Bumpy Roads

Would roads with bumps, potholes, and oher imperfections improve your gameplay experience?

Yes
159
96%
No
7
4%
 
Total votes: 166

Unster
Posts: 188
Joined: 26 Jan 2022 20:52

Re: Bumpy Roads

#121 Post by Unster » 15 Oct 2022 20:19

paytonsnewheart wrote: 15 Oct 2022 20:06 I love the new ambient noises, especially the wind sound. I do wish they would allow the truck to bounce on bumpy roads or potholes to make it more realistic. It would also be nice if they can add noise when going over a bridge that is made out of concrete and rumble strips to help a distracted or drowsy driver.
The game already has rumble strip sounds. It might be an option in the menu. Speaking of sounds, I do wish SCS would rework the old "bloink" suspension sound.

I haven't noticed any new wind ambiance. I'll have to listen for it.
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paytonsnewheart
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Re: Bumpy Roads

#122 Post by paytonsnewheart » 20 Oct 2022 20:45

Unster wrote: 15 Oct 2022 20:19
paytonsnewheart wrote: 15 Oct 2022 20:06 I love the new ambient noises, especially the wind sound. I do wish they would allow the truck to bounce on bumpy roads or potholes to make it more realistic. It would also be nice if they can add noise when going over a bridge that is made out of concrete and rumble strips to help a distracted or drowsy driver.
The game already has rumble strip sounds. It might be an option in the menu. Speaking of sounds, I do wish SCS would rework the old "bloink" suspension sound.

I haven't noticed any new wind ambiance. I'll have to listen for it.
The new wind noise is in the public beta of 1.46. It sounds really nice and I enjoy it. I really wish they added more road noise.
Last edited by paytonsnewheart on 28 Oct 2022 19:40, edited 1 time in total.
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Optional Features
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Re: Bumpy Roads

#123 Post by Optional Features » 20 Oct 2022 22:01

paytonsnewheart wrote: 20 Oct 2022 20:45 The new wind noises are in the open 1.46 beta. It sounds really nice and I enjoy it. I really do hope they add more road noise.
I heard there are new rumble strip sounds as well.
Unster
Posts: 188
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Re: Bumpy Roads

#124 Post by Unster » 21 Oct 2022 01:46

I have the beta but didn't hear any wind noises. I do hear plenty of insect sounds. Not sure if those are new.
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Re: Bumpy Roads

#125 Post by Optional Features » 21 Oct 2022 04:22

Unster wrote: 21 Oct 2022 01:46 I have the beta but didn't hear any wind noises. I do hear plenty of insect sounds. Not sure if those are new.
We badly need more industrial noise (part of which is just non-dead industrial areas).
Vk56dehan
Posts: 201
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Re: Bumpy Roads

#126 Post by Vk56dehan » 21 Oct 2022 13:00

seriousmods wrote: 21 Oct 2022 04:22 We badly need more industrial noise (part of which is just non-dead industrial areas).
God yes
Unster wrote: 21 Oct 2022 01:46 I have the beta but didn't hear any wind noises. I do hear plenty of insect sounds. Not sure if those are new.
I read quite a few post mentioning this in 1.46 so ya I think its new. Someone at scs was commenting, I think on OB thread, and lively ambient sounds i guess is a new thing their working on. Im all for it.
Eggtooth
Posts: 153
Joined: 20 Dec 2012 17:44

Re: Bumpy Roads

#127 Post by Eggtooth » 22 Oct 2022 09:16

You know, the noises are nice and all but I still think we should prioritise pleading them to implement the bumpy roads with the method I outlined. I actually don't know if they even read these topics.
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Re: Bumpy Roads

#128 Post by Optional Features » 22 Oct 2022 10:53

Eggtooth wrote: 22 Oct 2022 09:16 You know, the noises are nice and all but I still think we should prioritise pleading them to implement the bumpy roads with the method I outlined. I actually don't know if they even read these topics.
Agreed. Terrain variations are an essential part of making a virtual world less fake.

Anything to make roads feel like roads would do a tremendous amount to improve gameplay.

As for who reads what, I think some members of their team do browse the forum; but some things (like a game economy that challenges players or bumps in the roads) should not need to be suggested this deep into development.
Eggtooth
Posts: 153
Joined: 20 Dec 2012 17:44

Re: Bumpy Roads

#129 Post by Eggtooth » 22 Oct 2022 11:18

seriousmods wrote: 22 Oct 2022 10:53
Eggtooth wrote: 22 Oct 2022 09:16 You know, the noises are nice and all but I still think we should prioritise pleading them to implement the bumpy roads with the method I outlined. I actually don't know if they even read these topics.
Agreed. Terrain variations are an essential part of making a virtual world less fake.

Anything to make roads feel like roads would do a tremendous amount to improve gameplay.

As for who reads what, I think some members of their team do browse the forum; but some things (like a game economy that challenges players or bumps in the roads) should not need to be suggested this deep into development.
Actually, I disagree with last part of your statement. Wreckfest didn't have bumpy suspension very deep into development.
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Re: Bumpy Roads

#130 Post by Optional Features » 22 Oct 2022 11:59

Eggtooth wrote: 22 Oct 2022 11:18 Actually, I disagree with last part of your statement. Wreckfest didn't have bumpy suspension very deep into development.
Wreckfest is as old as ATS and ETS2?
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