[REL] Magirus-Deutz Transeuropa Megapack V3.2

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seth_haveron
Posts: 329
Joined: 08 Oct 2019 22:37

Re: [REL] Magirus-Deutz Transeuropa Megapack V3.2

#221 Post by seth_haveron » 24 Mar 2022 11:14

Alang7 wrote: 23 Mar 2022 18:38 @seth_haveron You wrong, and you don't know anything behind thar world.. so, please, do not talk. I've friends who worked for FORD, and for other companies, and when there is no real CAD datas, the models gets requested to authors. Most of time also scanned models ready for retopology. Ask Behr Bros a model for private use, and then you see the prices. Or Hum3D, or any other 3D contents creators. Even images for the CGi renders are expensives.. check Maground or Moofe licenses.

As other people said already, if you are so expert, fix the errors yourself, and make your own mods. Don't bother people. Live and keep people living. Regarding sound, seriously you judging the work made by @kriechbaum? Man, don't take it as offence, but you are ridicolous.

@Rafaelkai Yes you can edit the .DDS and make your own plate. :)

@jason78883 Yes they are mats error, maybe Ventyres forgot to add.. this can happen. But smart people like you report the problem and then the authors fix. Seth, take this as example.. be a better person, and world will pay you back :)
Its funny you mention Ford...
We had a 5year gig with them in 2012.
I was in the QC of Our prototyping Departement and we had to takle their issues with electric seats for the Mondeo. Took them over a year to notice that europe dont use the shitty imperial System...
Using their specs 1:1 resulted in a error rate of 85%

But since we had and still have everything inhouse we turned it inside out and pushed the rate down to 5%.

If i would get a penny for every seat that got Fried by a short circut during testing....


And where did i say anything about kriechbaum??


If i report or point it out you will cry about it anyway.

And what about you guys Pick your own nose befor you point your Finger at me....

I still remember how you torn Jaspers mod into shreds.
You got over the red line that i would not dare to cross.

And what is the result of it? He left the forum and hides behind a paywall...

But im the Bad guy.
i dont care if you like my Opinion i shove it in your face anyway ....unlike you i have one.
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SanJose [PL]
Posts: 194
Joined: 02 Oct 2014 16:37
Location: Poland, Warszawa

Re: [REL] Magirus-Deutz Transeuropa Megapack V3.2

#222 Post by SanJose [PL] » 24 Mar 2022 11:16

Ok, so stop writing and show the .log file. We will see where the problem is.
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Antonio62
Posts: 382
Joined: 18 Apr 2021 05:23
Location: Italia

Re: [REL] Magirus-Deutz Transeuropa Megapack V3.2

#223 Post by Antonio62 » 24 Mar 2022 11:43

@seth_haveron I would like to see your work
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Alang7
Posts: 98
Joined: 06 Jan 2013 03:08
Location: Italy

Re: [REL] Magirus-Deutz Transeuropa Megapack V3.2

#224 Post by Alang7 » 24 Mar 2022 13:08

So, we have a modder, a CGi VFX artist here.. wow.

What about this Jasper? What I did to? And who is this guy?

As other people said, show us your works then.. really curious.

I would let you talk with big pros of CGi artist that even worked to BMW thirdy-party agencies.. but even if they admit what I have said, you would still say no because here you are the best of the best. lmao
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jason78883
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Joined: 02 Sep 2017 15:42
Location: Surabaya, East Java
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Re: [REL] Magirus-Deutz Transeuropa Megapack V3.2

#225 Post by jason78883 » 24 Mar 2022 14:29

one more bug report bro :D @Alang7
00:03:31.927 : <ERROR> The accessory '/def/vehicle/trailer_owned/blumhardt.bdf/accessory/frame/frame_d_01.sii' conflicts with the accessory 'dollybdf.blumhardt.bdf.chassis', which declares it as default or override (directly or indirectly)! Check the integrity of the vehicle's accessory data. Adding item aborted.
00:03:53.376 : <ERROR> [dx11] Texture (texture_reflection) not found in material () - requested by (/effect/eut2/_shd/ca7509610d844112fe4603fda63ff58f.sm5x.fso)
those are the red lines on the log
[ external image ]
sorry for my english :D :D :D
Ventyres
Posts: 131
Joined: 07 Nov 2020 17:01
Location: Wuppertal
Contact:

Re: [REL] Magirus-Deutz Transeuropa Megapack V3.2

#226 Post by Ventyres » 24 Mar 2022 17:28

jason78883 wrote: 24 Mar 2022 14:29 one more bug report bro :D @Alang7
00:03:31.927 : <ERROR> The accessory '/def/vehicle/trailer_owned/blumhardt.bdf/accessory/frame/frame_d_01.sii' conflicts with the accessory 'dollybdf.blumhardt.bdf.chassis', which declares it as default or override (directly or indirectly)! Check the integrity of the vehicle's accessory data. Adding item aborted.
00:03:53.376 : <ERROR> [dx11] Texture (texture_reflection) not found in material () - requested by (/effect/eut2/_shd/ca7509610d844112fe4603fda63ff58f.sm5x.fso)
those are the red lines on the log
Then you need the current Version, you have older one installed
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jason78883
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Location: Surabaya, East Java
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Re: [REL] Magirus-Deutz Transeuropa Megapack V3.2

#227 Post by jason78883 » 24 Mar 2022 17:33

i might be, i'll check it out. thanks for the answer
sorry for my english :D :D :D
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jason78883
Posts: 88
Joined: 02 Sep 2017 15:42
Location: Surabaya, East Java
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Re: [REL] Magirus-Deutz Transeuropa Megapack V3.2

#228 Post by jason78883 » 25 Mar 2022 17:11

apparently the 3.2 file is older cuz it was in zip format when i downloaded it, redownloaded it and fixed, but one last error remaining which is the missing mat and a bit to shiny on the chassis
<ERROR> [dx11] Texture (texture_reflection) not found in material () - requested by (/effect/eut2/_shd/ca7509610d844112fe4603fda63ff58f.sm5x.fso)
this is the red line
other than that this mod is working as intended, unlike our friend here who said this mod is flawwed
[ external image ]
sorry for my english :D :D :D
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Alang7
Posts: 98
Joined: 06 Jan 2013 03:08
Location: Italy

Re: [REL] Magirus-Deutz Transeuropa Megapack V3.2

#229 Post by Alang7 » 25 Mar 2022 18:00

This is a easy fix, and you can do it yourself. Since it is a "add.env" material, the vehicle_reflection string is missing. Open the .MAT with notepad, and add it:

texture[1] : "/material/environment/vehicle_reflection.tobj"
texture_name[1] : "texture_reflection"

Of course under texture_base strings. If you have issues, or if you can't do it, paste the material here and I will fix for you.
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jason78883
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Joined: 02 Sep 2017 15:42
Location: Surabaya, East Java
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[REL] Magirus-Deutz Transeuropa Megapack V3.2

#230 Post by jason78883 » 26 Mar 2022 01:16

Alang7 wrote: 25 Mar 2022 18:00 This is a easy fix, and you can do it yourself. Since it is a "add.env" material, the vehicle_reflection string is missing. Open the .MAT with notepad, and add it:

texture[1] : "/material/environment/vehicle_reflection.tobj"
texture_name[1] : "texture_reflection"

Of course under texture_base strings. If you have issues, or if you can't do it, paste the material here and I will fix for you.
i'll try it, thanks
sorry for my english :D :D :D
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