[UPD][REL] Project Better Arizona 0.5.2 - Jul 1, 2026 - 1.60

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AzNate
Posts: 121
Joined: 29 May 2020 23:46
Location: Arizona

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#291 Post by AzNate » 20 Feb 2026 16:12

Project Better Arizona has now been updated for ATS 1.58! Included is compatibility with the northern Arizona rework, the first phase of improvements to Phoenix, and several bug fixes.
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
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BobbPenn
Posts: 210
Joined: 07 Jun 2024 17:19

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#292 Post by BobbPenn » 20 Feb 2026 21:16

This update somehow broke at least one truck engine sound and it wasn't even activated in the profile I was using. Weird but happens sometimes
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AzNate
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Joined: 29 May 2020 23:46
Location: Arizona

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#293 Post by AzNate » 20 Feb 2026 23:50

That's interesting, considering this mod doesn't modify anything sound-related at all, because I don't even know how to do that
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
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BirdY
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Joined: 28 Nov 2014 22:23

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#294 Post by BirdY » 21 Feb 2026 08:07

From the corer I was in. I thank you for the update :)
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LAFAYET47
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Location: Poland/Spain

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#295 Post by LAFAYET47 » 23 Feb 2026 15:48

Hello, is there any way to combine this map with Reforma + Promods Canada + Urban Traffic Overhaul?

Back a few years ago it was possible but now my game keeps crashing. Very likely my load order is wrong but I can´t find anywhere how this map combo should work.
Ender Shadowborne
Posts: 38
Joined: 09 May 2021 21:20

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#296 Post by Ender Shadowborne » 23 Feb 2026 16:54

PBA causes large garages to become "small" ones, included is an image of the garage as it is now, and what it should look like (taken WITHOUT PBA/MR enabled), all other mods that I *DO* have enabled are verified to NOT be the issue

With PBA/MR: https://gyazo.com/f300a6159c76e4465220c4dd50d3700f

Without PBA/MR: https://gyazo.com/098f6e98f0199c913f4746e2d236982e

Just for grinsies, this is the mod list/load order I have on this new profile for testing:

Realistic Weather System for ATS
No Damage
Peterbilt 392v2: Tribal Wolf
LED Mega Pack Tuning All Trucks (comes with the Haterbilt mod)
Haterbilt v4.8.1
LED Mega Pack Open Def
Haterbilt Darker Chrome
Haterbilt Open Def
Mercedes Benz Actros (wish this mod would be the cause of the issues instead, as the truck itself, even with the V8, is underpowered)

This load list is subject to change as I continue to scan for more potential conflicts
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AmyTG2021
Posts: 31
Joined: 15 Jan 2021 03:40

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#297 Post by AmyTG2021 » 24 Feb 2026 00:17

I'm having the same problem with garages but I literally cannot pinpoint the exact mod that's causing it. I only have PBA, ProMods Canada, Mega Resources & Reforma as the only mods that use assets but it's none of them as far as I can tell. I activated them one at a time and tested with and then without them and the garages are always showing up as the medium garages, even though I upgraded them way before 1.57 to large garages. I've read it's FOV mirror mods that cause it if they're not 1.58 compatible, but after testing, I can say for certain that's not the issue.
Ender Shadowborne
Posts: 38
Joined: 09 May 2021 21:20

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#298 Post by Ender Shadowborne » 24 Feb 2026 03:21

I never use FOV mirror mods
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AzNate
Posts: 121
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Location: Arizona

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#299 Post by AzNate » 24 Feb 2026 03:44

I've noticed people discussing this issue in Reforma in their Discord server as well. To my knowledge, all that both of us have done is replace the old garage prefabs (which came in a few different types for different upgrade levels) with the new ones (which only come in one variant now), which is all that should be necessary to get them working. There have never been any additional steps (like game definition files that needed to be included in a mod or whatnot) to get a garage working in the past, and to my knowledge, I don't think that has changed, so I have no idea what's causing these issues with the new garage models.
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
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AzNate
Posts: 121
Joined: 29 May 2020 23:46
Location: Arizona

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#300 Post by AzNate » 24 Feb 2026 03:52

LAFAYET47 wrote: 23 Feb 2026 15:48 Hello, is there any way to combine this map with Reforma + Promods Canada + Urban Traffic Overhaul?

Back a few years ago it was possible but now my game keeps crashing. Very likely my load order is wrong but I can´t find anywhere how this map combo should work.
To my knowledge, the order should be

Reforma Other Maps Patch
ProMods
Project Better Arizona Reforma Connection
Project Better Arizona
Reforma
Mega Resources
Urban Traffic Overhaul

I don't think anything has changed recently that would break compatibility between any of these, to my knowledge.
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618

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