[UPD][REL] Project Better Arizona 0.5.2 - Jul 1, 2026 - 1.60

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Ender Shadowborne
Posts: 38
Joined: 09 May 2021 21:20

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#311 Post by Ender Shadowborne » 01 Mar 2026 16:09

Alright, updating now and will report back
Ender Shadowborne
Posts: 38
Joined: 09 May 2021 21:20

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#312 Post by Ender Shadowborne » 01 Mar 2026 16:26

Well, their update didn't work, now the garages just don't exist/won't render, will comment on the MR modpage

https://gyazo.com/4ea7e3a8f552884eb6bdd7c74a5b9172
https://gyazo.com/5a8479a93e013487b8e3645fb79002f8

Images for reference
Ender Shadowborne
Posts: 38
Joined: 09 May 2021 21:20

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#313 Post by Ender Shadowborne » 01 Mar 2026 18:18

I also found out that, yes, you can fall through that
DrunkCreations
Posts: 2
Joined: 02 Mar 2026 05:36
Location: Arizona

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#314 Post by DrunkCreations » 02 Mar 2026 05:52

Game is crashing every time on I-10 right before Casa Grande coming from Phoenix (specifically at the Florence Blvd exit sign) Running megaresources 2.9.7.1 and no reforma . Game log right before crash is below. Hopefully this helps!

Code: Select all

00:02:45.496 : <ERROR> [model] Unknown variant name 'wooden_rail' on model '/prefab/cross_temp/us_crossing_angled_1-1_country_xrail_1_tmpl.pmd'
00:02:49.118 : <ERROR> [prefab_desc] No priority set for intersection curve 35 'nav53' (/prefab/cross_temp/us_angled_cross_2-1-2_country_x_1-1_country_mirror_tmpl.ppd)
00:02:49.119 : <ERROR> [prefab_desc] No priority set for intersection curve 43 'nav57' (/prefab/cross_temp/us_angled_cross_2-1-2_country_x_1-1_country_mirror_tmpl.ppd)
00:02:49.119 : <ERROR> [prefab_desc] Error initializing intersection slot for curve 'nav57' (/prefab/cross_temp/us_angled_cross_2-1-2_country_x_1-1_country_mirror_tmpl.ppd)
00:02:49.119 : <ERROR> [prefab_desc] Error initializing intersection slot for curve 'nav53' (/prefab/cross_temp/us_angled_cross_2-1-2_country_x_1-1_country_mirror_tmpl.ppd)
00:02:49.209 : <ERROR> [model] Unknown variant name 'wooden_rail' on model '/prefab/cross_temp/us_crossing_angled_1-1_country_xrail_1_tmpl.pmd'
00:02:49.301 : <ERROR> [model] Unknown variant name 'wooden_rail' on model '/prefab/cross_temp/us_crossing_angled_1-1_country_xrail_1_tmpl.pmd'
00:02:49.343 : <ERROR> [model] Unknown variant name 'wooden_rail' on model '/prefab/cross_temp/us_crossing_angled_1-1_country_xrail_1_tmpl.pmd'
00:02:49.498 : <ERROR> [model] Unknown variant name 'wooden_rail' on model '/prefab/cross_temp/us_crossing_angled_1-1_country_xrail_1_tmpl.pmd'
00:02:49.499 : <ERROR> Incorrect prefab variant definition! uid: 0x3E8C445C96800001
00:02:49.499 : <ERROR> [model] Unknown variant name 'wooden_rail' on model '/prefab/cross_temp/us_crossing_angled_1-1_country_xrail_1_tmpl.pmd'
00:02:49.499 : <ERROR> [model] Unknown variant name 'wooden_rail' on model '/prefab/cross_temp/us_crossing_angled_1-1_country_xrail_1_tmpl.pmd'
00:02:49.499 : <ERROR> [model] Unknown variant name 'wooden_rail' on model '/prefab/cross_temp/us_crossing_angled_1-1_country_xrail_1_tmpl.pmd'
00:02:49.499 : <ERROR> [model] Unknown variant name 'wooden_rail' on model '/prefab/cross_temp/us_crossing_angled_1-1_country_xrail_1_tmpl.pmd'
00:02:49.499 : <ERROR> [model] Unknown variant name 'wooden_rail' on model '/prefab/cross_temp/us_crossing_angled_1-1_country_xrail_1_tmpl.pmd'
00:02:49.866 : <ERROR> Prefab terrain quad info mismatch detected! Try update the prefab item uid: 0x4495DE6C59800001
00:02:49.866 : <ERROR> Prefab terrain quad info mismatch detected! Try update the prefab item uid: 0x4495DE6C59800001
00:02:59.986 : <ERROR> [model] Unknown look name 'default' on model '/model/building/house/az_mobileheim01.pmd'
00:02:59.986 : <ERROR> [model] Unknown look name 'default' on model '/model/building/house/az_mobileheim01_lod1.pmd'
00:03:00.074 : <ERROR> [model] Unknown look name 'default' on model '/model/building/house/az_mobileheim01.pmd'
00:03:00.074 : <WARNING> Missing model look definition! in item 0x3F6098B89A800000
00:03:00.074 : <ERROR> [model] Unknown look name 'default' on model '/model/building/house/az_mobileheim01_lod1.pmd'
00:03:00.075 : <WARNING> Missing model look definition! in item 0x3F6098B89A800000
00:03:00.966 : <ERROR> [model] Unknown look name 'default' on model '/model/building/house/az_mobileheim01.pmd'
00:03:00.966 : <ERROR> [model] Unknown look name 'default' on model '/model/building/house/az_mobileheim01_lod1.pmd'
00:03:01.052 : <ERROR> [model] Unknown look name 'default' on model '/model/building/house/az_mobileheim01.pmd'
00:03:01.052 : <WARNING> Missing model look definition! in item 0x3F5FFB28C7400001
00:03:01.052 : <ERROR> [model] Unknown look name 'default' on model '/model/building/house/az_mobileheim01_lod1.pmd'
00:03:01.052 : <WARNING> Missing model look definition! in item 0x3F5FFB28C7400001
Last edited by Flemming V on 02 Mar 2026 06:37, edited 1 time in total.
Reason: Added code tags
Nodyme
Posts: 2
Joined: 27 May 2024 15:01

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#315 Post by Nodyme » 03 Mar 2026 18:28

Several crashes around Phoenix for me (all tested on very modded main profile as well as a clean test profile with only Better Arizona, Reforma, Reforma Connections and Mega Resources, all recent versions as of 3/3 0100z).
I17 NB out of Phoenix, exactly at the Yavapai County Line sign.
35th Ave SB just after crossing I10.
I10 WB just before entering the 303 Interchange.
All of these only happen when using Better Arizona and Reforma. Using either on their own does not cause any crash.

Above mentioned crash by DrunkCreations on I10 SB at the Florence Blvd sign never happened to me on several attempts to recreate it.
However I ran into a crash on I10 SB just at Buckeye Road which turned out to be, for whatever reason, an incompatibility with MLH82's Area 51, as disabling this (outdated but otherwise working mod) fixed it.
DrunkCreations
Posts: 2
Joined: 02 Mar 2026 05:36
Location: Arizona

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#316 Post by DrunkCreations » 04 Mar 2026 00:12

Nodyme wrote: 03 Mar 2026 18:28 Several crashes around Phoenix for me (all tested on very modded main profile as well as a clean test profile with only Better Arizona, Reforma, Reforma Connections and Mega Resources, all recent versions as of 3/3 0100z).
I17 NB out of Phoenix, exactly at the Yavapai County Line sign.
35th Ave SB just after crossing I10.
I10 WB just before entering the 303 Interchange.
All of these only happen when using Better Arizona and Reforma. Using either on their own does not cause any crash.

Above mentioned crash by DrunkCreations on I10 SB at the Florence Blvd sign never happened to me on several attempts to recreate it.
However I ran into a crash on I10 SB just at Buckeye Road which turned out to be, for whatever reason, an incompatibility with MLH82's Area 51, as disabling this (outdated but otherwise working mod) fixed it.
I actually got my game to stop crashing last night. What got it to go away was uninstalling and reinstalling the entire game (weird) but now its working fine even with mods. Might have downloaded a graphic or texture mod that altered the main game file a while back and forgot about it. Idk
User avatar
AzNate
Posts: 121
Joined: 29 May 2020 23:46
Location: Arizona

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#317 Post by AzNate » 04 Mar 2026 02:41

Nodyme wrote: 03 Mar 2026 18:28 Several crashes around Phoenix for me (all tested on very modded main profile as well as a clean test profile with only Better Arizona, Reforma, Reforma Connections and Mega Resources, all recent versions as of 3/3 0100z).
I17 NB out of Phoenix, exactly at the Yavapai County Line sign.
35th Ave SB just after crossing I10.
I10 WB just before entering the 303 Interchange.
All of these only happen when using Better Arizona and Reforma. Using either on their own does not cause any crash.

Above mentioned crash by DrunkCreations on I10 SB at the Florence Blvd sign never happened to me on several attempts to recreate it.
However I ran into a crash on I10 SB just at Buckeye Road which turned out to be, for whatever reason, an incompatibility with MLH82's Area 51, as disabling this (outdated but otherwise working mod) fixed it.
I have identified the cause of these crashes, but have not had time to work on the fix due to midterms. I'm hoping to get time this weekend or next week to put the update out.
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
User avatar
AzNate
Posts: 121
Joined: 29 May 2020 23:46
Location: Arizona

Re: [UPD][REL] Project Better Arizona 0.5 - Feb 20, 2026 - 1.58

#318 Post by AzNate » 06 Mar 2026 04:32

Ender Shadowborne wrote: 01 Mar 2026 16:26 Well, their update didn't work, now the garages just don't exist/won't render, will comment on the MR modpage

https://gyazo.com/4ea7e3a8f552884eb6bdd7c74a5b9172
https://gyazo.com/5a8479a93e013487b8e3645fb79002f8

Images for reference
I have reported this to them in their Discord server as well.

In other news, the sporadic crashes in Phoenix when using the Reforma Connection should now be fixed in the latest Reforma Connection update, and I have addressed some other minor issues in the main PBA update.
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
User avatar
AzNate
Posts: 121
Joined: 29 May 2020 23:46
Location: Arizona

Re: [UPD][REL] Project Better Arizona 0.5.1 - May 9, 2026 - 1.59

#319 Post by AzNate » 10 May 2026 03:41

Project Better Arizona has now been updated for ATS 1.59, along with several bug fixes. Enjoy!
Developer of Project Better Arizona: viewtopic.php?f=194&t=300618
User avatar
AmyTG2021
Posts: 31
Joined: 15 Jan 2021 03:40

Re: [UPD][REL] Project Better Arizona 0.5.1 - May 9, 2026 - 1.59

#320 Post by AmyTG2021 » 17 Jun 2026 20:30

Needs update to 1.60.

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