the way to 32nd, down to Thomas, then follow the path all the way to the i10 SB, then it just dies as I leave the merging spot

https://drive.google.com/file/d/161jvKV ... drive_link
Sorry, I honestly have no idea what's causing this crash. I did the exact same drive, without any paid map DLCs other than New Mexico, and without any mods other than Project Better Arizona and Mega Resources, and did not receive a crash, despite receiving the same missing model error at the end of your game log. The only recommendation I can think of is verifying your game files in Steam.

(Also, just by the way, I-17 is the N/S highway that connects with Thomas Rd; I-10 is E/W).
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
User avatar
Madkine
Global moderator
Posts: 21813
Joined: 08 Oct 2018 16:35
Location: Australia

Re: [REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#272 Post by Madkine » 06 Oct 2025 10:45

Try setting this to 50 in your config file:

00:00:07.152 : uset r_buffer_page_size "10"
---------------------------------------------------------------------------------------------
WoT Profile
ATS Workshop

"never attribute to malice that which is adequately explained by stupidity"
Ender Shadowborne
Posts: 38
Joined: 09 May 2021 21:20

Re: [REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#273 Post by Ender Shadowborne » 06 Oct 2025 17:34

Nate, I'll keep that in mind, thank you for the clarification

Madkine, that seems worth a shot, I'll do that right now, thank you
Ender Shadowborne
Posts: 38
Joined: 09 May 2021 21:20

Re: [REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#274 Post by Ender Shadowborne » 06 Oct 2025 19:16

Folder updated with additional files

Direct DLs: https://drive.google.com/file/d/1nT5NOr ... drive_link and https://drive.google.com/file/d/1dF9-Kt ... drive_link

The config file change made no difference, though there's something I'd like to know how to do, but it is unrelated here

UPDATE: Validated the game files and nothing has been reported as wrong
Ender Shadowborne
Posts: 38
Joined: 09 May 2021 21:20

Re: [REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#275 Post by Ender Shadowborne » 10 Oct 2025 17:22

Apologies for the change of subject to my issue, but out of curiosity, is Tempe going to be included? Or is it too insignificant to include?
User avatar
AzNate
Posts: 121
Joined: 29 May 2020 23:46
Location: Arizona

Re: [REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#276 Post by AzNate » 31 Oct 2025 04:52

It's unlikely because of how small it is and the amount of space Sky Harbor takes up.
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
Ender Shadowborne
Posts: 38
Joined: 09 May 2021 21:20

Re: [REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#277 Post by Ender Shadowborne » 02 Nov 2025 13:10

That's valid
User avatar
AmyTG2021
Posts: 31
Joined: 15 Jan 2021 03:40

Re: [REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#278 Post by AmyTG2021 » 12 Nov 2025 21:33

Great mod. Traffic lights at intersections are missing in Prescott with street signs just floating in the air (mainly downtown at the intersection of West Sheldon Street & North Montezuma Street and a block north of Highway 69 in Prescott and a block west of the garage also in Prescott). I haven't noticed any other missing traffic lights in other locations yet. I understand this is an ongoing project that will have future updates but thought I'd just point this out. It's not a huge game breaking issue at this time, however, just an annoyance (traffic wise).
User avatar
AmyTG2021
Posts: 31
Joined: 15 Jan 2021 03:40

Re: [REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#279 Post by AmyTG2021 » 20 Nov 2025 20:32

Any chance for an update for ATS version 1.57?
User avatar
AzNate
Posts: 121
Joined: 29 May 2020 23:46
Location: Arizona

Re: [REL] Project Better Arizona 0.4.5.1 - Sep 21, 2025 - 1.56

#280 Post by AzNate » 24 Nov 2025 03:30

AmyTG2021 wrote: 12 Nov 2025 21:33 Great mod. Traffic lights at intersections are missing in Prescott with street signs just floating in the air (mainly downtown at the intersection of West Sheldon Street & North Montezuma Street and a block north of Highway 69 in Prescott and a block west of the garage also in Prescott). I haven't noticed any other missing traffic lights in other locations yet. I understand this is an ongoing project that will have future updates but thought I'd just point this out. It's not a huge game breaking issue at this time, however, just an annoyance (traffic wise).
Hi, sorry for the late response, I never got a notification for some reason. Are you still facing this problem? If so, are you using any mods that might modify traffic light-related models or something of that nature? The traffic lights appeared as normal when I was testing without any other mods besides Reforma.
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618

Return to “Maps”

Who is online

Users browsing this forum: CCBot [Bot]