[REL] Aradeth's Volvo VNL 670 1.7.3/1.7.4 (1.43 + 1.44) by Digital X

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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#91 Post by Digital X » 28 Feb 2022 15:37

Yeah I see the problem, the shader should be dif.lum, however exporting for some reason changes the scale/position of the anim. That's why it looked "invisible" to me. It's still there, just moved.
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Dutch TukTuk
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#92 Post by Dutch TukTuk » 07 Mar 2022 12:32

Digital X,

Obvious question, now what?.
Any clues or solutions left? ?.

Maybe stupid to ask, is original files from "Aradeth" not any good? ?.
Wheter it from "ATS" or "ETS-2" Volvo vnl.

Thanks.

TukTuk
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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#93 Post by Digital X » 07 Mar 2022 17:06

Simple solution is to do what I did with Outlaw's 4900EX on ATS. Change the shader then export. If it has moved then I had to position it bit by painful bit until it's alligned correctly.

I could try swapping them over, and see what happens.
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#94 Post by Bloodletter21 » 08 Mar 2022 16:54

Hey Digital X! I'm having some issues since I downloaded the steering creation mod. I have also removed it in hopes that would correct this issue I'm have but it looks like it corrupted the saves maybe? The game will load fine, but once I go to the load menu it claims that the local mod is missing even though it is there. Once I hit load anyway I can perform different things in the menu but as soon as I go to drive or change trucks it closes the game and steam. I went to a load before I had the mod but it force closes its self regardless. I also verified file integrity and redownloaded the mod and replaced it to see if that was what was corrupted. Any ideas?
Last edited by Bloodletter21 on 08 Mar 2022 17:00, edited 1 time in total.
MirM
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#95 Post by MirM » 08 Mar 2022 21:45

@Bloodletter21

The STEAM application is most likely the cause.
Solution - viewtopic.php?p=1670883#p1670883
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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.0 (1.43) by Digital X

#96 Post by Digital X » 08 Mar 2022 23:02

Regarding the animation being a pain, I was importing it wrong. I didn't select the anim.pmg THEN tick all the anims on the right hand side... That would have saved me a lot of time on the VNL's and 4900EX lol.

Thanks to @W214D for the help with importing.

That's one step closer to learning animation If I can figure it out properly.
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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.1 (1.43) by Digital X

#97 Post by Digital X » 10 Mar 2022 19:31

Update is out, this addresses the dashboard lights not showing correctly during the day and also adjusts the steering wheel anim to show the entire dashboard computer area. Link in the OP.
LORDAVE
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Re: [REL] Aradeth's Volvo VNL 670 1.7.1 (1.43) by Digital X

#98 Post by LORDAVE » 11 Apr 2022 15:56

Hello, in general is an awesome job. But, there are some issues with the collision, the truck may get stock on the ground, one hit with another car results on jumping like a boll, one of the axles with chassis 8x4 dont have collision.

Any way to upload the mod again to steam workshop?

Chears
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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.1 (1.43) by Digital X

#99 Post by Digital X » 15 Apr 2022 12:58

I've seen that collision issue mentioned a lot but unsure why it does it. It hasn't happened when I've used it but I'll drive it around and check. Was it on flat ground, up a curb/hill etc?

I'll load it up in Blender and look at the collision, if needs be I'll make new ones.

I can look at uploading to the Workshop.

Edit: I see what you mean now, there's no collision for the rear axle, I'll get one made.

[ external image ]
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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.2 (1.43) by Digital X

#100 Post by Digital X » 15 Apr 2022 14:11

Update 1.7.2 is out, this fixes the missing collisions on the 8x chassis. Tested by driving into a lamp post with the wheels so touch wood it should be OK now.
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