I also found the front windshield a bit too reflecting so I changed the window tint values a bit in the file \vehicle\truck\magirus_d\interior\glass.mat. If you set the "tint" from { 0.4 , 0.4 , 0.4 } to { 0.9 , 0.9 , 0.9 } then the reflections will be a bit reduced.
[REL] Magirus-Deutz Transeuropa Megapack V3.2
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- The_SimTrucker
- Posts: 585
- Joined: 28 Apr 2017 19:45
- Location: The Netherlands
Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1
- klassieker
- Posts: 129
- Joined: 16 Jun 2018 14:22
- Contact:
Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1
You could also repaint the new skins into your old custom combo skin....GHOSTRIDER-67 wrote: ↑09 Jan 2022 08:52 Hello Ventyres;
I did not want to post this again, but someone misunderstood my small issue at first time.
You know that there are five "in game paintable" skins in the truck named as "Lackierung-1, 2....5", but they are not included in trailers paintjobs list
Can you please add those five "in-game paintable" skins too into the both trailer types ? So i can build my old custom combo again
Thank you so much for keeping this Legend alive, it's been one of my "must have mods" since first release
Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1
exactly... i just deleted them, because they looked strange ingame, and replaces by scs skins... but you can just replace them by your own skinsklassieker wrote: ↑09 Jan 2022 11:46You could also repaint the new skins into your old custom combo skin....GHOSTRIDER-67 wrote: ↑09 Jan 2022 08:52 Hello Ventyres;
I did not want to post this again, but someone misunderstood my small issue at first time.
You know that there are five "in game paintable" skins in the truck named as "Lackierung-1, 2....5", but they are not included in trailers paintjobs list
Can you please add those five "in-game paintable" skins too into the both trailer types ? So i can build my old custom combo again
Thank you so much for keeping this Legend alive, it's been one of my "must have mods" since first release
Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1
In that value you can change the TINT, not the reflection. The eut2.glass material now reacts different. You could change env_factor values and gives less number. Or better way, change the texture_reflection to soft_reflection, or interior_reflection for the interior model.thesimp wrote: ↑09 Jan 2022 11:36
I also found the front windshield a bit too reflecting so I changed the window tint values a bit in the file \vehicle\truck\magirus_d\interior\glass.mat. If you set the "tint" from { 0.4 , 0.4 , 0.4 } to { 0.9 , 0.9 , 0.9 } then the reflections will be a bit reduced.
- GHOSTRIDER-67
- Posts: 159
- Joined: 27 May 2015 16:54
- Location: Zonguldak, TURKEY
Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1
Oh, ok... İ do not have any skins, because i do not know how to do it, and i have not enough time to learn it properly.
I was building my custom combo by using one of those "in-game paintable" skins by changing their colours in service.
If they look strange on trailers, no worries bro.. I can use TransEuropa skin instead of them, only thing i miss is having a black bumper and chasis
Thanks for replies, and keeping this Legend alive again
VOLVO POWER "F"OREVER
Check out my Oldies on WoT: https://www.worldoftrucks.com/en/online ... ?id=225087
Check out my Oldies on WoT: https://www.worldoftrucks.com/en/online ... ?id=225087
Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1
i have this error with the curtain chassis :
[dx11] Texture (texture_reflection) not found in material () - requested by (/effect/eut2/_shd/5baa0fd738e1914a2b5ca4ddbe82f587.sm5x.fso)
[dx11] Texture (texture_reflection) not found in material () - requested by (/effect/eut2/_shd/5baa0fd738e1914a2b5ca4ddbe82f587.sm5x.fso)
Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1
Thank you for the Update.Its Great.
sorry for my bad englisch
Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1
Re: [REL] Magirus-Deutz Transeuropa Megapack V3.1
"Or better way, change the texture_reflection to soft_reflection, or interior_reflection for the interior model."Alang7 wrote: ↑10 Jan 2022 00:07In that value you can change the TINT, not the reflection. The eut2.glass material now reacts different. You could change env_factor values and gives less number. Or better way, change the texture_reflection to soft_reflection, or interior_reflection for the interior model.thesimp wrote: ↑09 Jan 2022 11:36
I also found the front windshield a bit too reflecting so I changed the window tint values a bit in the file \vehicle\truck\magirus_d\interior\glass.mat. If you set the "tint" from { 0.4 , 0.4 , 0.4 } to { 0.9 , 0.9 , 0.9 } then the reflections will be a bit reduced.
Ty but how do that ?