Bumpy Roads

Would roads with bumps, potholes, and oher imperfections improve your gameplay experience?

Yes
159
96%
No
7
4%
 
Total votes: 166

Optional Features
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Re: Bumpy Roads

#161 Post by Optional Features » 30 Nov 2022 17:08

alex62 wrote: 30 Nov 2022 16:33
seriousmods wrote: 29 Nov 2022 21:55 Oh? The cancelled Heart of Russia dlc?
The HOR DLC is not canceled , only postponed to another unknown date ! or if HOR canceled they will withdraw to the steam store and other sites! there have already been other video games that have experienced a few months or years of delay for other reasons!
Fair, but it'll likely be years before it's released if they are basing release on the war.
Unster
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Re: Bumpy Roads

#162 Post by Unster » 30 Nov 2022 22:36

seriousmods wrote: 30 Nov 2022 17:08
alex62 wrote: 30 Nov 2022 16:33

The HOR DLC is not canceled , only postponed to another unknown date ! or if HOR canceled they will withdraw to the steam store and other sites! there have already been other video games that have experienced a few months or years of delay for other reasons!
Fair, but it'll likely be years before it's released if they are basing release on the war.
Maybe by then we'll have some bumpiness in the road surface. Until then, I've pretty much lost interest in further expanding the drivable area with DLC's in both games.
Optional Features
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Re: Bumpy Roads

#163 Post by Optional Features » 01 Dec 2022 01:26

Unster wrote: 30 Nov 2022 22:36 Maybe by then we'll have some bumpiness in the road surface. Until then, I've pretty much lost interest in further expanding the drivable area with DLC's in both games.
Yeah, we can hope. The Midwest will have to improve some things, or sales and enthusiasm is likely to wane.
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austi2games
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Location: Canada(Moose China)

Re: Bumpy Roads

#164 Post by austi2games » 06 Dec 2022 12:21

seriousmods wrote: 30 Nov 2022 17:08
alex62 wrote: 30 Nov 2022 16:33

The HOR DLC is not canceled , only postponed to another unknown date ! or if HOR canceled they will withdraw to the steam store and other sites! there have already been other video games that have experienced a few months or years of delay for other reasons!
Fair, but it'll likely be years before it's released if they are basing release on the war.
That's BS. Not everyone is falling for the propaganda.

SO IT SHALL BE RELEASED IF THEY WANT THEIR COMPANY AFLOAT IN A YEAR TIME.
Unster
Posts: 188
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Re: Bumpy Roads

#165 Post by Unster » 07 Dec 2022 02:31

austi2games wrote: 06 Dec 2022 12:21
seriousmods wrote: 30 Nov 2022 17:08

Fair, but it'll likely be years before it's released if they are basing release on the war.
That's BS. Not everyone is falling for the propaganda.

SO IT SHALL BE RELEASED IF THEY WANT THEIR COMPANY AFLOAT IN A YEAR TIME.
It's their choice whether they want to release the Russia DLC. They have every right not to. And I'm sure they don't need to to stay afloat. They still release / work on other DLC like Texas and West Balkans. Russia can wait.
Unster
Posts: 188
Joined: 26 Jan 2022 20:52

Re: Bumpy Roads

#166 Post by Unster » 07 Dec 2022 02:37

seriousmods wrote: 01 Dec 2022 01:26
Unster wrote: 30 Nov 2022 22:36 Maybe by then we'll have some bumpiness in the road surface. Until then, I've pretty much lost interest in further expanding the drivable area with DLC's in both games.
Yeah, we can hope. The Midwest will have to improve some things, or sales and enthusiasm is likely to wane.
I recently paid some more attention to how BeamNG does it. It appears there are actual mini bumps in the road surface and it's not faked like what was talked about earlier. You can see the entire truck responding to the bump even though you can't really see it in the road, and it's not just a camera trick. Hoping SCS will see the interest and implement this soon, and also fix the terrible driver camera movement (I really dislike how it seems like the driver gets shorter and taller as the angle of the road changes - luckily I have a mod that improves that).
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austi2games
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Re: Bumpy Roads

#167 Post by austi2games » 07 Dec 2022 02:57

Unster wrote: 07 Dec 2022 02:31
austi2games wrote: 06 Dec 2022 12:21

That's BS. Not everyone is falling for the propaganda.

SO IT SHALL BE RELEASED IF THEY WANT THEIR COMPANY AFLOAT IN A YEAR TIME.
It's their choice whether they want to release the Russia DLC. They have every right not to. And I'm sure they don't need to to stay afloat. They still release / work on other DLC like Texas and West Balkans. Russia can wait.
Absolutely they don't.


But, Monetary gain on DLC with Inflation that has a direct impact on the revenue, savings, and spending of all consumers, including retirees. Inflation will slump all video games revenue. That's all the information I needed to tell you.

Thanks.
Optional Features
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Re: Bumpy Roads

#168 Post by Optional Features » 07 Dec 2022 04:19

Unster wrote: 07 Dec 2022 02:37 I recently paid some more attention to how BeamNG does it. It appears there are actual mini bumps in the road surface and it's not faked like what was talked about earlier. You can see the entire truck responding to the bump even though you can't really see it in the road, and it's not just a camera trick. Hoping SCS will see the interest and implement this soon, and also fix the terrible driver camera movement (I really dislike how it seems like the driver gets shorter and taller as the angle of the road changes - luckily I have a mod that improves that).
Yeah, they need to do something, although what exactly is up in the air. Extreme Trucker 2 had some vibration. That is better than what we have today.
Unster
Posts: 188
Joined: 26 Jan 2022 20:52

Re: Bumpy Roads

#169 Post by Unster » 07 Dec 2022 06:29

seriousmods wrote: 07 Dec 2022 04:19
Unster wrote: 07 Dec 2022 02:37 I recently paid some more attention to how BeamNG does it. It appears there are actual mini bumps in the road surface and it's not faked like what was talked about earlier. You can see the entire truck responding to the bump even though you can't really see it in the road, and it's not just a camera trick. Hoping SCS will see the interest and implement this soon, and also fix the terrible driver camera movement (I really dislike how it seems like the driver gets shorter and taller as the angle of the road changes - luckily I have a mod that improves that).
Yeah, they need to do something, although what exactly is up in the air. Extreme Trucker 2 had some vibration. That is better than what we have today.
I didn't know that. So SCS regressed in a way. Shame.
Optional Features
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Joined: 26 Sep 2019 20:14

Re: Bumpy Roads

#170 Post by Optional Features » 07 Dec 2022 08:23

@Unster The more I learn about their old games, the more I realize what we've lost.

Used truck dealer (18wos)
Snow (18wos and EXT2)
Tire slip (18wos)
Trailer jackknife (GTS)
Adjustable length of sleep (18wos)
Multiple functional trailers at once (Trucks and Trailers)
Dynamically destroyed roads (EXT2)
Road vibration (EXT2)
Sleep at motels (original ATS)
Deliver fuel to more gas stations (original ATS)
AI road reports via Cb (18wos)
Contract hauling for specific companies with hired drivers (18wos)

There is likely more (including possibly the ability to sleep in a sleeper in 18wos), but I haven't fully confirmed it.
Last edited by Optional Features on 07 Dec 2022 19:02, edited 3 times in total.
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