True, the antialiasing and also (further) improved lighting would be significant graphics update.
The latter especially if you're using the OpenGL backend which is still as bad as the very old DX9 backend in terms of lighting.
And if you're a Linux user like me, then for the native version that is all you have available, unfortunately.
(Well, you can use the Windows version via Proton, but that creates other problems. I'm currently trying to work around those.)
mmorselli wrote: ↑21 Jan 2023 17:26I can fix the performance problem by buying more and more powerful computers
Only to a limited amount. I recently upgraded from a Vega 64 to a RX 6900XT. So for the resolution I'm using (5120x1440) I have approximately 3x the rendering power available.
Unfortunately, ETS2/ATS are heavily limited by the CPU, so the gains were really more in the range of maybe 20% at the same settings.
It did allow me to ramp up the scaling and that helps a bit with some problems (like aliasing), but that's mostly it.
Of course, there would be something to gain using a stronger CPU, but there isn't that much to gain, maybe 20%, even if you get one of the new Zen 4 CPUs.
In the end, it's something I can live with, reaching only around 50-70 fps on very high/ultra settings, but it's not optimal for a driving simulator.
The goal should be something in the range of 100-150 fps.
Vulkan really could help to get there, due to the reduced CPU overhead, even if the engine remains single threaded for the time being, but ultimately, this game really needs multithreading.