[REL][1.46] SGD TRAILERS PACK v1.0.4 ( 22.01.2023 )

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SGD3S1GN
Posts: 69
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[REL][1.46] SGD TRAILERS PACK v1.0.4 ( 22.01.2023 )

#1 Post by SGD3S1GN » 08 Aug 2021 19:36

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SGD TRAILERS PACK:
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I decided to create now my own standalone : SGD Trailers Pack - for Euro Truck Simulator 2, so i started it with container trailer.

...if you have some special Tuning Part request, please post them here with picture...


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VIDEOS:
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DOWNLOAD LINKS V1.0.4:
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STEAM : https://steamcommunity.com/sharedfiles/ ... 2705356769
OTHER: https://sharemods.com/gufwtymdx5cp/sgd_ ... k.zip.html

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FULL CONTENT LIST:
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SGD TP: v1.0.0
INFORMATION:
- Mod use SCS standard definitions, so it should work fine with "Convoy" or "World of Trucks"

SGD TRAILERS:
- Krone container trailer 40 feet

CHASSIS:
- 20 feet rear
- 20 feet midle
- 40 feet midle
- 2 x 20 feet


SIDE PLATES:
- Krone plate: I-a
- Krone plate: I-b
- Krone plate: I-c


BUMPERS:
- Krone bumper: I-a
- Krone bumper: I-b
- Krone bumper: I-c


MARKERS:
- Markers single: I
- Markers with blinkers: I
- Markers slots: I


CHASSIS REFLECTORS:
- Standard reflectors: I-a
- Standard reflectors: I-b
- Krone reflectors: I-a
- Krone reflectors: I-b
- Schmitz reflectors: I-a
- Schmitz reflectors: I-b
- Wielton reflectors: I-a
- Wielton reflectors: I-b


FENDERS:
- Standard fenders high: I-a
- Standard fenders high: I-b
- Standard fenders high: II-a
- Standard fenders high: II-b
- Standard fenders high: III-a
- Standard fenders high: III-b
- Standard fenders low: I-a
- Standard fenders low: I-b
- Standard fenders low: II-a
- Standard fenders low: II-b
- Standard fenders low: III-a
- Standard fenders low: III-b


FENDER MUDFLAPS:
- Standard mudflaps: I-a
- Standard mudflaps: I-b
- Standard mudflaps: II-a
- Standard mudflaps: II-b
- Krone mudflaps: V-a
- Krone mudflaps: V-b


REAR MUDFLAPS:
- Standard mudflap: I-a
- Standard mudflap: I-b
- Standard mudflap: II-a
- Standard mudflap: II-b
- Krone mudflap: I-a
- Krone mudflap: I-b
- Krone mudflap: II-a
- Krone mudflap: II-b
- Krone mudflap: III-a
- Krone mudflap: III-b
- Krone mudflap: IV-a
- Krone mudflap: IV-b
- Krone mudflap: V-a
- Krone mudflap: V-b


PAINTJOBS:
- Auto di Alonso
- ACC Logistic
- LKW Logistic
- Template ( !- dont use yet wait for update: v1.0.1 -! )


LICENSE PLACE FRAMES:
- License frame: Custom I-a
- License frame: Custom I-b
- License frame: Krone I-a
- License frame: Krone I-b
- License frame: Krone II-a
- License frame: Krone II-b
- License frame: Krone III-a
- License frame: Krone III-b


REFLECTORS:
- Reflector: I
- Reflector distance: I (L)
- Reflector distance: I (R)
- Reflector: II
- Reflector: III
- Reflector rear: I


SIGNS:
- Sign: last update
- Sign: metal closed right
- Sign: metal closed left
- Sign: metal open ADR
- Sign: metal open A
- Sign: metal open TIR
- Sign: metal open red TIR


REAR LIGHTS:
- Hamburger: I (L)
- Hamburger: I (R)
- Custom: I (L)
- Custom: I (R)
- Custom: II (L)
- Custom: II (R)
- Krone: I (L)
- Krone: I (R)
- Krone: II (L)
- Krone: II (R)


HUBS:
- Krone hubs: I
- Schmitz hubs: I
SGD TP: v1.0.1
INFORMATION:
- Removed signs and license plate frame slots from rear bumper
- Added new point "REAR_SIGNS" for signs and lincese plate frames on bumper
- Added new point "LEFT_LOWBAR" for left side plates lowbars
- Added new point "RIGHT_LOWBAR" for right side plates lowbars
- Added new point "REAR_LOWBAR" for rear bumper lowbars
- Added and edited some old ETS2 trailers from before 1.32 to traffic and quickjob
- Fixed template and paintjobs, you can create now your own
- Some parts was renamed and some retextures edited


QUICK JOB / TRAFFIC:
- SCS "Aero curtain" trailer from ETS2 before 1.32

SGD TRAILERS:
- Tuned krone container trailer 40 feet

PAINTJOBS:
- Chris Maximus
- Mr Germantruck


SIDE PLATES:
- Krone plate: I-d
- Krone plate: I-e


LEFT LOWBAR:
- Lowbar slots: I-a
- Lowbar slots: I-b
- Lowbar slots: I-c
- Lowbar slots: II-a
- Lowbar slots: II-b
- Lowbar slots: II-c


RIGHT LOWBAR:
- Lowbar slots: I-a
- Lowbar slots: I-b
- Lowbar slots: I-c
- Lowbar slots: II-a
- Lowbar slots: II-b
- Lowbar slots: II-c


REAR LOWBAR:
- Lowbar slots: I-a
- Lowbar slots: I-b
- Lowbar slots: I-c
- Lowbar slots: II-a
- Lowbar slots: II-b
- Lowbar slots: II-c


REAR SIGNS:
- Sign slots: I

SIGNS:
- Sign: angles morts
- Sign: metal closed right with angles
- Sign: metal closed left with angles


DISCS:
- Sirius I-a
- Sirius I-b
- Sirius I-c
- Elite rider I-a
- Elite rider I-b
- Elite rider I-c


SMALLLIGHTS:
- Marker single white: I
- Marker single orange: I
- Marker single red: I
- Marker orange with blinker: I (L)
- Marker orange with blinker: I (R)
- Marker with brake: I
- Marker red with blinker: I (L)
- Marker red with blinker: I (R)


REVERSE LIGHTS:
- Reverse led: I
SGD TP: v1.0.2
INFORMATION:
- updated and fixed some mistakes
- fixed disappearing rims after change
- fixed "wear" messages in console
- restored old trailer schmied_universal from older game version


PAINTJOBS:
- updated LKW Logistic paintjob for container trailer
- added "Best Community Ever" paintjob for container trailer
- added "DAF Pure Excellence" paintjob for container trailer
- added "Beyond Borders" paintjob for container trailer
- added "Always Forward" paintjob for container trailer
- added "Up And Above" paintjob for container trailer
- added "Gearing Up" paintjob for container trailer
- added "Track To Success" paintjob for container trailer
- added "Opportunities Abound" paintjob for container trailer
- added "Spurs of Fire" paintjob for container trailer
- added "Wheels of Progress" paintjob for container trailer


MUDFLAPS:
- added "Beyond Borders" mudflap for container and new fuel trailer
- added "Always Forward" mudflap for container and new fuel trailer
- added "Up And Above" mudflap for container and new fuel trailer
- added "Gearing Up" mudflap for container and new fuel trailer
- added "Track To Success" mudflap for container and new fuel trailer
- added "Opportunities Abound" mudflap for container and new fuel trailer
- added "Spurs of Fire" mudflap for container and new fuel trailer
- added "Wheels of Progress" mudflap for container and new fuel trailer
- added "SCS Software" mudflap for container and new fuel trailer
- added "Word of Trucks" mudflap for container and new fuel trailer
- added "Template" mudflap for container and new fuel trailer


TRAILER RIMS:
- Elite Rider: I-d
- Elite Rider: I-e
- Sirius: I-d
- Sirius: I-e


TRUCK RIMS:
- Elite Rider Paint Chrome
- Standard Paint Chrome


FUEL TRAILER PARTS:
- added paintable rear bumper with slots for new fuel trailer
- added paintable box with slots for new fuel trailer
- added aluminium box with slots for new fuel trailer
- added 3 axles plastic fender with lines for new fuel trailer
- added 2 axles plastic fender with lines for new fuel trailer
- added rear beacon with slots for new fuel trailer
SGD TP: v1.0.3
INFORMATION:
- updated and fixed some mistakes
- removed restored quick job and traffic trailers
SGD TP: v1.0.4
INFORMATION:
- removed fuel trailer parts

FRAME C:
- Victor cooler

FRAME L:
- Extinguisher

FRAME R:
- Extinguisher

SIDE PLATES:
- Koegel plate: I-a
- Koegel plate: I-b
- Koegel plate: I-c
- Koegel plate: I-d
- Koegel plate: I-e


CHASSIS REFLECTORS:
- Standard reflectors: II-a
- Standard reflectors: II-b
- Krone reflectors: II-a
- Krone reflectors: II-b
- Schmitz reflectors: II-a
- Schmitz reflectors: II-b
- Wielton reflectors: II-a
- Wielton reflectors: II-b
- Koegel reflectors: I-a
- Koegel reflectors: I-b
- Koegel reflectors: II-a
- Koegel reflectors: II-b


FENDER MUDFLAPS:
- Koegel mudflaps: I-a
- Koegel mudflaps: I-b
- Standard mudflaps: II-c


REAR MUDFLAPS:
- Koegel mudflap: I-a
- Koegel mudflap: I-b
- Standard mudflap: II-c


BUMPERS:
- Koegel bumper: I-a
- Koegel bumper: I-b
- Koegel bumper: I-c


REAR LIGHTS:
- Custom: III (L)
- Custom: III (R)


LICENSE PLACE FRAMES:
- License frame: Koegel I

HUBS:
- Koegel hubs: I
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RECOMMENDED:
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Arnook's Container Pack:
viewtopic.php?t=272574 by : @Arnook

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CREDITS:
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SCS Software, NoXXART, 3Ds Max, Blender, Photoshop, Google and etc.
Attachments
55555.jpg
44444.jpg
33333.jpg
22222.jpg
11111.jpg
Last edited by SGD3S1GN on 22 Jan 2023 18:01, edited 51 times in total.
User avatar
W4X
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Re: [W.I.P.] SGD TRAILERS PACK ( last update: 08.08.2021 )

#2 Post by W4X » 08 Aug 2021 19:40

Looks good!
[ external image ]
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seth_haveron
Posts: 346
Joined: 08 Oct 2019 22:37

Re: [W.I.P.] SGD TRAILER PACK ( last update: 08.08.2021 )

#3 Post by seth_haveron » 09 Aug 2021 09:15

i just hope you dont make the same mistake again , regarding the airtank position and the fender hight... attachments and market prices ...

or all the things that got messed up with the trailer tuning pack in general.
i dont care if you like my Opinion i shove it in your face anyway ....unlike you i have one.
User avatar
SGD3S1GN
Posts: 69
Joined: 25 Oct 2018 04:06
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Re: [W.I.P.] SGD TRAILER PACK ( last update: 08.08.2021 )

#4 Post by SGD3S1GN » 09 Aug 2021 09:49

seth_haveron wrote: 09 Aug 2021 09:15 i just hope you dont make the same mistake again , regarding the airtank position and the fender hight... attachments and market prices ...

or all the things that got messed up with the trailer tuning pack in general.
... please add some pictures what are you talking about, so I could fix SCS TTP and this upcoming mod .
seth_haveron
Posts: 346
Joined: 08 Oct 2019 22:37

Re: [W.I.P.] SGD TRAILER PACK ( last update: 08.08.2021 )

#5 Post by seth_haveron » 09 Aug 2021 15:02

SGD3S1GN wrote: 09 Aug 2021 09:49
seth_haveron wrote: 09 Aug 2021 09:15 i just hope you dont make the same mistake again , regarding the airtank position and the fender hight... attachments and market prices ...

or all the things that got messed up with the trailer tuning pack in general.
... please add some pictures what are you talking about, so I could fix SCS TTP and this upcoming mod .
interesting.... i just reinstalled the mod to take the requested pictures and it leads to a crash right away ... on a fresh profile ....
i dont care if you like my Opinion i shove it in your face anyway ....unlike you i have one.
seth_haveron
Posts: 346
Joined: 08 Oct 2019 22:37

Re: [W.I.P.] SGD TRAILER PACK ( last update: 08.08.2021 )

#6 Post by seth_haveron » 09 Aug 2021 17:04

musste gerade feststellen das euer mod sich sehr Aggressiv auf andere mods auswirkt.

wie dem auch sei: die position der Drucklufttanks an den Containeraufliegern ist ungünstig .... die stecken halb in den Palettenkästen sobald man welche montiert. Ich würde das auf die kleinen Kästen beschränken.

die radabdeckungen sind zu niedrig angebracht ... alles was größer als Trailmaster ist schaut da durch ... auch eure Goodyear reifen und das ist schade. (die standalone version von eurer seite kann ein update gebrauchen )

die Elite Rider felgen an den aufliegern sind ein wenig problematisch ... hat man sie ein wenig länger dran und will sie dann gegen was anderes tauschen bleiben sie einfach dran .... besonders schlimm in kombination mit den Goodyear reifen.

es gibt viele anbauteile die nicht miteinander können.... die klappbare laderampe kann nicht mit den hinterm unterfahrschutz kombiniert werden. zum beispiel. bei den regulären scs geht das.

ebenso unterwandert euer mod die einstellungen anderer mods. ich verwende einen 4x mod um ein wenig mehr geld aus den transporten zu kriegen.

es spielt keine rolle an welche position ich euren mod setzte ich krieg zum schluss nur vanilla preise.

das selbe für Dietrich mods die teile freischalten... alles was mit eurem mod zu tun hat ... fahrwerke , anbauteile , freischaltstufe ... wird einfach wieder dichtgemacht ...

so sehr ich auch versuche den Mod zu mögen... ich fühle mich so ein wenig gegängelt davon....




im allgemeinen könntet ihr noch mal drüberschauen und selbst versuchen ein wenig herumzubasteln ...ich meine einige Fehler sind so auffällig wie ein sack Zement ins Gesicht.


ich finde es eh interessant warum ich ständig derjenige bin dem die Ecken und Kanten , Fehler und Ungereimtheiten von einem Mod auffallen und niemandem sonst .... und dann bin ich wieder der Buhmann wenn ich darauf aufmerksam mache... Ich versuche ja nur zu helfen.... stattdessen wirft man mir Ketzerei vor...

ah bevor ich es vergesse .... eurer mod scheint auf dauer ein paar fragmente im register zu hinterlassen ... einige fehler bleiben auch nachdem man den mod aus dem manager geschmissen und alles verkauft hat.


(Sorry guys no Englisch Translation for this one ... Google Translator cant handle simple general "Local" German without messing it up , and im getting seriously Tired to spend a Hour to twist and turn it so that it makes sense....you can try it your self )

ahh "F" it befor i getting Bullied by a Moderator again :


just had to find out that your mod is very aggressive on other mods.

Be that as it may: the position of the compressed air tanks on the container trailers is unfavorable ... they are half stuck in the pallet boxes as soon as they are installed. I would limit that to the little boxes.

the wheel covers are too low ... everything that is bigger than Trailmaster looks through it ... even your Goodyear tires and that's a shame. (the standalone version from your site can use an update)

the Elite Rider rims on the trailers are a little problematic ... if you have them on a little longer and then want to exchange them for something else, just stay tuned .... especially bad in combination with the Goodyear tires.

There are many add-on parts that cannot work together .... the folding loading ramp cannot be combined with the underrun protection behind. for example. this is possible with the regular scs.

your mod also infiltrates the settings of other mods. i use a 4x mod to get a little more money from the transports.

It doesn't matter which position I put your mod on, in the end I only get vanilla prices.

the same for Dietrich mods unlock the parts ... everything that has to do with your mod ... chassis, attachments, activation level ... is simply closed again ...

As much as I try to like the mod ... I feel a little bit bullied by it ...




in general you could look over it again and try to tinker around a little ... I mean, some mistakes are as noticeable as a sack of cement in your face.


I find it interesting anyway why I'm always the one who sees the rough edges, mistakes and inconsistencies in a mod and nobody else ... and then I'm the bogeyman again when I point it out ... I'm just trying to help .... instead I am accused of heresy ...

ah before I forget .... your mod seems to leave a few fragments in the register in the long run ... some errors remain even after the mod has been thrown out of the manager and everything has been sold.
i dont care if you like my Opinion i shove it in your face anyway ....unlike you i have one.
User avatar
SGD3S1GN
Posts: 69
Joined: 25 Oct 2018 04:06
Location: Hamburg
Contact:

Re: [W.I.P.] SGD TRAILER PACK ( last update: 08.08.2021 )

#7 Post by SGD3S1GN » 15 Aug 2021 13:39

seth_haveron wrote: 09 Aug 2021 17:04 musste gerade feststellen das euer mod sich sehr Aggressiv auf andere mods auswirkt.

wie dem auch sei: die position der Drucklufttanks an den Containeraufliegern ist ungünstig .... die stecken halb in den Palettenkästen sobald man welche montiert. Ich würde das auf die kleinen Kästen beschränken.

die radabdeckungen sind zu niedrig angebracht ... alles was größer als Trailmaster ist schaut da durch ... auch eure Goodyear reifen und das ist schade. (die standalone version von eurer seite kann ein update gebrauchen )

die Elite Rider felgen an den aufliegern sind ein wenig problematisch ... hat man sie ein wenig länger dran und will sie dann gegen was anderes tauschen bleiben sie einfach dran .... besonders schlimm in kombination mit den Goodyear reifen.

es gibt viele anbauteile die nicht miteinander können.... die klappbare laderampe kann nicht mit den hinterm unterfahrschutz kombiniert werden. zum beispiel. bei den regulären scs geht das.

ebenso unterwandert euer mod die einstellungen anderer mods. ich verwende einen 4x mod um ein wenig mehr geld aus den transporten zu kriegen.

es spielt keine rolle an welche position ich euren mod setzte ich krieg zum schluss nur vanilla preise.

das selbe für Dietrich mods die teile freischalten... alles was mit eurem mod zu tun hat ... fahrwerke , anbauteile , freischaltstufe ... wird einfach wieder dichtgemacht ...

so sehr ich auch versuche den Mod zu mögen... ich fühle mich so ein wenig gegängelt davon....




im allgemeinen könntet ihr noch mal drüberschauen und selbst versuchen ein wenig herumzubasteln ...ich meine einige Fehler sind so auffällig wie ein sack Zement ins Gesicht.


ich finde es eh interessant warum ich ständig derjenige bin dem die Ecken und Kanten , Fehler und Ungereimtheiten von einem Mod auffallen und niemandem sonst .... und dann bin ich wieder der Buhmann wenn ich darauf aufmerksam mache... Ich versuche ja nur zu helfen.... stattdessen wirft man mir Ketzerei vor...

ah bevor ich es vergesse .... eurer mod scheint auf dauer ein paar fragmente im register zu hinterlassen ... einige fehler bleiben auch nachdem man den mod aus dem manager geschmissen und alles verkauft hat.


(Sorry guys no Englisch Translation for this one ... Google Translator cant handle simple general "Local" German without messing it up , and im getting seriously Tired to spend a Hour to twist and turn it so that it makes sense....you can try it your self )

ahh "F" it befor i getting Bullied by a Moderator again :


just had to find out that your mod is very aggressive on other mods.

Be that as it may: the position of the compressed air tanks on the container trailers is unfavorable ... they are half stuck in the pallet boxes as soon as they are installed. I would limit that to the little boxes.

the wheel covers are too low ... everything that is bigger than Trailmaster looks through it ... even your Goodyear tires and that's a shame. (the standalone version from your site can use an update)

the Elite Rider rims on the trailers are a little problematic ... if you have them on a little longer and then want to exchange them for something else, just stay tuned .... especially bad in combination with the Goodyear tires.

There are many add-on parts that cannot work together .... the folding loading ramp cannot be combined with the underrun protection behind. for example. this is possible with the regular scs.

your mod also infiltrates the settings of other mods. i use a 4x mod to get a little more money from the transports.

It doesn't matter which position I put your mod on, in the end I only get vanilla prices.

the same for Dietrich mods unlock the parts ... everything that has to do with your mod ... chassis, attachments, activation level ... is simply closed again ...

As much as I try to like the mod ... I feel a little bit bullied by it ...




in general you could look over it again and try to tinker around a little ... I mean, some mistakes are as noticeable as a sack of cement in your face.


I find it interesting anyway why I'm always the one who sees the rough edges, mistakes and inconsistencies in a mod and nobody else ... and then I'm the bogeyman again when I point it out ... I'm just trying to help .... instead I am accused of heresy ...

ah before I forget .... your mod seems to leave a few fragments in the register in the long run ... some errors remain even after the mod has been thrown out of the manager and everything has been sold.
...SCS TTP was our first mod, so we are trying to do this one much better.

BEFORE:
[ external image ]

AFTER:
[ external image ]
emptw1
Posts: 4
Joined: 20 May 2020 02:45

Re: [W.I.P.] SGD TRAILER PACK ( last update: 08.08.2021 )

#8 Post by emptw1 » 15 Aug 2021 17:48

Looks very nice so far!
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SGD3S1GN
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Re: [W.I.P.] SGD TRAILER PACK ( last update: 15.08.2021 )

#9 Post by SGD3S1GN » 15 Aug 2021 19:14

emptw1 wrote: 15 Aug 2021 17:48 Looks very nice so far!
...thanks dude!
seth_haveron wrote: 09 Aug 2021 15:02 ...
...another solution for your reply about tire in fender:
[ external image ]
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W4X
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Re: [W.I.P.] SGD TRAILER PACK ( last update: 15.08.2021 )

#10 Post by W4X » 15 Aug 2021 19:14

Looks good!
[ external image ]
Do Not Disturb
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