ATS 1.44 speculation thread

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clifflandmark
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Re: ATS 1.44 speculation thread

#271 Post by clifflandmark » 05 Jan 2022 18:26

Texshi wrote: 05 Jan 2022 07:36 Is that gif really legit? No way that would be added
:?

Why not ? A truck is swaying.
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Re: ATS 1.44 speculation thread

#272 Post by flight50 » 05 Jan 2022 19:40

TruckerKid wrote: 05 Jan 2022 17:25 several “parked” trucks around map don’t actually have the trailers attached
I've always wondered why trucks are parked under trailers with the landing gear down in parking lots. Doesn't make a lot of sense to me. I assume there is a difference in geometry perhaps.
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Re: ATS 1.44 speculation thread

#273 Post by TruckerKid » 06 Jan 2022 01:15

I’ve noticed that this primarily happens to trucks that aren’t parked perfectly straight (purposely done for diversity/aesthetics), I’m guessing the map tools don’t support adjusting the angle of the truck separately from the trailer for parked vehicles so they have to have them separate entities in the map. I would assume that disabling the kingpin collision boxes on AI trailers would fix this. Might be worth a bug report.
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Re: ATS 1.44 speculation thread

#274 Post by Reis_6 » 07 Jan 2022 13:57

clifflandmark wrote: 04 Jan 2022 02:10 I just entered a fuel station to drop off a tanker. A parked 579 was swaying. It's either a heavy wind outside or someone really FAT is struggling inside. :mrgreen: I'm not sure whats going on there.If this isn't a bug, it could point to a new feature that SCS will bring with the TX : PHYSICS :lol:
Our friend @55sixxx has an interesting video of this red-handed
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Re: ATS 1.44 speculation thread

#275 Post by 55sixxx » 08 Jan 2022 13:35

TruckerKid wrote: 06 Jan 2022 01:15 I’ve noticed that this primarily happens to trucks that aren’t parked perfectly straight (purposely done for diversity/aesthetics), I’m guessing the map tools don’t support adjusting the angle of the truck separately from the trailer for parked vehicles so they have to have them separate entities in the map. I would assume that disabling the kingpin collision boxes on AI trailers would fix this. Might be worth a bug report.
Nah... Leave it as it is. It's a funny bug and it scored me more than 100k views.
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Re: ATS 1.44 speculation thread

#276 Post by VTXcnME » 08 Jan 2022 14:45

55sixxx wrote: 08 Jan 2022 13:35
Nah... Leave it as it is. It's a funny bug and it scored me more than 100k views.

Truckers get lonely on those long hauls. No shame in his game man. Get it done!
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Re: ATS 1.44 speculation thread

#277 Post by Bedavd » 19 Jan 2022 21:57

I'm really looking forward to 1.44's open beta. Hopefully we see CA and maybe the start of some beyond the boarder segments of TX or MT sectors, along with some other QOL improvements that might be floating around at SCS right now. I'll be keeping a very close eye on the bug reporting page for the next OB topic to be created.
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Re: ATS 1.44 speculation thread

#278 Post by flight50 » 19 Jan 2022 23:26

I think a lot of people are looking forward to PH 2 Cali on open beta 1.44. I'd be shocked if its not for this next update. Would be nice to also get that trailer dlc as well along with the 9900i. But yes, sectors for the w.i.p. will be a nice peek session.
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Re: ATS 1.44 speculation thread

#279 Post by Brendan0620 » 20 Jan 2022 01:39

I am very much looking forward to 1.44 OB, I think we could hear some news about it at least before the end of the week.

As for TX/MT border sectors, or at least one of the DLCs' borders, I hope so too, but we'll see if that happens or not.
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Re: ATS 1.44 speculation thread

#280 Post by Trucker Nik » 20 Jan 2022 06:27

Today I realized that in 13 days ATS is celebrating 6 years, it would be a great gift to get open beta 1.44 on this day, or at least official confirmation that the second phase of California reworking will come in update 1.44, or scs could release a package of trailers, but I would prefer was for the first option
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