[REL] Magirus-Deutz Transeuropa Megapack V3.2

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The_SimTrucker
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Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1

#61 Post by The_SimTrucker » 09 Jan 2022 11:36

truck870 wrote: 08 Jan 2022 16:35 another problem, in day , reflexion problem on the front windshield, it's the same reflect , always fixed
I also found the front windshield a bit too reflecting so I changed the window tint values a bit in the file \vehicle\truck\magirus_d\interior\glass.mat. If you set the "tint" from { 0.4 , 0.4 , 0.4 } to { 0.9 , 0.9 , 0.9 } then the reflections will be a bit reduced.
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klassieker
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Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1

#62 Post by klassieker » 09 Jan 2022 11:46

GHOSTRIDER-67 wrote: 09 Jan 2022 08:52 Hello Ventyres;

I did not want to post this again, but someone misunderstood my small issue at first time.

You know that there are five "in game paintable" skins in the truck named as "Lackierung-1, 2....5", but they are not included in trailers paintjobs list :(

Can you please add those five "in-game paintable" skins too into the both trailer types ? So i can build my old custom combo again :D

Thank you so much for keeping this Legend alive, it's been one of my "must have mods" since first release ;)
You could also repaint the new skins into your old custom combo skin....
Ventyres
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Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1

#63 Post by Ventyres » 09 Jan 2022 12:26

klassieker wrote: 09 Jan 2022 11:46
GHOSTRIDER-67 wrote: 09 Jan 2022 08:52 Hello Ventyres;

I did not want to post this again, but someone misunderstood my small issue at first time.

You know that there are five "in game paintable" skins in the truck named as "Lackierung-1, 2....5", but they are not included in trailers paintjobs list :(

Can you please add those five "in-game paintable" skins too into the both trailer types ? So i can build my old custom combo again :D

Thank you so much for keeping this Legend alive, it's been one of my "must have mods" since first release ;)
You could also repaint the new skins into your old custom combo skin....
exactly... i just deleted them, because they looked strange ingame, and replaces by scs skins... but you can just replace them by your own skins
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Alang7
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Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1

#64 Post by Alang7 » 10 Jan 2022 00:07

thesimp wrote: 09 Jan 2022 11:36
I also found the front windshield a bit too reflecting so I changed the window tint values a bit in the file \vehicle\truck\magirus_d\interior\glass.mat. If you set the "tint" from { 0.4 , 0.4 , 0.4 } to { 0.9 , 0.9 , 0.9 } then the reflections will be a bit reduced.
In that value you can change the TINT, not the reflection. The eut2.glass material now reacts different. You could change env_factor values and gives less number. Or better way, change the texture_reflection to soft_reflection, or interior_reflection for the interior model.
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GHOSTRIDER-67
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Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1

#65 Post by GHOSTRIDER-67 » 10 Jan 2022 09:11

Ventyres wrote: 09 Jan 2022 12:26 exactly... i just deleted them, because they looked strange ingame, and replaces by scs skins... but you can just replace them by your own skins
Oh, ok... İ do not have any skins, because i do not know how to do it, and i have not enough time to learn it properly.
I was building my custom combo by using one of those "in-game paintable" skins by changing their colours in service.
If they look strange on trailers, no worries bro.. I can use TransEuropa skin instead of them, only thing i miss is having a black bumper and chasis :)

Thanks for replies, and keeping this Legend alive again ;)
VOLVO POWER "F"OREVER
Check out my Oldies on WoT: https://www.worldoftrucks.com/en/online ... ?id=225087
truck870
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Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1

#66 Post by truck870 » 10 Jan 2022 10:27

i have this error with the curtain chassis :

[dx11] Texture (texture_reflection) not found in material () - requested by (/effect/eut2/_shd/5baa0fd738e1914a2b5ca4ddbe82f587.sm5x.fso)
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muli
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Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1

#67 Post by muli » 10 Jan 2022 15:48

Thank you for the Update.Its Great.
sorry for my bad englisch
Ventyres
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Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1

#68 Post by Ventyres » 10 Jan 2022 16:01

truck870 wrote: 10 Jan 2022 10:27 i have this error with the curtain chassis :

[dx11] Texture (texture_reflection) not found in material () - requested by (/effect/eut2/_shd/5baa0fd738e1914a2b5ca4ddbe82f587.sm5x.fso)
4x2 Wagon? OK i will Take a Look to the Problem soon
truck870
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Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1

#69 Post by truck870 » 10 Jan 2022 16:03

Ventyres wrote: 10 Jan 2022 16:01
truck870 wrote: 10 Jan 2022 10:27 i have this error with the curtain chassis :

[dx11] Texture (texture_reflection) not found in material () - requested by (/effect/eut2/_shd/5baa0fd738e1914a2b5ca4ddbe82f587.sm5x.fso)
4x2 Wagon? OK i will Take a Look to the Problem soon
yep, this chassis, ty ! :D
truck870
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Joined: 08 Jan 2022 11:14

Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1

#70 Post by truck870 » 10 Jan 2022 19:53

Alang7 wrote: 10 Jan 2022 00:07
thesimp wrote: 09 Jan 2022 11:36
I also found the front windshield a bit too reflecting so I changed the window tint values a bit in the file \vehicle\truck\magirus_d\interior\glass.mat. If you set the "tint" from { 0.4 , 0.4 , 0.4 } to { 0.9 , 0.9 , 0.9 } then the reflections will be a bit reduced.
In that value you can change the TINT, not the reflection. The eut2.glass material now reacts different. You could change env_factor values and gives less number. Or better way, change the texture_reflection to soft_reflection, or interior_reflection for the interior model.
"Or better way, change the texture_reflection to soft_reflection, or interior_reflection for the interior model."

Ty but how do that ?
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