Interior cabin sound filtering modding guide

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detourist
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Joined: 31 Jan 2021 00:03

Re: Interior cabin sound filtering modding guide

#11 Post by detourist » 07 Feb 2022 13:05

SlavJerry wrote: 04 Feb 2022 07:14 @detourist for trucks that haven't updated it will use default one
You mean the default sound without the new filtering?

Because in the game files I can only find the sound effects files for the specific trucks. But there don't seem to be global defaults.

So we'll have to wait for mod trucks to update, right?
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SlavJerry
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Re: Interior cabin sound filtering modding guide

#12 Post by SlavJerry » 08 Feb 2022 01:53

@it have global default though
I make mods

yeah that's pretty much it
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lykopotoboy
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Location: Idaho, U.S.A

Re: Interior cabin sound filtering modding guide

#13 Post by lykopotoboy » 12 Feb 2022 10:02

Which files do I need to put @Include in for stand alone trucks? Is it the two new files, or another one that has been around before 1.43. Also is it @Include only, or name of internal name (def file) of truck. Thanks in advance!
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detourist
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Re: Interior cabin sound filtering modding guide

#14 Post by detourist » 31 Aug 2022 16:35

lykopotoboy wrote: 12 Feb 2022 10:02 Which files do I need to put @Include in for stand alone trucks? Is it the two new files, or another one that has been around before 1.43. Also is it @Include only, or name of internal name (def file) of truck. Thanks in advance!
Better late than never:

I take it you want to edit a local mod to make it compatible?

You only include the two files. But you add the include statements in an existing file. Most mod trucks have a standard.sii file.

Here's where to put the statements in the file's content structure:

Code: Select all

SiiNunit
{
	accessory_interior_data: standard.make.model.interior
	{
		...
		@include "sound.sui"
		
		@include "sound_effects.sui"

		...
	}

	...
	@include "glass.sui"

	@include "sound_effects_units.sui"
}
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detourist
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Re: Interior cabin sound filtering modding guide

#15 Post by detourist » 31 Aug 2022 16:41

Drive Safely wrote: 11 Dec 2021 04:50 Yes, the zero decibel value is basically the exterior sound
Does this mean that if modders want to support this feature but stick to the SCS defaults, they can put 0 to all values in the files?

Strike that, dump question, I didn't read carefully. I'd say look at the SCS trucks default settings and go with an average.

Because the files do need to be present to make it possible for engine sound mods to overwrite the values. But I can totally understand if modders don't want to force a specific sound on the player.
Last edited by detourist on 02 Sep 2022 10:41, edited 1 time in total.
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detourist
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Re: Interior cabin sound filtering modding guide

#16 Post by detourist » 31 Aug 2022 16:45

PS: I know no way to add these files if missing from a mod truck. At least not in a way that works with the Steam workshop. Most ATS mods supported this feature quickly, but many for ETS2 still don't, I think.
larryh
Posts: 39
Joined: 06 Nov 2020 15:08

Re: Interior cabin sound filtering modding guide

#17 Post by larryh » 05 May 2023 02:42

Found that loudness are different among different cabins, even sound_effects_units and sound files are the same.

e.g. Slav Jerry's Scania V8 Open pipe sound with Lepidas Team exhaust system with RJL and SCS Scania.

RJL Scania R & Streamline scania.g/scania.r4/scania.rs
default inside
low_gain: -3.0
mid_gain: -9.0
high_gain: -20.0
SCS's scania.r/scania.streamline/scania.r_2016/scania.s_2016
default inside
low_gain: -3.0 or -4.0
mid_gain: -7.0 or -9.0 or -10.0
high_gain: -20.0 or or -22.0 or -23.0

Slav Jerry's Scania V8 Open pipe sound with Lepidas Team exhaust system
for SCS Scania R & Streamline and RJL Scania R & Streamine and 4 Series
inside
low_gain: -7.5
mid_gain: -40.0
high_gain: -40.0

RJLs are much louder than SCSs,.
Then I changed SCSs' as following
low_gain: -2.0
mid_gain: -12.0
high_gain: -14.0
Sounds almost equal

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