[UPD][REL] Project Better Arizona 0.5.2 - Jul 1, 2026 - 1.60

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Ender Shadowborne
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Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#301 Post by Ender Shadowborne » 24 Feb 2026 14:56

AzNate wrote: 24 Feb 2026 03:44 I've noticed people discussing this issue in Reforma in their Discord server as well. To my knowledge, all that both of us have done is replace the old garage prefabs (which came in a few different types for different upgrade levels) with the new ones (which only come in one variant now), which is all that should be necessary to get them working. There have never been any additional steps (like game definition files that needed to be included in a mod or whatnot) to get a garage working in the past, and to my knowledge, I don't think that has changed, so I have no idea what's causing these issues with the new garage models.
Very bizarre, really. Should I wait for the next update? Since i don't know of anything else I could possibly do?
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LAFAYET47
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Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#302 Post by LAFAYET47 » 24 Feb 2026 18:59

AzNate wrote: 24 Feb 2026 03:52
LAFAYET47 wrote: 23 Feb 2026 15:48 Hello, is there any way to combine this map with Reforma + Promods Canada + Urban Traffic Overhaul?

Back a few years ago it was possible but now my game keeps crashing. Very likely my load order is wrong but I can´t find anywhere how this map combo should work.
To my knowledge, the order should be

Reforma Other Maps Patch
ProMods
Project Better Arizona Reforma Connection
Project Better Arizona
Reforma
Mega Resources
Urban Traffic Overhaul

I don't think anything has changed recently that would break compatibility between any of these, to my knowledge.
Yeah, I tried with that load order and even with that my game crashed. Then after some testing I discovered that the crashing reason was that I was running out of space in my SSD. So I freed up a few GBs and the crashes were gone instantly. Weird.
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AzNate
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Location: Arizona

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#303 Post by AzNate » 26 Feb 2026 06:23

To be fair, I have also received some reports of inconsistently occurring crashes in the Phoenix area - not sure if that was the same type of crash you were getting or not, but that is something I'm investigating in case anyone else has encountered this issue.
Ender Shadowborne wrote: 24 Feb 2026 14:56 Very bizarre, really. Should I wait for the next update? Since i don't know of anything else I could possibly do?
To be honest, I'm not sure. I'm waiting to see if anyone comes out with any more details about the garage updates (or if I figure anything out), but so far I haven't seen or heard anything other than Zeemods apparently being able to fix something with their FOV mod, which ends up fixing this issue in Reforma. I have no idea how or why this is the case, though.
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
Ender Shadowborne
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Joined: 09 May 2021 21:20

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#304 Post by Ender Shadowborne » 26 Feb 2026 16:57

Understood, and it's odd that I'd be having the issue despite not using any FOV mods, I guess I'll wait for any updates either to this mod or from you, in case there's something I'm missing
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LAFAYET47
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Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#305 Post by LAFAYET47 » 26 Feb 2026 17:32

AzNate wrote: 26 Feb 2026 06:23 To be fair, I have also received some reports of inconsistently occurring crashes in the Phoenix area - not sure if that was the same type of crash you were getting or not, but that is something I'm investigating in case anyone else has encountered this issue.
Ender Shadowborne wrote: 24 Feb 2026 14:56 Very bizarre, really. Should I wait for the next update? Since i don't know of anything else I could possibly do?
To be honest, I'm not sure. I'm waiting to see if anyone comes out with any more details about the garage updates (or if I figure anything out), but so far I haven't seen or heard anything other than Zeemods apparently being able to fix something with their FOV mod, which ends up fixing this issue in Reforma. I have no idea how or why this is the case, though.
Yes, my game crashed at Phoenix once (totally unrelated crash to the one I described before that was due to low space-running out of RAM). But since I use Urban Traffic Overhaul and this mod reworks this area, could it be a conflict between the two. Need to give a try with just PBA activated.
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AzNate
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Location: Arizona

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#306 Post by AzNate » 26 Feb 2026 18:03

I believe the issue is from my Reforma Connection because some prefabs were not connected properly when I merged map sectors for the new update.
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
Ender Shadowborne
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Joined: 09 May 2021 21:20

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#307 Post by Ender Shadowborne » 26 Feb 2026 19:02

I don't use Reforma (or the connection) because I don't have all the DLCs

EDIT: But I *DO* use Mega Resources
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AzNate
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Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#308 Post by AzNate » 26 Feb 2026 23:09

Sorry, I was referring to the crashing issues, not the garage bug.
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
Ender Shadowborne
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Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#309 Post by Ender Shadowborne » 27 Feb 2026 04:52

Ah, sorry
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AzNate
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Location: Arizona

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#310 Post by AzNate » 01 Mar 2026 01:07

@Ender Shadowborne I have some updates for you. It seems that Mega Resources had a modified game_data.sii file in it with modified garage parameters, which was causing issues with the new models. They have now released an update (version 2.9.7.1) that should fix this.
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618

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