ETS2 1.43 discussion thread

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Underscore_101_
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Re: ETS2 1.43 discussion thread

#721 Post by Underscore_101_ » 19 Dec 2021 09:13

In your config file change the 0 to 1 in these 2 lines:
uset g_developer "0"
uset g_console "0"

When in game press 0 (on the letter side of the keyboard) use the keypad numbers to move and mouse to change direction.

Fly speed is changed with the mouse wheel.
Trucker Nik
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Re: ETS2 1.43 discussion thread

#722 Post by Trucker Nik » 19 Dec 2021 09:31

@Underscore_101_ thank you, i already did
Some newbie driver
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Re: ETS2 1.43 discussion thread

#723 Post by Some newbie driver » 19 Dec 2021 09:57

mati5000 wrote: 19 Dec 2021 07:11It's a another method to disable game updates? I know offline mode work, but i need internet connection at this time.
Not any other that it's really practical. But as Madkine said you; if you just stay on an open beta branch that will be of the version where everything worked for you; you will be playing with all the features available of that moment and controlling exactly hen any update is going to be applied to you. That's all you need as per your explanation.

Mind that even if they are "beta branches", their content is not as like when the beta periods started but as like when those periods ended. They are beta branches by name, but the content are versions as like they were released to public.

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Polarlicht
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Re: ETS2 1.43 discussion thread

#724 Post by Polarlicht » 19 Dec 2021 12:04

Is this AI car (Kia Ceed) using its foglights? Never seen that before. Shortly after i made these pictures, heavy fog started to appear (no weather or map mods!!!).

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You can see them better in these conditions!!
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Some newbie driver
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Re: ETS2 1.43 discussion thread

#725 Post by Some newbie driver » 19 Dec 2021 12:12

Heavy fog appears on some heavy rain situations since lighting update. Was one of the additions they made that was not included in the changelog (as far as I remember)

No idea if the AI vehicles are using fog lights or if they are just modeled to use those lights at night in whatever condition. I didn't payed attention to those details so far. But I think if the fog lights were in use by AI it would be pretty noticeable; most vehicles have a single rear fog light sol it should be easy to spot if it's being used.

BTW that I would swear they have added some kind of volumetric clouds too, seen them all over the bay when crossing the bridge on A12 near Lisboa. Like if they were testing their use.

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xXCARL1992Xx
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Re: ETS2 1.43 discussion thread

#726 Post by xXCARL1992Xx » 19 Dec 2021 12:13

cant even find the model for it, the kia_ceed and kia_ceed_kombi is an older model
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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mackintosh
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Re: ETS2 1.43 discussion thread

#727 Post by mackintosh » 19 Dec 2021 12:16

I'm going to have to take a closer look next time. I never pay attention to lights/flares unless a mod messes them up.
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TheTiger
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Re: ETS2 1.43 discussion thread

#728 Post by TheTiger » 19 Dec 2021 12:33

AustinN360 wrote: 18 Dec 2021 23:24
You were saying?

https://youtu.be/WPsImt6ssqs
I can see you've already got the answer from xXCARL1992Xx. Short story, SCS made some changes in 1.43 with the axle orders and the problem is visible for taglifts/ midlifts. My suggestion is to avoid these type of chassis at the moment, untill I'll release a fix.
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Polarlicht
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Re: ETS2 1.43 discussion thread

#729 Post by Polarlicht » 19 Dec 2021 12:35

Definitly not a 2012 ETS2 1.0 edition car. I guess the vehicle model creator messed something up with flares and what should light up and what not.
We don't have foglights for absolute no reason, so why should the AI :lol:
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Aziz
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Re: ETS2 1.43 discussion thread

#730 Post by Aziz » 19 Dec 2021 13:27

We do have beacon lights and I haven't seen a difference with AI reacting to them (unless I'm wrong), so they're also for no reason. But they're there for realism, and so could be the fog lights. Especially now that there's multiplayer.
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