[REL] Aradeth's Volvo VNL 670 1.7.3/1.7.4 (1.43 + 1.44) by Digital X

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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#81 Post by Digital X » 28 Jan 2022 18:48

That's good, I didn't think there would be anything out of date to convert as it's a simple process if any ever occurs.

I'll have a look at cruise control, I assumed it would be lumped in with the other dashboard lights, but going by that screenshot I can see it isn't. I'll see what I can do.

So it shows up fine at night, but invisible (almost) during the daytime, just like before?
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Dutch TukTuk
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#82 Post by Dutch TukTuk » 28 Jan 2022 20:54

Digital X,

That's correct.
As you can see in screenshot (game) time is close to 21.00 hr's.
Daytime for cruise control led or light is as it was in first releases. that is poorly visible

TukTuk
NiteKiller08
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#83 Post by NiteKiller08 » 30 Jan 2022 10:58

Hi, I'm crashing when I configure the truck before buying it, I have given the link to pastebin where I've uploaded the game.log file. Thanks
https://pastebin.com/h7SzNg9Q
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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#84 Post by Digital X » 30 Jan 2022 12:35

Did you take a special transport before that happened? Did it crash on the job selection or the cutscene? I'll have a look now.

I've just cycled through all the "trlr_cables" upgrades and it has not crashed. I'll continue investigating it. I have taking Heavy Haul & Special Transport jobs with this though.
MirM
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#85 Post by MirM » 30 Jan 2022 14:06

@NiteKiller08
Euro Truck Simulator 2 init ver.1.43.3.10s (rev. 47c04f610647)
Aradeth_Volvo_VNL670_ATS-Digital X v1.7.0 (1.43)

You are using the ATS version instead of the ETS2 version.
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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#86 Post by Digital X » 30 Jan 2022 14:09

Good catch, I didn't see that.
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#87 Post by NiteKiller08 » 30 Jan 2022 14:13

@MirM Yes I've just realized it too, thanks for pointing it out. I'll change it right away.
Last edited by NiteKiller08 on 30 Jan 2022 14:20, edited 2 times in total.
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Dutch TukTuk
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#88 Post by Dutch TukTuk » 09 Feb 2022 17:37

Digital X,

Reaction on your post in ETS-2 part of the Volvo VNL regarding cruise control,
Did you pay attention to your speed, as far as i know CC isn't working at low speeds.
Don't know the exact low limits for CC to work properly.
But i imagen that city speeds of 30 ml /hr are to low.
Can't tell if "c" key is working as it should, i have a secundary key coupled to my steeringwheel for this.

Thanks.

TukTuk
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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#89 Post by Digital X » 09 Feb 2022 17:56

I see the problem, the cruise control light in the anim.pmg is actually seperate from the rest of the dashboard lights. You would have thought it would be all included into one.

Easy fix nontheless, I'll get an update out today for it.

Having a bit of a problem, for whatever reason when I just change the material attributes then export, the anim.pmg is moved forwards a little and there's no lights nor speedo gauges pins. The funny thing I did exactly the same for the other lights and they're fine. But when I adjust the cruise control material it breaks everything.

When I check the ETS2 version, all the dashboard lights including the cruise control are in one group. I may be able to copy it over I will see.
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Dutch TukTuk
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#90 Post by Dutch TukTuk » 28 Feb 2022 15:30

Hello Digital X,

Any luck as far as cruise control is concerned?.

Personally i don't mind waiting for a fix (easy or not).

TukTuk
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